GunDuck Force IV by Beuc
Here's the basis for a crazy shoot-em-up.
I managed to a get a first run of enemies, with level scrolling, background scrolling, collisions detection, sounds, 2 weapons, 3 different bullets, the enemy one with basic aiming.
And most importantly: I had fun both making and playing it :D
Full source is available under the AGPLv3+ with:
- Python/Pygame code
- fixed-rated logic w/ max-rate graphics
- Gimp and Blender files
- SFXR config files
There's a windows .exe, made with pygame2exe/py2exe.
Sadly the firing sounds is not repeated as much as under GNU/Linux, and the result is quite lame in comparison.
The MiniLD#22 announcement is here:
http://www.ludumdare.com/compo/2010/11/26/minild-22-gunduck-force-iv/
And here's a screenlapse!
http://www.beuc.net/ludumdare/minild-22/screenlapse.avi
I managed to a get a first run of enemies, with level scrolling, background scrolling, collisions detection, sounds, 2 weapons, 3 different bullets, the enemy one with basic aiming.
And most importantly: I had fun both making and playing it :D
Full source is available under the AGPLv3+ with:
- Python/Pygame code
- fixed-rated logic w/ max-rate graphics
- Gimp and Blender files
- SFXR config files
There's a windows .exe, made with pygame2exe/py2exe.
Sadly the firing sounds is not repeated as much as under GNU/Linux, and the result is quite lame in comparison.
The MiniLD#22 announcement is here:
http://www.ludumdare.com/compo/2010/11/26/minild-22-gunduck-force-iv/
And here's a screenlapse!
http://www.beuc.net/ludumdare/minild-22/screenlapse.avi