I loaded the web version and clicked "Play" a few times with no result, and then it spontaneously started. I think it was just loading assets without a visual indicator.
It was difficult to survive more than a few seconds, and it wasn't clear what was killing me. The bullets were really hard to see and didn't always fire, the enemies came really quickly, and I didn't find the aim intuitive (indirectly based on your heading). I saw some sound referenced in the source, but it didn't play in FF6.
Maybe giving the player more (and more visible) firepower and firing in the direction of the mouse cursor would've worked better?
It looks like you built the thing in raw Javascript, which is pretty impressive. Have you looked at any of the HTML5/JS game frameworks like CraftyJS, LimeJS, or jsGameSoup? I think they're helpful when time is short. Here's a list:
@mildmojo
1) The play button goes from light blue to dark blue once loaded, it's just the mousemove isn't correctly synced, something I'll fix tonight.
2) That will be the freaky laugh for game over. It worked raw (ogg file), but wouldn't play in browsers for some strange reason.
3) What colour should I make it? How big should it be?
4) In my opinion it's easier from scratch with just basic functions a game object. In my game template for the October challenge, it has a much more structured feel to it. Need an image? Game.images[imgName]. Need to switch to title screen? Game.switchState(new Game.TitleScreen())
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You don't have permission to access /games/madness/ on this server.
When I try any of the links. :(
Susan
Susan
It was difficult to survive more than a few seconds, and it wasn't clear what was killing me. The bullets were really hard to see and didn't always fire, the enemies came really quickly, and I didn't find the aim intuitive (indirectly based on your heading). I saw some sound referenced in the source, but it didn't play in FF6.
Maybe giving the player more (and more visible) firepower and firing in the direction of the mouse cursor would've worked better?
It looks like you built the thing in raw Javascript, which is pretty impressive. Have you looked at any of the HTML5/JS game frameworks like CraftyJS, LimeJS, or jsGameSoup? I think they're helpful when time is short. Here's a list:
https://github.com/bebraw/jswiki/wiki/Game-Engines
1) The play button goes from light blue to dark blue once loaded, it's just the mousemove isn't correctly synced, something I'll fix tonight.
2) That will be the freaky laugh for game over. It worked raw (ogg file), but wouldn't play in browsers for some strange reason.
3) What colour should I make it? How big should it be?
4) In my opinion it's easier from scratch with just basic functions a game object. In my game template for the October challenge, it has a much more structured feel to it. Need an image? Game.images[imgName]. Need to switch to title screen? Game.switchState(new Game.TitleScreen())