Block Shift by Templar3lf
Block Shift is a fast paced block movement game. The goal is to last the longest time possible, which is not easy, and it doesn't get easier.
To shift the blocks you have to click and drag each of the blue squares, avoiding the red walls as they move towards you. The longer you survive, the quicker the walls spawn, the faster they move, and the less gaps they have.
Good luck!
[Be aware, this project has no sound as of yet]
Source code can be found on this git: https://github.com/Templar-3lf/Ludum-Dare-Shapeshifting
Built using Unity 5.
Edit #1: Added wall colour shade change to indicate difficulty.
Fixed score and difficulty not resetting on restart.
Edit #2: Added line and block highlighting indicating click and drag manoeuvre.
Edit #3: Added path finding (Massive!) and updated tile moving to use this. Improved wall movement so they all move at the same time, to reduce jitter.
This is the first time I have done proper path finding, so I hope it works properly! Didn't even use a tutorial, so it may be iffy >:P
To shift the blocks you have to click and drag each of the blue squares, avoiding the red walls as they move towards you. The longer you survive, the quicker the walls spawn, the faster they move, and the less gaps they have.
Good luck!
[Be aware, this project has no sound as of yet]
Source code can be found on this git: https://github.com/Templar-3lf/Ludum-Dare-Shapeshifting
Built using Unity 5.
Edit #1: Added wall colour shade change to indicate difficulty.
Fixed score and difficulty not resetting on restart.
Edit #2: Added line and block highlighting indicating click and drag manoeuvre.
Edit #3: Added path finding (Massive!) and updated tile moving to use this. Improved wall movement so they all move at the same time, to reduce jitter.
This is the first time I have done proper path finding, so I hope it works properly! Didn't even use a tutorial, so it may be iffy >:P
| Web | http://templargames.co.uk/projects |
| Source | https://github.com/Templar-3lf/Ludum-Dare-Shapeshifting |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91194 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.35 | 340 |
| Fun | 3.25 | 391 |
| Graphics | 2.90 | 523 |
| Innovation | 3.44 | 277 |
| Mood | 2.77 | 562 |
| Theme | 3.37 | 460 |
I'd suggest finding a way to move the blocs with the arrow keys, because drag n' dropping is quite slow and doesn't allow to react fast enough. Maybe clicking on a bloc to select it, and move it with the arrows next?
There's a lot of potential for mixing up the core rules that this version establishes, like giving the movable tiles different colours and having colour gates, or requiring a shape to be created at a certain point.
However, the experience would be better if the way of moving the pieces wasn't so slow. It soon gets to a point when you know what you have to do, but can't do it because of the controls (the click and drag mechanic).
The interpretation of the theme of the competition is great too!
One issue: Buttons on the left of the screen uselessly hide a lot of the good position to use and prevent clicking on the the blocks proper.
Otherwise, good, simple and does the job entry.
I tend to rate games that exhibit good scoping/time budgeting really favorably, especially when the finished product is intuitive and polished. This is an excellent example of that.
Not super ambitious, but the core mechanic is unique. Lots of possibilities for cool iteration. ^-^
Good job.
The idea was perfect and fits with the theme pretty well. It was a bit slow to click and drag; maybe doing something like clicking a block then clicking its destination and the block moves there would be a little more user friendly? The click and drag does add more challenge to the game though, since I figured I could just line all the blocks in a row and move them one by one right after the last wall has passed, and the click and drag made it harder to survive like that...
Great idea! Loved it! Good job. :)