Memoxagonal wars by Tût-tûûût

[raw]
made by Tût-tûûût for MINI28 (COMPO)
A full JS/CSS/HTML game, written by @fetard and @tut_tuuut.

Fight evil minions in a small hexagonal-tiled world. A strategic and intellectual challenge!

Use your mouse to gather Mana by memorizing the position of symbols.
Use your keyboard (hexagon around G key) to move the wizard, and keys 1 to 6 to cast spells around him.

Ratings

Coolness 14% 15
Fun 3.14 10
Gameplay 3.50 7
Presentation 3.64 6

Feedback

Folis
01. Aug 2011 · 13:46 UTC
Nicely done, I love such strategy games :D
Kynrael
01. Aug 2011 · 14:39 UTC
The gameplay is very well thought out, graphics are good : nice job !
TellusE
01. Aug 2011 · 20:09 UTC
Excellent production for the time, and quite engaging mechanics.

Only thing that bothered me was the hotkeys. Spells on 1-6 moving on the middle of the keyboard and the mouse for picking up mana. I'd have liked the first two a bit closer together, but it worked none the less :)
tcstyle
01. Aug 2011 · 20:11 UTC
This one has great potential. I personally don't like this kind of concentration game but it's a well working design here.
🎤 Tût-tûûût
01. Aug 2011 · 20:38 UTC
Thanks for your encouraging comments. Sorry for the hotkeys, I'll try to make something adaptable for the next time. :)
JeanXom
02. Aug 2011 · 05:38 UTC
Confusing at first, but creative :D I liked it!
Nothing Games
03. Aug 2011 · 05:57 UTC
Memory games are not my forte :(, mostly due to my poor short term memory :P *writes everything down*
Breakdance McFunkypants
04. Aug 2011 · 23:44 UTC
Wow - incredible terrain generation, great concept and interesting twist on a "memory game". Rather complex in terms of knowing how to cast a spell, move and collect mana, but with some more polishing you could really be on to something GREAT. Don't stop working on it now - you are *this* close to perfection. I suggest you simplify things to make it more obvious what to do. Can you get hurt? The monsters didn't seem to do anything. Keep up the great work.
matthias_zarzecki
05. Aug 2011 · 05:58 UTC
The graphics are quite lovely, and I like the basic idea.

It is however somewhat difficult, especially with the front-laoded 2-page tutorial.
🎤 Tût-tûûût
05. Aug 2011 · 18:56 UTC
Hello! Thanks Mr. Mcfunkypants for suggestions and encouragements. It makes me want to add some new features, losing/winning conditions and increasing difficulty while the game runs. I can only think about it for the moment however, since I'm on holiday with only an iPhone. Already hard to write comments with *french* autocomplete, so I don't even want to try to write code. :D
I have to find an easier way of making the rules and controls understood, too.