EnergyShift by Miziziziz
So in utter defiance of the theme I made a game about shifting energy instead of dull matter.
Essentially, you can convert potential energy to kinetic energy instantly, allowing flight (the higher you're above something, the faster you move).
Controls:
AD - move
WASD - move (when converting energy midair)
R - restart
SPACE (hold) - convert energy (NOTE: This doesn't do anything if you're standing on the ground; you must be in the air)
Essentially, you can convert potential energy to kinetic energy instantly, allowing flight (the higher you're above something, the faster you move).
Controls:
AD - move
WASD - move (when converting energy midair)
R - restart
SPACE (hold) - convert energy (NOTE: This doesn't do anything if you're standing on the ground; you must be in the air)
Ratings
| Coolness | 40% | 1536 |
| Overall | 3.39 | 306 |
| Audio | 3.32 | 189 |
| Fun | 2.95 | 587 |
| Graphics | 3.59 | 218 |
| Humor | 2.13 | 492 |
| Innovation | 3.45 | 266 |
| Mood | 3.73 | 71 |
| Theme | 2.73 | 801 |
Energy and matter are actually kinda the same thing so technically you're fine ;)
Serious talk: This game is very pretty. As pretty as something can be while bordering juuuuust on the right side of too many neon lights (and I love neon lights).
However, it requires a lot of precision and starts off with a very unconventional movement premise. It really could have used even the most bare base version of a tutorial beyond letting people know the controls.
Also the zen-like posture of the heroine can be a real juxtaposition to the frustration I felt trying to make it past some of these very challenging rooms.
Still, solid work my friend.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I really like the trippy mood with the fuzzy/faded/flickering graphics.
(The controls don't seem to work, other than running left and right :( )
Usually Unity games work in WINE, dunno what happened.
Couldn't rate it, sorry. Screenshots are pretty.
As a physics student, I don't QUITE think that's how energy works. Surely, if you were to float at all, you'd have potential energy enough to float higher, therefore giving you MORE potential energy therefore, infinite floating, haha?
Regardless, it was a really interesting game that was gorgeous, fun, and atmospheric.
While it is an interesting mechanic to not be able to fly until you drop, it wasn't used in any meaningful way. This game would be just about the same if you removed the core mechanic.
I hope you do some more work on this because I can see it being great.