Block Shift by Templar3lf

[raw]
made by Templar3lf for LD35 (COMPO)
Block Shift is a fast paced block movement game. The goal is to last the longest time possible, which is not easy, and it doesn't get easier.

To shift the blocks you have to click and drag each of the blue squares, avoiding the red walls as they move towards you. The longer you survive, the quicker the walls spawn, the faster they move, and the less gaps they have.

Good luck!

[Be aware, this project has no sound as of yet]

Source code can be found on this git: https://github.com/Templar-3lf/Ludum-Dare-Shapeshifting

Built using Unity 5.

Edit #1: Added wall colour shade change to indicate difficulty.
Fixed score and difficulty not resetting on restart.

Edit #2: Added line and block highlighting indicating click and drag manoeuvre.

Edit #3: Added path finding (Massive!) and updated tile moving to use this. Improved wall movement so they all move at the same time, to reduce jitter.

This is the first time I have done proper path finding, so I hope it works properly! Didn't even use a tutorial, so it may be iffy >:P

Ratings

Coolness 55% 3
Overall 3.35 340
Fun 3.25 391
Graphics 2.90 523
Innovation 3.44 277
Mood 2.77 562
Theme 3.37 460

Feedback

Josamilu
16. Apr 2016 · 16:53 UTC
Great Graphics, great gameplay and quite challenging. Could be a really nice mobile game for Android and IOS :D
Alphius
16. Apr 2016 · 17:13 UTC
That's great!
I'd suggest finding a way to move the blocs with the arrow keys, because drag n' dropping is quite slow and doesn't allow to react fast enough. Maybe clicking on a bloc to select it, and move it with the arrows next?
CasualCat
16. Apr 2016 · 17:58 UTC
Nice! That's really creative, and the game looks clean and pretty well polished!
basstian11
16. Apr 2016 · 18:17 UTC
omg nice :-D
mukult
16. Apr 2016 · 20:29 UTC
Cool concept man! Nice gameplay but dont know how it progresses.
🎤 Templar3lf
16. Apr 2016 · 20:38 UTC
Progression is time based. Aim is the highest score. Easy changes to moderate at 25 seconds, which changes to hard at 100.
firedragon2225
16. Apr 2016 · 21:51 UTC
This is pretty cool, I like the whole feel of the game and how everything fits and works together.
Xoko14
17. Apr 2016 · 07:59 UTC
Wow, congratulations
Firephoenix
17. Apr 2016 · 19:43 UTC
Very nice game mechanics! The game flows and all components work together perfectly.
Been
18. Apr 2016 · 10:48 UTC
Enjoyed the game, although it felt a little too slow paced for to me start with. Maybe have a selectable difficulty at the start with sets how quickly the pace increases?
Tharky
18. Apr 2016 · 11:57 UTC
Nice graphics and gameplay. It's new but it wasn't that fun for me. I guess I didn't have the patience :( Overall it's quite cool.
sol_hsa
18. Apr 2016 · 12:00 UTC
Fun minimalistic idea. I quickly just moved the tiles to a horizontal line and that seemed to be a winning strategy for quite a long time. Some sounds would be nice?
staircase27
18. Apr 2016 · 12:00 UTC
Couldn't load. Not able to allocate enough memory. Maybe produce windows and linux builds not just web
Zodalia
18. Apr 2016 · 12:02 UTC
I really like this. It's simple, but reasonably challenging.

There's a lot of potential for mixing up the core rules that this version establishes, like giving the movable tiles different colours and having colour gates, or requiring a shape to be created at a certain point.
oal
18. Apr 2016 · 12:05 UTC
Really interesting concept. With some polish, this could become a great game.
TiRSO!
18. Apr 2016 · 12:06 UTC
I think the premise of the game has a lot of potential. The design is elegant, and the art is simple but nice.

However, the experience would be better if the way of moving the pieces wasn't so slow. It soon gets to a point when you know what you have to do, but can't do it because of the controls (the click and drag mechanic).

The interpretation of the theme of the competition is great too!
ruchirbapat
18. Apr 2016 · 12:09 UTC
awesome game loved itt
Gamepopper
18. Apr 2016 · 12:25 UTC
Easy to get into, and a very moderate difficulty curve. The UI in particular looks great. This would definitely work well as a smartphone game, you should try and get some music + sfx and port it to Android and iOS.
neondx
18. Apr 2016 · 12:45 UTC
nice game, I just think that it's a little harder to do the drag and drop of all cubes (sometimes)
theOnlyGoodDrcz
18. Apr 2016 · 17:52 UTC
score 81... it reminds me of a repetitive nightmare I had as a kid, that I'm running home and trying to hold my toys in both hands but they are sliping and falling down. that's the kind of feeling I had playing. The look (esp colors) is awesome.
laFunk
18. Apr 2016 · 17:57 UTC
Nice! Smooth execution. Touch input should do wonders here.
ObsessiveNotion
19. Apr 2016 · 11:04 UTC
I like the idea of moving them into positions. Really nice to check how quick you can move the blocks around. Needs more polish to make addictive (graphics and sounds)
mutonizer
19. Apr 2016 · 15:27 UTC
Interesting concept though not sure how it's related to the theme. Quite challenging once past the 100ish points too.

One issue: Buttons on the left of the screen uselessly hide a lot of the good position to use and prevent clicking on the the blocks proper.

Otherwise, good, simple and does the job entry.
Pixelaborate
20. Apr 2016 · 00:06 UTC
Solid Entry, could definitely see it as a IPhone game with a little more polish.
Casey Jordan
20. Apr 2016 · 00:55 UTC
Another stand-out entry. :D

I tend to rate games that exhibit good scoping/time budgeting really favorably, especially when the finished product is intuitive and polished. This is an excellent example of that.

Not super ambitious, but the core mechanic is unique. Lots of possibilities for cool iteration. ^-^

Good job.
JJJANEE
20. Apr 2016 · 01:46 UTC
Got to 113 points! (not sure if that's good or not but I'm proud of myself.) I really liked this game! Would probably actually download it on my phone lol.
The idea was perfect and fits with the theme pretty well. It was a bit slow to click and drag; maybe doing something like clicking a block then clicking its destination and the block moves there would be a little more user friendly? The click and drag does add more challenge to the game though, since I figured I could just line all the blocks in a row and move them one by one right after the last wall has passed, and the click and drag made it harder to survive like that...

Great idea! Loved it! Good job. :)
Interface
20. Apr 2016 · 01:48 UTC
Simple and easy to understand. Seems like a good touch-based game for mobile where you can move quicker.
Squatch
20. Apr 2016 · 02:02 UTC
Very nice! It's hard, but pretty fun.
FatKarate
20. Apr 2016 · 02:20 UTC
got hard fast
plko
20. Apr 2016 · 04:18 UTC
Interesting, and hard really hard
Horsed
20. Apr 2016 · 07:04 UTC
Nice colors. I found it quite easy once I figured out that the blocks can be moved horizontally. Just align them in one horizontal line and you have plenty of time moving them to the next position one after another. Apply some easing to the movement and this could be a decent mobile puzzler.
austinsheep
20. Apr 2016 · 07:50 UTC
I also made a game where you need to fit through an approaching wall!
Rakowu
20. Apr 2016 · 10:42 UTC
110score :/ Really good and easy concept. Keppt it on, nice work.
WizByte_Games
20. Apr 2016 · 15:01 UTC
So I am assuming this is getting ported to android. (Please say yes.)
DAT.NOT.MY.GAME!
20. Apr 2016 · 15:40 UTC
Good concept!
redcubegames
20. Apr 2016 · 16:16 UTC
Not a bad game, I find it too easy tho. Controlls are a bit awkward on pc, might be better on mobile
DAT.NOT.MY.GAME!
20. Apr 2016 · 16:29 UTC
Good concept!
Larzan
20. Apr 2016 · 17:27 UTC
Nice concept, good game.
Tripl3m
20. Apr 2016 · 18:23 UTC
Nice Game, simple yet nicely polished. Would love some sound effect, i'd suggest triggering some musical note each time your place a cube on a tile
SecondDimension
20. Apr 2016 · 20:00 UTC
Wow this was tough, but not in a really bad way. It was quite addictive actually, I was trying to figure out the best way to handle things, but as soon as it got to hard mode I panic and failed every time
Sir Magic
20. Apr 2016 · 20:24 UTC
Nice game, really innovative idea there
SantiHisteria
20. Apr 2016 · 22:05 UTC
Excellent job of design!
CaptainPilot
20. Apr 2016 · 22:24 UTC
Take a while to get challenging. Should have ramped up a little sooner. Other than that, great!
Belroth
20. Apr 2016 · 22:45 UTC
Fun over all. I played it several times :)
plaguespark
20. Apr 2016 · 22:58 UTC
I really liked idea! Game would totaly rock on mobile devices with touch!
LOSTALLOY
22. Apr 2016 · 07:35 UTC
This game is perfect for mobile devices! Really liked the idea!
Gyfis
22. Apr 2016 · 08:57 UTC
Wow, that was quite hard! Not that enjoyable with a trackpad. Score 111.
team_disposable
04. May 2016 · 21:32 UTC
Lovely game - the interface is fantastic, I love the way it never takes you out of the game.