Quest For Meaning by Daniel X. Moore

[raw]
made by Daniel X. Moore for MINI21 (COMPO)
Requirements: A browser that supports HTML5 (Chrome, FF, Opera*, Safari*, IE9*) [* = untested]

Game Length: ~10 min

Fear Explored: The fear of a meaningless existence and eternity.

Hints & Tips: Find the King to receive the quest. Talk to everyone.

Feedback

GBGames
26. Sep 2010 · 17:09 UTC
"It's not like playing a video game where there is an awesome 'YOU WIN' screen. There isn't even a mediocre 'GAME OVER' screen." Oh, man. B-(
phidinh6
26. Sep 2010 · 19:10 UTC
I fell for it
Vieko Franetovic
04. Oct 2010 · 09:14 UTC
Well… I looked and looked for the king and did not find him I turned into a ghost and found this rewarding enough to try looking for the king again. I eventually gave up and finding meaning and started appreciating your game for what it is I applaud that you tackled HMTL5 and for a short moment there, felt I was playing a game on my Apple IIc – Cheers!
🎤 Daniel X. Moore
04. Oct 2010 · 11:27 UTC
Hey thanks for the comments! If you have any more questions or feedback I'd be happy to discuss them with you.
Tim Hardy
04. Oct 2010 · 15:27 UTC
This was great - I loved the atmosphere and the graphics. I loved the king's reaction when I returned as a ghost and I also loved the fact that as a ghost you had free passage, making the need to navigate around obstacles meaningless as well. Really impressed that this is HTML5 too - works really well.