Booba Loomba by josemwarrior
DESCRIPTION:
Collect fruit and friends to make you grow.
Find them all and lead them to the goal!!.
CONTROLS:
LEFT, RIGHT = Rotate the map.
A = to absorb nearby friends.
SPACEBAR = to split yourself.
Hi, I'm @josemwarrior, I worked solo in my game, from the scratch, in 72 hours. I hope you enjoy.
Inspired by Locoroco :D
PD) Thanks to Erik Sanchez G. for helping with translations
Collect fruit and friends to make you grow.
Find them all and lead them to the goal!!.
CONTROLS:
LEFT, RIGHT = Rotate the map.
A = to absorb nearby friends.
SPACEBAR = to split yourself.
Hi, I'm @josemwarrior, I worked solo in my game, from the scratch, in 72 hours. I hope you enjoy.
Inspired by Locoroco :D
PD) Thanks to Erik Sanchez G. for helping with translations
| Web | https://josemwarrior.itch.io/booba-loomba |
| Windows | https://josemwarrior.itch.io/booba-loomba/purchase |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=17929 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.37 | 415 |
| Audio(Jam) | 3.05 | 445 |
| Fun(Jam) | 3.53 | 208 |
| Graphics(Jam) | 2.90 | 796 |
| Humor(Jam) | 2.76 | 372 |
| Innovation(Jam) | 3.28 | 348 |
| Mood(Jam) | 3.04 | 590 |
| Theme(Jam) | 3.37 | 530 |
Btw, I like the way you explain the mechanics, its very easy to understand it.
I did get stuck on a level where there are 6 fruit in 1x1 gaps. I got large enough that I can't grab the last 2 fruit as my edge never contacts theirs when I roll over, I'm too large to leave the room, and I can't split. Ah well ;)
But I had a huge grin on my face the whole time. Very nice work!
But then I ran it in Chrome instead of Internet Explorer and it worked perfectly.
Loved the gameplay, graphics and sound.
Well done.
Wanting to see more levels ^^
- Thanks all for comments!! :))
This one is pretty solid for a 48-hr game, and I like the absorbing and splitting mechanic! Strange choice of control, though, haha.
The thing I would gripe about is that it might not the camera fast enough, or at least it doesn't react to the changes fast enough. Sometimes I found myself holding down rotate trying to get to the centre, but the guy would just 'orbit' it, haha.
Good, though, and nice art and music!
Great job.
I tried the web version and when you reach your goal it shows a javascipt alert, an ingame popup would have been nicer ;) Apart from that you did a fine job :)
I played, enjoyed and finish your puzzles, it was really fun to play! The graphics and audio worked well together and gave a nice atmosphere to it. Too bad you resorted to JS alerts to display some messages, I found they broke the immersion a bit.
Congratulations for your entry, I'm impressed by the stability of your game given how heavily physics-based it is! Had zero glitches playing it.
Note: entering a goal and holding a rotate button set the next level spinning constantly. You can stop it by pressing the same rotate button, but if you let it run for a while it messed the directions.
...but now I've become a bit sick with all the rotations @_@
And well, the javascript alerts when you completed the level were a minor annoyance.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I played it in my stream last night @ 1:02:05 : http://www.hitbox.tv/video/991443
thanks for the explanation
I think what was nice in Loco Roco and missing from this game is a sense of flow, where you just go fast and everything is smooth. For example, here I had to try 4 or 5 times just to get past the first level when you must split. Maybe you wanted a hard game, but I felt this part should have been easy (it looks like a tutorial after all)
Maybe changing the rotation speed could work. And the direction because currently, you actually have to press left to go right (and vice versa).
Don't get me wrong, this a nice entry for a solo Jam, I'd like to see an improved version one day :)
Good job ! PS: I also read your post mortem and found it interesting.
The concept is pretty cool, and I can easily see the potential if you are interested on expanding it.
Graphics and audio fit well in the experience :)
There were some minor things:
The lack of precision in the movement bothered me sometimes, but I guess it is hard to run away from it given the mechanics. Maybe if it was faster? Not sure.
Also, the game had some bugs at around stage 5 - physics got real strange there haha.
Congratulations for your entry!