Polonius by Radiatoryang

[raw]
made by Radiatoryang for MINI27 (COMPO)
collaboration with Eddie Cameron (username: eddiecameron)

README!!

Based on Francis Ford Coppola's "The Conversation."

Basically, you have to eavesdrop / record a couple's conversation as they walk around a crowded plaza -- without them noticing.

To do that, you have 2 long range "sniper" mics watching them... and a guy on the ground following them with an "aura" mic in a briefcase. Keep track of them and don't lose them in the crowd!

IMPORTANT stuff to know before playing:

*** A yellow arrow hovers above your target for 30 seconds as an aid at the beginning of the game. After that, you're on your own.***

*** Also, keep your briefcase guy out of the couple's LoS, or else you'll lose! They have really long LoS! ***

*** Oh, and there's one huge exploit. See if you can figure it out! ***

60%, without the exploit, is pretty good.

Ratings

Coolness 21% 7
Fun 3.57 10
Gameplay 3.86 3
Presentation 4.43 5

Feedback

psychicparrot
28. Jun 2011 · 11:57 UTC
Great stuff! I love the idea, too. Could be expanded into a bigger game with missions I think. I imagine trying to get the audio in different environments with stuff happening like vehicles, wildlife or machinery etc. - Nice work!
Jake Elliott
28. Jun 2011 · 19:13 UTC
This is great -- love the dialog :)
Winterblood
28. Jun 2011 · 22:16 UTC
Great idea, great presentation, entertaining dialogue - but almost impossible to re-acquire the speakers if you lose them! I'd suggest slower-moving crowds, lower sniper positions so you have to keep switching to maintain a line of sight, and more positive feedback when you actually have the marks in your sights. And I second psychicparrot's suggestion of localised distraction sounds like roadworks!
Breakdance McFunkypants
29. Jun 2011 · 04:42 UTC
Absolutely fantastic concept. This should definitely be flesh out into a commercial game: the concept is THAT good. For this first demo, I found that my targets seems to run so incredibly fast I couldn't keep up - but part of the problem may have been the low power netbook I was using which had very very low fps. This is simply fantastic on every level and I can easily imagine this being a top tier spy game with all sorts of sneaking, stealth, and evidence collection. Slow it down, add more depth and larger environments, and (just a suggestion) perhaps make just one playable character as opposed to three, and you will have yourself a HIT GAME. Near perfect. Congratulations.
rhockman
29. Jun 2011 · 14:38 UTC
Really pretty and inmersive.
This has a lot of potential, you should continue it!
For this first approach I feeled a little bit hard.
Harievilozanini
29. Jun 2011 · 21:25 UTC
Brilliant dialog! Loved the sound system!
Graphics are way good for only 48 hours!
This game has potential!
Be proud! =D
23
01. Jul 2011 · 23:00 UTC
Very classy look, great dialog, lovely concept. Actually figuring out what to do and whether I was doing OK was really tricky, though.
thatbennyguy
04. Jul 2011 · 09:18 UTC
I'm from New Zealand. The dialog, concept, presentation and humour were stellar and gold. It was all very nicely rendered, too, and hilarious voices btw! Loved it :)
Maestro
04. Jul 2011 · 17:41 UTC
Very well done, I love the concept. It fits in perfectly with the theme and it's got a nice espionage charm about it. Very, very well done for the time allotted!