Spread The Positive Vibes by Doubstract
Try to stay alive as long as possible, lava is trying to get you, so stretch your fingers and be ready to perform a lot of fancy moves to stay alive.
All controls could be changed in downloadable builds.
WASD - move
J - dash left
K - dash right
Spacebar - play a note
Escape - open menu
Player can do double jump
All controls could be changed in downloadable builds.
WASD - move
J - dash left
K - dash right
Spacebar - play a note
Escape - open menu
Player can do double jump
Ratings
| Coolness | 44% | 1416 |
| Overall | 3.29 | 397 |
| Audio | 3.15 | 260 |
| Fun | 3.27 | 374 |
| Graphics | 3.68 | 179 |
| Humor | 2.13 | 492 |
| Innovation | 3.05 | 507 |
| Mood | 3.00 | 401 |
| Theme | 2.86 | 760 |
I'm to old school for WASD, arrow keys would be nice.
Sometimes the random block placement seemed to make jumps impossible even with dashes.
Nice art style.
However, there are things that can be improved. Controls and collisions feel a bit weird. Character not stopping upon releasing left and right keys got me off guard, and it makes landing on vertical pillars extremely difficult. Restoring double jumps isn't perfect; sometimes you stay on the very edge of a block and you can't jump at all, other times you dash into a pillar and you can double jump again. Also, I think there are too much different buttons; I miss some button presses because there is so much finger coordination required.
The music is kinda weak. Games like this, based on skill and speed, need an energetic soundtrack that keeps your attention up.
The slow motion at each milestone is annoying. It can be helpful, but it needs to disable on its own, not after a jump. I often find myself dashing against a pillar and wondering why does it take so much time to disappear, and I already used my double jump, so I can't stop that slow-mo. By the way, repeatedly dashing towards a vertical pillar makes you hover.
I don't think I like "Game will restart in 3.. 2.. 1..", I think you should've made a "Restart" button instead.
Finally, the lava seems to lose its waves when it chases you down at great heights.
In conclusion, it's a very fun game, but a portion of that fun is lost to aforementioned overlooked details.
I might be wrong, but I felt like one of times I had to restart a level, it was completely impossible to get to the next one. But I died a lot, so maybe I was just being bad at it.
As said above, music should be more energetic to accompany the good vibe of the game. :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description