GooBall by Ashtrail
The concept of the game is to pickup goo and bring it back to safety with limited time!, but the more you pickup the bigger and slower you get. And the more you save the more you will lure in vortex monster hungry for goo flesh! Depending on your current size you can also change the layout of the map by going on the slab in the middle of the map.
This wasn't my first game jam, but my first Ludum Dare Compo (I did a GGJ once before with some friends). I'm pretty happy with the result because I was very new to unity, pixel art and sound/music design. My first experience with them was for a school project I finished a few days before the jam.

EDIT : The game is a bit broken, when the timer is finished the game doesn't stop so there isn't any real time challenge. Also once on the finish screen pressing a key doesn't go laucnh a replay (you'll have to reload the web page). And finally once you've entered phase 3 there's no real interest in going back to the others which is a mechanic default that I didn't notice since I barely had time to test the game before. I could patch this real quick but I'm not sure if that is allowed or not. Anyway just to say I am aware of these bugs.
EDIT 2 : I have released a small patch that fixes most of the problems that shouldn't have existed if I had organized my time better and left more time to playtest and this is the game that will launch on the itch.io by default. The original game is still available, you just need to download it (it's a HTML game so no Anti-Virus related hassle, I'm looking at you Avast).
| HTML5 (web) | https://ashtrail.itch.io/gooball |
| Original URL | https://ldjam.com/events/ludum-dare/40/gooball |
Ratings
| Overall | 560th | 2.929⭐ | 23🧑⚖️ |
| Fun | 523th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 568th | 2.619⭐ | 23🧑⚖️ |
| Theme | 262th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 483th | 2.905⭐ | 23🧑⚖️ |
| Audio | 453th | 2.429⭐ | 23🧑⚖️ |
| Humor | 477th | 2.167⭐ | 20🧑⚖️ |
| Mood | 556th | 2.525⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
Art style was cute and the characters remind me of Edmund McMillan's Gish!
The game could benefit giving the player more feedback (What are the pink walls? Why would I want to change levels? Why can't I stop the charcter?). Of course these questions are answered on the game page, but it would feel more natural to explain that in game.
Congrats on your first compo :)