{"author_link":"\/users\/noahro","author_name":"NoahRo","author_uid":1056337,"comments":[{"author_name":"skettyNmeebs","author_uid":1033750,"time":"2018-12-04T05:57:19Z","epoch":1543903039,"modified":1543903039,"text":"Tag me in a comment on here if you upload a newer version, I'll give it a playthrough then. good job so far.","likes":2,"format":"md"},{"author_name":"jdelaay025johnd1788","author_uid":1072795,"time":"2018-12-04T05:59:00Z","epoch":1543903140,"modified":1543903140,"text":"Honestly, I love how you have everyone on a different set of controls and yet, still playable by one person. I can't wait to see what you all do with this one. I like the music the first few times around, but maybe switch it up or give the ability to turn it down. Soundfx would be a great addition to this. I would love to hear what each different creature sounds. ","likes":2,"format":"md"},{"author_name":"jcroisant","author_uid":1128340,"time":"2018-12-04T08:06:40Z","epoch":1543910800,"modified":1543910800,"text":"Even though you didn't finish, you've earned my respect for using Rust in a game jam. :bow:","likes":4,"format":"md"},{"author_name":"tylerstraub","author_uid":"1124608","time":"2018-12-08T00:21:21Z","epoch":1544228481,"modified":1544228481,"text":"the idea is there, but like you said, it's unfinished. would be interesting to see a finished product","likes":1,"format":"md"},{"author_name":"wan","author_uid":1000138,"time":"2018-12-08T15:01:45Z","epoch":1544281305,"modified":1544281461,"text":"This puzzle-platformer idea with multiple characters is good, now I find that the current controls are a bit frustrating, especially the fact that the kids cannot change direction until they touch a trampoline or hit a wall.\n\nWith more work on the visual feedback, and maybe by adjusting the walking speeds I reckon it could become more comfortable. But I think the game would work better with a more classic scheme of walking with the arrows and switching characters with special keys.\n\nThe art is quite intriguing, to me it looks like it mixes... [Commander Keen 1](https:\/\/www.google.com\/search?q=commander+keen+1&client=firefox-b-ab&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjNrZ2jwJDfAhUO6RoKHQ8JDacQ_AUIDigB&biw=1104&bih=860) with... maybe Tim Burton? ^^ Anyway the current version lacks consistency a bit but the choices are interesting.\n\nGreat music btw!","likes":2,"format":"md"},{"author_name":"kaeveris","author_uid":1113874,"time":"2018-12-15T18:11:04Z","epoch":1544897464,"modified":1544897464,"text":"I like the concept a lot and the music was great! Controls were a bit hard tho","likes":1,"format":"md"},{"author_name":"Dzmitry Pukhouski","author_uid":1129668,"time":"2018-12-23T09:35:29Z","epoch":1545557729,"modified":1545557729,"text":"The characters portraits really set the mood right from the start :) Overall it was a good experience, would like to see the finished version!","likes":1,"format":"md"}],"format":"md","images":[],"links":[{"url":"https:\/\/github.com\/Noah2610\/LD43","text":"Shockk"},{"url":"https:\/\/drive.google.com\/open?id=13qT0dD2fZf7KK0lasv2xtmkup8CWfaBr","text":"Linux"},{"url":"https:\/\/drive.google.com\/open?id=19yjSOizzS06dnpwwkOvzevypQkqzvmUS","text":"Windows"}],"metadata":{"g_key":"35540","g_author":"1056337","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"226118","g_title":"Nihilistic Nurture Navigation","g_status":"USEAR3","g_place":"704","g_commentcount":"7","g_site2_node_id":"123646","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"123646","n_urlkey":"226118","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/nihilistic-nurture-navigation","n_slug":"nihilistic-nurture-navigation","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"56337","n_created":"1543189167","n_modified":"1543970837","n_version":"406252","n_status":"COMMIT"},"node":{"id":123646,"parent":120415,"superparent":9,"author":56337,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T03:01:24Z","created":"2018-11-25T23:39:27Z","modified":"2018-12-05T00:47:17Z","version":406252,"slug":"nihilistic-nurture-navigation","name":"Nihilistic Nurture Navigation","body":"__So, we didn't finish in time...__\n\nWe still wanted to upload the game in its unfinished state, because we are proud of what we created.  \nWe really want to upload a post-jam version in the coming days, with the features properly implemented.\n\nMost features are fully implemented, but lack the polish to fully work in conjunction.  \nWe all really need to take a break now.  \nUpdated README will follow soon...\n\n---\n\n## Gameplay\nThere isn't much gameplay, aside from the chaotic and un-polished level you see in the jam-version.  \nThe goal in this level is to get as many persons (player and children) into the isolated room,  \nclosed-off by the two yellow doors.  \nYou are able to bring __three persons__ to the \"goal\"; one person will need to be _sacrificed_.  \nIn the final version children will reward with more points than the player when saved.\n\nTo command the monster children, click the left\/right arrow buttons at the bottom of the window.  \nThe target child will then move to that direction until they hit a wall, at which point they can accept new input.  \nWhen a child is moving, they cannot be commanded.\n\nThe released jam-version is more of a prototype, as it isn't really a game in its state.  \nWe will (hopefully) be releasing a playable post-jam version with multiple levels this coming weekend.\n\n## Controls\n| Action           | Input(s)                          |\n| ---------------- | --------------------------------- |\n| Player Movement  | A, D                              |\n| Player Jump      | Space                             |\n| Minion Movement  | Mouse click on arrow buttons      |\n| Camera Movement  | Arrow keys                        |\n| Quit             | Escape                            |\n\n---\n\n## Concept\nMost of what is listed in this \"__Concept__\" section is not implemented in the jam-version of the game.  \nThese were our main ideas, which we are working on implementing for a post-jam version.\n\nThe game should be a __puzzle__ game, in which you dictate your children (weird monster children) what to do.  \nYou could tell them to move right and fall into a gap from which they can not escape;  \nyou (and your other children) would then be able to walk on top of the sacrificed child to cross the gap.  \nThe goal would be to get to some food at the end of the level (hence the name).\n\nSome children would have different abilities:  \none would be able to jump (_Long Leg Larry_, the one with the long legs);  \none would be able to fall through _one-way platforms*_ (_Bloat_, the fat one);  \nthe last one would not be able to do anything special, but would reward with extra points when saved (_The Thing_).\n\nEvery saved person (player and children) would give points when saved, some more than others:  \nthe player would reward the least amount of points, as they have the most freedom of movement;  \nthe children would reward more points, the one without an ability rewarding the most.\n\nWe planned the setting to be post-apocalyptic and the goal would be to gather food by beating levels.  \nWe wanted to implement some minor story\/lore which would unfold via a conversation\/monologue-system,  \nexplaining\/hinting at the situation (who are these _monster children_ and why are they following this ominous-looking dude?).\n\n__*one-way platforms__:  \nA person (player or child) can jump through these platforms from below, but cannot fall through them from above.  \nThey are implemented and exist in the jam-version, but they are invisible \/ have no texture(s).\n\n## Missing Features\n- __A goal__  \n  Each level should have a _goal_;  \n  an area where you would bring as many persons as possible to gain as many points as possible  \n  and to move on to the next level.  \n- __Level Manager \/ Level Selection__  \n  Obviously, there should be more than one level in the final product.  \n  After you beat one level, you would move on to the next one.  \n  Additionally, a __level selection__ menu would be nice.\n- __Audio Manager__  \n  The jam-version only loops a single song, which is sad because  \n  our sound artist (@williwiderstand) has created __5 songs__ in total.  \n  You can still check them all out in the `resources\/audio` directory if you downloaded the zip file.\n- __Sound Effects__\n- __Background Image(s)__  \n  @hoichael has created a temporary background image, but I was not able to implement it in time.  \n  The final game should definitely have some background images, which may change per level.\n- __Background Decorations__  \n  @williwiderstand has created a neat, animated eye that was planned to be put in the background as decoration.\n- __Child abilities__  \n  As mentioned above, children were planned to have special abilities.\n- __Pivoter__  \n  An \"Interactable\" object, which when touched by a child will invert their direction of movement.\n- __Conversation\/Monologue system__  \n  A system to convey or hint at some lore regarding the monster children and the setting of the game.\n- __Text Popups__  \n  Text that will pop-up above a child when they are commanded to move.  \n- __Level Reset__ button\n- __Pause__  \n  Being able to pause the running game would be nice and shouldn't be too hard to implement.  \n  (Although probably unnecessary)\n- __MacOS Version__  \n  A MacOS version shouldn't be difficult to build and distribute (I think), I just need access to an updated mac.\n\n---\n\n## Programs Used\n|                  |                                   |\n| ---------------- | --------------------------------- |\n| Language         | __Rust__                          |\n| Engine           | [__ggez__][ggez]                  |\n| Framework        | [__noframe__][noframe]            |\n| Graphics         | __Gimp__                          |\n| Audio            | [__BoscaCeoil__][boscaceoil]      |\n| Editor           | __vim__                           |\n\n## Credits\n|                  |                                   |\n| ---------------- | --------------------------------- |\n| @hoichael        | Concept, Design, Graphics         |\n| @williwiderstand | Audio, Graphics                   |\n| @noahro          | Programming                       |\n\n---\n\nThank you for your time!  \nAlthough we weren't able to release a proper game, we still had a ton of fun and learned a lot during this jam.  \nThis was my first proper Rust project and I am very happy about how I managed to go at it.  \nIn case anybody is interested in the code, it is available on [github][source].  \nThe framework I wrote for the game is also available on [github][noframe].  \nIt doesn't have many features, but it did help provide base code, which I would have had to write during the jam.\n\n[ggez]:       https:\/\/ggez.rs\n[boscaceoil]: https:\/\/boscaceoil.net\n[noframe]:    https:\/\/github.com\/Noah2610\/noframe\n[source]:     https:\/\/github.com\/Noah2610\/LD43","meta":{"author":[56337,61778,125259],"link-01-tag":"50","link-01":"https:\/\/github.com\/Noah2610\/LD43","link-02":"https:\/\/drive.google.com\/open?id=13qT0dD2fZf7KK0lasv2xtmkup8CWfaBr","link-02-tag":"42341","link-03":"https:\/\/drive.google.com\/open?id=19yjSOizzS06dnpwwkOvzevypQkqzvmUS","link-03-tag":"42337"},"path":"\/events\/ludum-dare\/43\/nihilistic-nurture-navigation","parents":[1,5,9,120415],"love":0,"notes":7,"notes-timestamp":"2018-12-23T09:35:29Z","grade":{"grade-01":19,"grade-02":20,"grade-03":20,"grade-04":19,"grade-05":20,"grade-06":19,"grade-07":18,"grade-08":19},"magic":{"cool":119.93148729102,"feedback":4,"given":26.25,"grade":19.25,"grade-01-average":3.206,"grade-01-result":704,"grade-02-average":2.889,"grade-02-result":788,"grade-03-average":3.167,"grade-03-result":506,"grade-04-average":2.971,"grade-04-result":827,"grade-05-average":3.028,"grade-05-result":752,"grade-06-average":3.5,"grade-06-result":266,"grade-07-average":3,"grade-07-result":440,"grade-08-average":3.088,"grade-08-result":703,"smart":18.112731252607}},"text":"__So, we didn't finish in time...__\n\nWe still wanted to upload the game in its unfinished state, because we are proud of what we created.  \nWe really want to upload a post-jam version in the coming days, with the features properly implemented.\n\nMost features are fully implemented, but lack the polish to fully work in conjunction.  \nWe all really need to take a break now.  \nUpdated README will follow soon...\n\n---\n\n## Gameplay\nThere isn't much gameplay, aside from the chaotic and un-polished level you see in the jam-version.  \nThe goal in this level is to get as many persons (player and children) into the isolated room,  \nclosed-off by the two yellow doors.  \nYou are able to bring __three persons__ to the \"goal\"; one person will need to be _sacrificed_.  \nIn the final version children will reward with more points than the player when saved.\n\nTo command the monster children, click the left\/right arrow buttons at the bottom of the window.  \nThe target child will then move to that direction until they hit a wall, at which point they can accept new input.  \nWhen a child is moving, they cannot be commanded.\n\nThe released jam-version is more of a prototype, as it isn't really a game in its state.  \nWe will (hopefully) be releasing a playable post-jam version with multiple levels this coming weekend.\n\n## Controls\n| Action           | Input(s)                          |\n| ---------------- | --------------------------------- |\n| Player Movement  | A, D                              |\n| Player Jump      | Space                             |\n| Minion Movement  | Mouse click on arrow buttons      |\n| Camera Movement  | Arrow keys                        |\n| Quit             | Escape                            |\n\n---\n\n## Concept\nMost of what is listed in this \"__Concept__\" section is not implemented in the jam-version of the game.  \nThese were our main ideas, which we are working on implementing for a post-jam version.\n\nThe game should be a __puzzle__ game, in which you dictate your children (weird monster children) what to do.  \nYou could tell them to move right and fall into a gap from which they can not escape;  \nyou (and your other children) would then be able to walk on top of the sacrificed child to cross the gap.  \nThe goal would be to get to some food at the end of the level (hence the name).\n\nSome children would have different abilities:  \none would be able to jump (_Long Leg Larry_, the one with the long legs);  \none would be able to fall through _one-way platforms*_ (_Bloat_, the fat one);  \nthe last one would not be able to do anything special, but would reward with extra points when saved (_The Thing_).\n\nEvery saved person (player and children) would give points when saved, some more than others:  \nthe player would reward the least amount of points, as they have the most freedom of movement;  \nthe children would reward more points, the one without an ability rewarding the most.\n\nWe planned the setting to be post-apocalyptic and the goal would be to gather food by beating levels.  \nWe wanted to implement some minor story\/lore which would unfold via a conversation\/monologue-system,  \nexplaining\/hinting at the situation (who are these _monster children_ and why are they following this ominous-looking dude?).\n\n__*one-way platforms__:  \nA person (player or child) can jump through these platforms from below, but cannot fall through them from above.  \nThey are implemented and exist in the jam-version, but they are invisible \/ have no texture(s).\n\n## Missing Features\n- __A goal__  \n  Each level should have a _goal_;  \n  an area where you would bring as many persons as possible to gain as many points as possible  \n  and to move on to the next level.  \n- __Level Manager \/ Level Selection__  \n  Obviously, there should be more than one level in the final product.  \n  After you beat one level, you would move on to the next one.  \n  Additionally, a __level selection__ menu would be nice.\n- __Audio Manager__  \n  The jam-version only loops a single song, which is sad because  \n  our sound artist (@williwiderstand) has created __5 songs__ in total.  \n  You can still check them all out in the `resources\/audio` directory if you downloaded the zip file.\n- __Sound Effects__\n- __Background Image(s)__  \n  @hoichael has created a temporary background image, but I was not able to implement it in time.  \n  The final game should definitely have some background images, which may change per level.\n- __Background Decorations__  \n  @williwiderstand has created a neat, animated eye that was planned to be put in the background as decoration.\n- __Child abilities__  \n  As mentioned above, children were planned to have special abilities.\n- __Pivoter__  \n  An \"Interactable\" object, which when touched by a child will invert their direction of movement.\n- __Conversation\/Monologue system__  \n  A system to convey or hint at some lore regarding the monster children and the setting of the game.\n- __Text Popups__  \n  Text that will pop-up above a child when they are commanded to move.  \n- __Level Reset__ button\n- __Pause__  \n  Being able to pause the running game would be nice and shouldn't be too hard to implement.  \n  (Although probably unnecessary)\n- __MacOS Version__  \n  A MacOS version shouldn't be difficult to build and distribute (I think), I just need access to an updated mac.\n\n---\n\n## Programs Used\n|                  |                                   |\n| ---------------- | --------------------------------- |\n| Language         | __Rust__                          |\n| Engine           | [__ggez__][ggez]                  |\n| Framework        | [__noframe__][noframe]            |\n| Graphics         | __Gimp__                          |\n| Audio            | [__BoscaCeoil__][boscaceoil]      |\n| Editor           | __vim__                           |\n\n## Credits\n|                  |                                   |\n| ---------------- | --------------------------------- |\n| @hoichael        | Concept, Design, Graphics         |\n| @williwiderstand | Audio, Graphics                   |\n| @noahro          | Programming                       |\n\n---\n\nThank you for your time!  \nAlthough we weren't able to release a proper game, we still had a ton of fun and learned a lot during this jam.  \nThis was my first proper Rust project and I am very happy about how I managed to go at it.  \nIn case anybody is interested in the code, it is available on [github][source].  \nThe framework I wrote for the game is also available on [github][noframe].  \nIt doesn't have many features, but it did help provide base code, which I would have had to write during the jam.\n\n[ggez]:       https:\/\/ggez.rs\n[boscaceoil]: https:\/\/boscaceoil.net\n[noframe]:    https:\/\/github.com\/Noah2610\/noframe\n[source]:     https:\/\/github.com\/Noah2610\/LD43","title":"Nihilistic Nurture Navigation"}