Why Go Outside? by epiplon
In your own room, you got everything you need to live. Or not?
"Why Go Outside?" is a simulation game about someone who shut itself in it's own bedroom and refuses to leave. Keep your sanity healthy and prepare yourself to leave your small world.
- Windows only game
- Controls description in the game menu
:floppy_disk:DOWNLOAD NOW! on itch.io

Ratings
| Overall | 512th | 3.143⭐ | 23🧑⚖️ |
| Fun | 548th | 2.857⭐ | 23🧑⚖️ |
| Innovation | 372th | 3.143⭐ | 23🧑⚖️ |
| Theme | 233th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 474th | 3.273⭐ | 24🧑⚖️ |
| Audio | 465th | 2.429⭐ | 23🧑⚖️ |
| Humor | 308th | 2.81⭐ | 23🧑⚖️ |
| Mood | 305th | 3.381⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 20🗨️ |
Some bugs that I encountered: For some reason the game went black when I slept in the bed and then went to flick the light switch. Didn't test if this was the exact path to produce it again. Because of that I never played past day 2 evening and I don't know if something happens after that.
If you go insane, restart the game and then press escape to the menu the mouse cursor does not appear.
Played it on my stream here: https://www.twitch.tv/videos/139473859 (playing at 43:40)
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Congrats on the high score :slight_smile:.
Good job!
I connected with this game on a very personal level, and go into some detail. I had a great time with it. Thanks very much for making it, I'm putting it in my big "Best of" list for this jam when I get around to doing that video.
The only thing - turn speed on my system was veeeeery slow.
It's been my favorite one so far.
The graphics are really cool though - especially the "going insane" vibe - if only a bit tiring for my eyes. But the mood was communicated well through it. The attempts at humour were nice though.
The UI and menus definitely need some working on. But I assume you'll keep working on the game and there's only so much you can do with a Jam's time, so I think it's understandable.
Not a game I would replay over and over again, but the potential is definitely there. Maybe make it a bit longer with more events happening in the story and change the consequences of actions depending on certain conditions (like you did with being "too tired" for something)?
Good job overall!
I'm really, really happy for the time each of you spent on the game and more important - your personal experience. Since the jam provides such short time, you probably realized by now that the game had rough edges and a very simplistic logic to "beat" the game.
However, every feedback was taken into account (a lot of them was really touching) and if you have an Itch account, please subscribe on my feed to get notified when the post-jam version comes out, with focus on interface interaction, alongside a more expanded and interactive environment in the hopes the experience becomes deeper and more enjoyable!
Again, thank you all for such an amazing jam!
https://www.youtube.com/watch?v=jKyqjTvBURc