{"author_link":"\/author\/canobie\/","author_name":"Canobie","author_uid":"16998","comments":[{"author_name":"iamorim","author_uid":"18057","time":"Jan 28, 2013 @ 1:20am","epoch":1359335700,"text":"It's working on Windows! :)\r<br\/>I enjoyed the game. It's simple but really nice to play. I would like play another levels.\r<br\/>That would be great with some good graphics and sound.\r<br\/>\r<br\/>^_^"},{"author_name":"scriptorum","author_uid":"17811","time":"Jan 28, 2013 @ 8:32pm","epoch":1359404820,"text":"I'd like the bullet collisions to be more precise. It's a bit too easy to get hit. Also, popup boxes are disruptive, you'd be better off using the &quot;press p to continue&quot; graphic when going to the next level, or merely saying &quot;next level&quot; and putting it on a timer, going straight to the next level without needing a key press. Also, if you're using arrows for movement, space is a better fire key than 1. On the flip side, I like your spaceships."},{"author_name":"deathray","author_uid":"17861","time":"Jan 29, 2013 @ 3:20am","epoch":1359429300,"text":"I agree with scriptorum, i think removing the popup boxes should be the first improvement, followed by more precision with the bullet collisions, followed by some nice explosions! It's fun to lose as long as the explosion is pretty. :) Good start."},{"author_name":"Spelchan","author_uid":"15656","time":"Jan 29, 2013 @ 4:18am","epoch":1359432780,"text":"Good start. Not sure how it fits the theme as no explanation was given. Agree with scriptorum and deathray. I would give the enemies different looks (other than palette swaps) so they are more distinct and would tie certain paths\/behaviors to each type of enemy."}],"images":["mini39\/16998-1641644c319fa0b5808acc945734fd90.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download.php?brw56g6xfgcq4z6","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/download.php?brw56g6xfgcq4z6","text":"OS\/X"}],"metadata":{"g_key":"35419","g_author":"16998","g_event":"MINI39","g_eventkey":"64","g_subevent":"-","g_urlkey":"37266","g_title":"Light Years Away","g_status":"UCHK1","g_place":"4","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/220408\/16998-shot0.png-eq-900-500.jpg"],"text":"MAKE SURE TO EXTRACT ZIP ON WINDOWS!!!!!!!!\r\n\r\nWARNING: Never tested by me on Windows, I'm assuming it works. \r\n\r\nIt's not really done; however It's presentable.  I really didn't keep the schedule that I wanted to. I will try to pump some 30 or so levels into the final version at the end of the month with some enhancements of course (It needs a lot). \r\n\r\nPlease leave a rating and some feedback, it means a lot!\r\n\r\n<\/p>","title":"Light Years Away"}