Shape Shifted by Simple Potential
Welcome to my Ludum Dare 35 entry. The theme for LD35 was "Shapeshift". While this is a Compo entry, I actually only had right about 24 hours to put it together due to unforeseen circumstances. Very stressful and nearly decided to make it a Jam entry instead but was able to get just about everything in the game that I wanted so here we are!
While I've included an embedded version of the game, it's best played downloaded or over on itch.io (see link below). The embedded version is cut off and you have to use the full screen button which isn't playing nicely with my build due to height/width restrictions on the LD submission page.
The game is ever so originally titled "Shape Shifted". Instructions will display, but basically you use A, S, D, F to change the shape in the capture boxes in the lower part of the screen (with the first box being A, the second being B, etc...). Match them to the falling shape to gain points. Capture, or chain, matches to increase score multipliers, gain extra lives, and cause shapes to appear and fall faster.
White shapes = 10 pts
Green shapes = 20 pts & fall about 30% faster
Red shapes = 50 pts & fall about 50% faster
If you fail to match a shape you'll lose a life and half the points the shape was worth.
Please rate my game, thanks! Let me know if you have any questions!
Video over on YouTube giving a demo of the game as well as discussing a couple things that didn't make it into the final version for the compo: https://youtu.be/mwRwzkGcUtw
Engine: Unity 5.3.4
Scripting: C#
Graphics: Paint.NET
Audio: Combo of Audacity, Bosca Ceoil, and Audiotool
While I've included an embedded version of the game, it's best played downloaded or over on itch.io (see link below). The embedded version is cut off and you have to use the full screen button which isn't playing nicely with my build due to height/width restrictions on the LD submission page.
The game is ever so originally titled "Shape Shifted". Instructions will display, but basically you use A, S, D, F to change the shape in the capture boxes in the lower part of the screen (with the first box being A, the second being B, etc...). Match them to the falling shape to gain points. Capture, or chain, matches to increase score multipliers, gain extra lives, and cause shapes to appear and fall faster.
White shapes = 10 pts
Green shapes = 20 pts & fall about 30% faster
Red shapes = 50 pts & fall about 50% faster
If you fail to match a shape you'll lose a life and half the points the shape was worth.
Please rate my game, thanks! Let me know if you have any questions!
Video over on YouTube giving a demo of the game as well as discussing a couple things that didn't make it into the final version for the compo: https://youtu.be/mwRwzkGcUtw
Engine: Unity 5.3.4
Scripting: C#
Graphics: Paint.NET
Audio: Combo of Audacity, Bosca Ceoil, and Audiotool
Ratings
| Coolness | 70% | 3 |
| Overall | 2.81 | 775 |
| Audio | 2.34 | 555 |
| Fun | 2.67 | 762 |
| Graphics | 2.47 | 753 |
| Humor | 1.77 | 594 |
| Innovation | 2.50 | 804 |
| Mood | 2.22 | 762 |
| Theme | 3.19 | 585 |
@Nomys_Tempar, I was sort of going for that casino/guitar hero style, I knew it would appeal to everyone but thank you for taking time to play. Life got in the way this time around so hopefully I can plan better for LD36 :)
@AngerFork, I agree and will likely play with this concept a bit more, thanks