{"author_link":"\/author\/digital_sorceress\/","author_name":"digital_sorceress","author_uid":"5745","comments":[{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Sep 19, 2011 @ 4:29pm","epoch":1316449440,"text":"Strangely enough, the axe-murderer does give off a nice creepy-vibe. Always approaching, never giving up."},{"author_name":"Bartje321","author_uid":"5164","time":"Sep 19, 2011 @ 10:51pm","epoch":1316472360,"text":"The grapics of the axe murderer fell a bit out of place with the rest. The hallways are really nice done. First time i saw the axe murderer behind me it gave me goosebumps."},{"author_name":"digital_sorceress","author_uid":"5745","time":"Sep 20, 2011 @ 12:00am","epoch":1316476500,"text":"I can draw textures, but I can't draw sprites. \r<br\/>\r<br\/>Were there any problems running it? Did sound work okay?"},{"author_name":"Wally","author_uid":"6715","time":"Sep 20, 2011 @ 1:42am","epoch":1316482620,"text":"Sound was a little quiet, but so far this is my favorite from this miniLD."},{"author_name":"digital_sorceress","author_uid":"5745","time":"Sep 20, 2011 @ 9:35am","epoch":1316511000,"text":"^ it's because of how I have my computer set up, with my amplifier fixed at quite a high volume."},{"author_name":"digital_sorceress","author_uid":"5745","time":"Sep 20, 2011 @ 11:19am","epoch":1316517240,"text":"I was considering having the elevators work, to take you to different floors, but I think the ground floor is labyrinthine enough for finding a key."},{"author_name":"SusanTheCat","author_uid":"5150","time":"Sep 20, 2011 @ 10:52pm","epoch":1316558820,"text":"Very cool!  Two thumbs up.\r<br\/>\r<br\/>Susan"},{"author_name":"digital_sorceress","author_uid":"5745","time":"Sep 20, 2011 @ 11:09pm","epoch":1316559840,"text":"Thanks Susan :) I just wish I could draw better sprites."},{"author_name":"imake","author_uid":"6752","time":"Sep 22, 2011 @ 6:29pm","epoch":1316715840,"text":"There was way too too too many corridors, that being most horror of it :) Had to open map.bmp in order to be sure I checked behind every corner. When I went to exit-elevator, program was just shutdown - uh, did I survived? Hopefully.\r<br\/>\r<br\/>Nice 3D view though and ofcourse the capret was cool!"},{"author_name":"digital_sorceress","author_uid":"5745","time":"Sep 22, 2011 @ 7:49pm","epoch":1316720640,"text":"Mazes always seem bigger when you don't know your way, or when you're young :P\r<br\/>\r<br\/>I can actually remember my way about the map so it doesn't seem that big to me. I suppose I could have used some extra wall textures for people to use as landmarks.\r<br\/>\r<br\/>The program displays a &quot;well done&quot; on completion, but one key press will then terminate it. I know I should have done that differently. :)"},{"author_name":"mikemacdee","author_uid":"6769","time":"Sep 25, 2011 @ 8:26am","epoch":1316938860,"text":"I found myself nervously peeking around corners and looking over my shoulder. Not bad. The level graphics are pretty nice, too, in a minimalist way."},{"author_name":"cornedor","author_uid":"4506","time":"Sep 25, 2011 @ 1:20pm","epoch":1316956500,"text":"I get:\r<br\/>&quot;Run-time error '6':&quot;\r<br\/>&quot;Overflow&quot;\r<br\/>if I start the game.\r<br\/>\r<br\/>Windows 7 64-bit"},{"author_name":"digital_sorceress","author_uid":"5745","time":"Sep 25, 2011 @ 2:48pm","epoch":1316961780,"text":"There are actually very few places where an overflow can occur, so I can guess where this is happening...\r<br\/>\r<br\/>If a texture fail to load, then it's dimensions will default to 0x0, which can cause a div-0 to occur when texture coordinates are calculated. This overflow would occur as soon as the game loads. Although the game window should display and sound should play.\r<br\/>\r<br\/>The mystery is why a texture is not loading. Are all files present? Did you unzip them to a root directory? Is there a sharing violation as might happen if one of the game files is being accessed with another application?"},{"author_name":"Andrew","author_uid":"5432","time":"Sep 27, 2011 @ 4:02pm","epoch":1317139020,"text":"When the axe murdered came around a corner it was seriously creepy. Not entirely sure why but the bobbing of the still figure might have had something to do with it. I eventually became hopelessly lost though."}],"images":["mini29\/5745-1e3a787d53abea6cf95518d268c3476f.jpg","mini29\/5745-1a9d9b114d9e1cb50f7127b0b44d2b97.jpg","mini29\/5745-4091741fdc667b972c8d5552d33c578f.jpg"],"links":[{"url":"http:\/\/www.dropbox.com\/","text":"Windows"}],"metadata":{"g_key":"35070","g_author":"5745","g_event":"MINI29","g_eventkey":"54","g_subevent":"-","g_urlkey":"36872","g_title":"Carpet Madness","g_status":"UCHK1","g_place":"99999","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/74311\/5745-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/74311\/5745-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/74311\/5745-shot2.jpg-eq-900-500.jpg"],"text":"Controls are like those in Quake.\r\n\r\nMove with Cursor keys\r\nALT to strafe\r\nSHIFT to run\r\nA&Z to look up and down\r\n<\/p>","title":"Carpet Madness"}