{"author_link":"\/author\/william_edwards\/","author_name":"william_edwards","author_uid":"10313","comments":[{"author_name":"helloserve","author_uid":"8138","time":"Jan 23, 2012 @ 6:22pm","epoch":1327342620,"text":"Good effort, but sadly my experience is that a lot of this is still broken. I don't know when I'm hitting something (no visual indication) or that something is hitting me. What's my health? But this has got potential. I'd say keep at it for another week or so and see what you can do with the controls and the mechanics."},{"author_name":"KhaoTom","author_uid":"7425","time":"Jan 24, 2012 @ 6:56am","epoch":1327387860,"text":"Looking good. Nice beginnings to a larger project!"},{"author_name":"callidus","author_uid":"846","time":"Jan 24, 2012 @ 5:29pm","epoch":1327425840,"text":"agree with the other commenters, really good start to something that could be a very nice game, but missing a lot of stuff as it is. The enemies freaked out some times near the first down bit looks like bogus collision or somthing. Hope you work on this some more would really love to see it more finished :-)"},{"author_name":"mikewest","author_uid":"10354","time":"Jan 27, 2012 @ 6:50am","epoch":1327646700,"text":"Agree with everyone, I'd love to play an extended version!  I couldn't quite figure out how to pick up the pick axe (unless that was the key you mentioned and then nevermind)."},{"author_name":"william_edwards","author_uid":"10313","time":"Jan 27, 2012 @ 7:28am","epoch":1327648980,"text":"@mikewest\r<br\/>space to jump slightly to activate it"},{"author_name":"mikewest","author_uid":"10354","time":"Jan 27, 2012 @ 7:31am","epoch":1327649160,"text":"@william_edwards Doh! Now I see."}],"images":["mini31\/10313-bbee853ab3109bede8a31606ddfa5da8.jpg","mini31\/10313-3dbd9cd6acfddc61c3c5be3242839736.jpg","mini31\/10313-8df2cdc659d043c7b0ce48c3fb453e6c.jpg","mini31\/10313-53bb943711db9bece961fff3f1ccf034.jpg"],"links":[{"url":"https:\/\/github.com\/williame\/ludum_dare_mini_31_fear\/zipball\/master","text":"Windows \/ Source"},{"url":"http:\/\/williamedwardscoder.tumblr.com\/post\/16322614828\/ludum-dare-mini-31-finished","text":"Gameplay \/ engine vids"},{"url":"http:\/\/williame.github.com\/ludum_dare_mini_31_fear\/game.html","text":"Web (Chrome)"}],"metadata":{"g_key":"35105","g_author":"10313","g_event":"MINI31","g_eventkey":"56","g_subevent":"-","g_urlkey":"36908","g_title":"Afraid of the Dark","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/106831\/10313-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/106831\/10313-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/106831\/10313-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/106831\/10313-shot3.jpg-eq-900-500.jpg"],"text":"A \"jam\" entry by Will Edwards, Adrian Delpha and 'Mr War', who all hang out in the Glest modding community.\r\n\r\nThere is a way to defeat the balrog boss.\r\n\r\nWindows users: unzip and run bin\/game from the bin directory.\r\n\r\nLinux (& MacOSX?):\r\ncd {SOMEWHERE}\r\ngit clone git:\/\/github.com\/williame\/ludum_dare_mini_31_fear.git\r\ncd ludum_dare_mini_31_fear\r\ngit submodule init\r\ngit submodule update\r\nmake run\r\n\r\nThe game is 3D models drawn orthogonally.  The idea was that the heroine would be carrying a flaming torch and this would be the only light on the scene.  Sadly that shader never got implemented.\r\n\r\nOf course we never quite got as far as we'd hoped.  The whole keys and doors and the ladder are not implemented.<\/p>","title":"Afraid of the Dark"}