{"author_link":"\/author\/jigxor\/","author_name":"Jigxor","author_uid":"3289","comments":[{"author_name":"Maple","author_uid":"1551","time":"Jun 27, 2011 @ 2:28am","epoch":1309141380,"text":"It looked like it could've gone somewhere if there was more time to put into it :) Nice job with your engine though. I simply couldn't afford such functionality with the time I ended up being restricted to due to my procrastination."},{"author_name":"rhockman","author_uid":"4724","time":"Jun 28, 2011 @ 9:20pm","epoch":1309295700,"text":"Although its short,I think you expressed very well a dark an suspicious atmosphere inside a spaceship. Damn Leo!"},{"author_name":"Breakdance McFunkypants","author_uid":"2297","time":"Jul 6, 2011 @ 5:19am","epoch":1309929240,"text":"Very cool!  I'd love to see what choices I have rather than pressing up\/down to read them all.  Great engine!"}],"images":["mini27\/3289-294081a6fb35c8cdbdf72a4e34f8f10f.jpg"],"links":[{"url":"http:\/\/andrewsum.com\/minild27\/AllTalk2.zip","text":"Windows"},{"url":"http:\/\/andrewsum.com\/minild27\/AllTalkSRC.zip","text":"Source"}],"metadata":{"g_key":"35037","g_author":"3289","g_event":"MINI27","g_eventkey":"52","g_subevent":"COMPO","g_urlkey":"36828","g_title":"When I delete you","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/55414\/3289-shot0.png-eq-900-500.jpg"],"text":"Created (poorly) by Andrew Sum for the MiniLD #27, themed \"All Talk\". 27\/06\/2011\r\n\r\nOverview:\r\nThis was my attempt at creating a simple text based choose your own adventure game. I spent a few hours on it, mostly making the engine to actually display the text and link everything together! I aimed to learn C++ a bit better and to be able to compile my game and distribute it, as I haven't really gone through that process with C++. I used C++, SFML 1.6 and Code::Blocks to create this 'game'\/demo.\r\n\r\nThe game isn't really as fun as I would have hoped, mainly because there aren't as many branches or story paths as I wanted. It's quite linear and it's not that great.\r\n\r\nIt is definitely not the best work I can do, it is very far from it. But I made something and I'm happy that I was able to force myself to struggle through learning some new things in C++, such as manipulating lots of strings.\r\n\r\nI had intended a complex storyline with many branches that would lead to very different endings to the story, but what was most difficult was creating those branches in such a way that they could link back to one another and still make sense. \r\n\r\nThe system I ended up with in the end also made it hard to follow which dialog options and responses linked to which.\r\n\r\n\r\nControls:\r\nUp\/Down - Choose dialog response option\r\nEnter - Select option\r\n\r\n\r\nReleased under a Creative Commons: Attribution-NonCommercial 2.5 Generic (CC BY-NC 2.5) license.\r\n\r\nContact:\r\nemail: andy@jigxor.com\r\ntwitter: @JigxorAndy\r\nhttp:\/\/andrewsum.com\r\n<\/p>","title":"When I delete you"}