Haunted Shift Mansion by Fatsheep
Haunted Shift Mansion is a game were you play as a ghost.
Your mansion has been infiltrated by ghost hunters.
You must fight your way to the end and find the exits.
To fight of the hunters you need to mimic objects to gain abilities.
There are 4 mimic-able objects:
Bedside-Table - Can shoot lasers form the lamp and eject the drawer.
Oven - Shoots fire, big breath and small projectiles.
Potted plant - Shoots seeds and has a devastating close range attack.
Hunter - The hunted becomes the hunter, shoots lasers and has a vacuum.
WASD to move.
F to morph.
Q and E to attack.
Made using the unity engine, paint.net and bfxr.
This is also my first LD
Your mansion has been infiltrated by ghost hunters.
You must fight your way to the end and find the exits.
To fight of the hunters you need to mimic objects to gain abilities.
There are 4 mimic-able objects:
Bedside-Table - Can shoot lasers form the lamp and eject the drawer.
Oven - Shoots fire, big breath and small projectiles.
Potted plant - Shoots seeds and has a devastating close range attack.
Hunter - The hunted becomes the hunter, shoots lasers and has a vacuum.
WASD to move.
F to morph.
Q and E to attack.
Made using the unity engine, paint.net and bfxr.
This is also my first LD
Ratings
| Coolness | 39% | 1579 |
| Overall | 3.00 | 636 |
| Audio | 2.83 | 402 |
| Fun | 2.79 | 694 |
| Graphics | 3.74 | 154 |
| Humor | 2.81 | 259 |
| Innovation | 3.41 | 285 |
| Mood | 3.22 | 272 |
| Theme | 4.00 | 76 |
Controls are fine, but climbing ladders is awkward. Also, I think jumping should be with W.
I liked the idea of different props with different powers, but they are so far away from each other. If you don't like the prop you just picked up, you have to backtrack.
In conclusion, it looks like a fun idea, but I couldn't experience the whole game because of difficulty. And if I were to guess what did I miss, I would guess "just more ghost hunters". But for a first LD, it's a good game.
In terms of game design and fun I`d say for my taste, the ability objects (don't know what else to call them ^^) are too far from each other and backtracking can be a litte tedious... also, not being able to attack as pure-ghost is understandable, but annoying, considering I pressed F instead of E in several fights und thus lost my powers.
As Madball said, the enemies tend to attack in rather large numbers and their hitboxes sometimes don`t seem to work quite as they should... Anyway - once I discovered that you can shoot projectiles across several rooms through the doors, most enemies sadly weren't much of a challenge anymore.
But overall - for a 48 hour compo entry, it is indeed a nice game to play, that has some potential if worked on furthermore ;)