Geo Fighter by SetArray

[raw]
made by SetArray for LD35 (COMPO)
This was my first ever 3D Ludum Dare! Unfortunately I ran into complications and was not able to fully implement the gameplay/features that I originally intended for this game. As a result I had to quickly turn it into a shooting-range kind of game with the little time I had left to submit for the compo. Basically just kill as many shapes as you can before you die. The health-bar with the shapes as lives did have an intended purpose, but I was unable to implement their use. I'm really just hoping for feedback on the graphics/feel of the game that I did have time to set up. Enjoy :)

**CONTROLS**
Left Mouse Click - Fire bullet
WASD - Movement
SPACE - Start Game

Ratings

Coolness 28% 1902
Overall 2.31 931
Graphics 2.69 641
Innovation 2.06 904
Mood 2.38 736

Feedback

ohi12
18. Apr 2016 路 13:35 UTC
The game crashes, I ran it from the command line and got

Exception in thread "main" java.lang.NullPointerException
at cardinal.g1d.util.FileUtil.loadFile(FileUtil.java:32)
at cardinal.g1d.util.FileUtil.loadFileAsHeightmap(FileUtil.java:172)
at geo.main.Preloads.loadPreloads(Preloads.java:42)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)

Windows 7 java 8
So bad, it looked interesting
varuns
18. Apr 2016 路 17:44 UTC
IT CRASHES IMMEDIATELY.

The game window opened for a second. I got a white-screen that read geo on the title bar, and then the window closed itself.
blinry
18. Apr 2016 路 17:59 UTC
@SetArray, I think you need to include some more files.
zondarg
18. Apr 2016 路 22:21 UTC
Sorry, tried to play it, but doesn't start. I receive a NPE in FileUtil.loadFile(FileUtil.java:32). Maybe there is something missing from the jar?
馃帳 SetArray
19. Apr 2016 路 22:46 UTC
I'm working on it, sorry for the trouble guys.
馃帳 SetArray
21. Apr 2016 路 20:06 UTC
I fixed the crashing issue. It wasn't a missing file, there was just an issue with the file-loading code.
adam
21. Apr 2016 路 20:33 UTC
Running the executable pops up a window which then immediately disappears. No output at the command prompt either.
chocobyte
21. Apr 2016 路 20:47 UTC
By running it via console I get the following error message:

Exception in thread "main" java.lang.ExceptionInInitializerError
at geo.main.Preloads.loadPreloads(Preloads.java:46)
at geo.main.Main.preInit(Main.java:29)
at geo.main.Main.start(Main.java:16)
at geo.main.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: Compilation error for shader [shaders/simple.vert]
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#421) Keyword or operator "out" usage incorrect. GLSL version number 130 is required.
ERROR: error(#273) 1 compilation errors. No code generated


at cardinal.g1d.graphics.Shader.checkCompileStatus(Shader.java:115)
at cardinal.g1d.graphics.Shader.compileShader(Shader.java:90)
at cardinal.g1d.graphics.Shader.<init>(Shader.java:56)
at geo.entities.graphics.SimpleShader.<init>(SimpleShader.java:19)
at geo.entities.graphics.SimpleShader.<clinit>(SimpleShader.java:10)
... 4 more
chocobyte
21. Apr 2016 路 20:53 UTC
So you only miss a simple line at the beginning of your shaders:

#version 130
馃帳 SetArray
21. Apr 2016 路 22:25 UTC
Thank you so much for finding that chocobyte. This was my first time using shaders as well, and since it ran on my computer I wouldn't have known what was wrong.

I sincerely apologize for all the problems guys, I'm sure this is as much of an annoyance for me as it is you guys.
oparisy
25. Apr 2016 路 20:38 UTC
Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.
馃帳 SetArray
26. Apr 2016 路 07:55 UTC
Not my first LD, just my first 3D game. :)

I appreciate the input. The repetitive patterns were going to have a part in the gameplay based on what you'd be fighting but I didn't have time to implement that. But yeah I agree, the tiling could have been better.
thebrainfuse
30. Apr 2016 路 05:02 UTC
Ran the exe version... firstly the controls don't respond in a consistent way... sometimes w is forward, other times its left!... i don't know how i can 'kill' shapes, nothing comes at me... well, keep up the passion and effort... definitely next time!
masterkrepta
01. May 2016 路 22:05 UTC
Game ran ok for me. It was tricky to aim because of the speed of the bullets, i think it should fire a little faster to hit where you are aiming
馃帳 SetArray
01. May 2016 路 22:23 UTC
I'm not sure why the controls acted that way for you, never seen/heard of that being an issue before. This wasn't the intended goal of the game, I literally threw what I had together in the last hour to make it something "playable" haha