Word Warrior by TheBreakfast
MUST BE PLAYED IN FULL SCREEN!
Word Warrior is a Comedy JRPG made in Unity. Why not RPG Maker you ask? Because we're big ol’ dumb dumbs and decided to reinvent the wheel. But, as far as re-invented wheels go, our’s isn’t so bad for 3 days of work.
Instructions:
During battles, you can type in words to shapeshift into various things and attack the enemy.
You have a dictionary of about 225 nouns that you can transform into. Each word has a comedic result that gets displayed.
Try not to use proper nouns. Think of things and simple words like: “Town, Teacher, School, Man, Woman, Car, Truck, Party, Wolf”
The dictionary is taken primarily from the list of 2000 most common nouns, fantasy game tropes, and some fun words.
There are some fun words too. Try typing in your star sign, the names of the planets, the days of the week, or the last names of certain politicians.
If you’re stuck, here is the complete list of available words: http://tinyurl.com/gmdslvq
Try it first without reading from the list, and let us know if it was difficult finding words to use.
Art and Overworld/Cutscene code by: Marcio Miranda
Battle system & Menu code by: Jake Carewick
Music:
"Cyborg Ninja" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
"Overworld" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Word Warrior is a Comedy JRPG made in Unity. Why not RPG Maker you ask? Because we're big ol’ dumb dumbs and decided to reinvent the wheel. But, as far as re-invented wheels go, our’s isn’t so bad for 3 days of work.
Instructions:
During battles, you can type in words to shapeshift into various things and attack the enemy.
You have a dictionary of about 225 nouns that you can transform into. Each word has a comedic result that gets displayed.
Try not to use proper nouns. Think of things and simple words like: “Town, Teacher, School, Man, Woman, Car, Truck, Party, Wolf”
The dictionary is taken primarily from the list of 2000 most common nouns, fantasy game tropes, and some fun words.
There are some fun words too. Try typing in your star sign, the names of the planets, the days of the week, or the last names of certain politicians.
If you’re stuck, here is the complete list of available words: http://tinyurl.com/gmdslvq
Try it first without reading from the list, and let us know if it was difficult finding words to use.
Art and Overworld/Cutscene code by: Marcio Miranda
Battle system & Menu code by: Jake Carewick
Music:
"Cyborg Ninja" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
"Overworld" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
| Web | https://itch.io/embed-upload/192971?color=333333 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62232 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.35 | 431 |
| Fun(Jam) | 2.84 | 761 |
| Graphics(Jam) | 3.42 | 488 |
| Humor(Jam) | 3.80 | 65 |
| Innovation(Jam) | 3.77 | 106 |
| Mood(Jam) | 3.24 | 436 |
| Theme(Jam) | 3.81 | 180 |
I like the idea, but unfortunately it was too hard to find words that worked (I didn't look at the spreadsheet). I just kept using Wolf because it was stronger than any other words that worked for me. Only about 1 out of 10 words that I tried worked (really? no dragon?), so that made battle frustrating.
I think it's a cool concept though. Some things that would help:
- scope it to words that relate to things the player has encountered in the world. So that way the player has something to reference.
- crowdsource it :-). Have some server where people can upload words and descriptions. Maybe each unique player has x damage points to distribute among the words they submit.
Some of the sprite designs were very nice.
Thanks for the feedback though! We're discussing how we can continue with the idea, and those are some helpful suggestions (especially the bit about training the player by scoping our dictionary to words the player will encounter).
@everyone else: thanks for the feedback. Sorry about the lack of dragons :P
Do different shapes have different effects on different enemies? I felt like it was always the same text and the same amount of damage. except when we miss. I wish there were hints to find more words, my imagination is too limited!
Thanks for playing. I agree regarding the dialog boxes. We've gotten a positive response so far so we've decided to go forward with the game. This is one of the key changes we're making.
(From what firebug tells you are not collecting input to add more words in future versions. It would have been interesting to see what players actually type. Or maybe I really do not want to know ^.-)
I tried to shapeshift in a sword or elephant but these words were missing from the dictionary. But i think it was quite fun "the learning process" of finding the words that actually made something.