SameOrb by Alink
Classic match the color game, as SameGame, but with physics which allows to have special fancy orbs.
Click on them to activate. You can also push them around a bit, but it's tricky (on purpose, mostly, and easier with some). Try few levels to check the special orbs. Space to spend a life. 'R' to restart. 'N' to skip a level.
It is classic stuff but I always loved that kind of games and wanted to play safe for the warmup. I started with a basic Box2D-Haxe prototype moving a bunch of balls, mainly to test the library. Then I added the color matching to have an interaction and a goal. Since each level was the same, I introduced fancy balls for variety (and experiment with the physics parameters). After that, I needed to provide a solution when blocked, so I added lives and a tricky pusher-cursor. I like playing the result, even with its current flaws. I will probably come back to it after the LD, because many simple ideas and improvements were cut just for time reasons.
Click on them to activate. You can also push them around a bit, but it's tricky (on purpose, mostly, and easier with some). Try few levels to check the special orbs. Space to spend a life. 'R' to restart. 'N' to skip a level.
It is classic stuff but I always loved that kind of games and wanted to play safe for the warmup. I started with a basic Box2D-Haxe prototype moving a bunch of balls, mainly to test the library. Then I added the color matching to have an interaction and a goal. Since each level was the same, I introduced fancy balls for variety (and experiment with the physics parameters). After that, I needed to provide a solution when blocked, so I added lives and a tricky pusher-cursor. I like playing the result, even with its current flaws. I will probably come back to it after the LD, because many simple ideas and improvements were cut just for time reasons.
| Web | http://www.flyingmaze.com/games/sameorb/ |
| Source | http://www.flyingmaze.com/games/sameorb/sameorb_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23-warmup/?action=preview&uid=11244 |
I think you can add even more variation to levels with mechanics like screen tilting or shaking.
@gulaghad: yeah, I had many more ideas for this, but wanted to stop at the end of the weekend as a time management exercise. I will come back to it after the competition.
@Jiyko: good, I forgot to think about mouseless users. I hope that the pusher doesn't require to much precision.
@uberneen: "physics cursor", good name, I never know how to call this :)