The Curator by adcrusher


“The Curator” is a tragic story of a museum curator who is constantly losing business. With the internet these days, why would you go to a museum when you can hunt up anything you want on the magical web? The Curator won’t let his museum die; it means too much to him. His fathers last words were, “Son… a healthy museum is the secret to a healthy soul…guard it with your heart…”. So The Curator set off to outer space to collect the one thing that people want to see: Planets. The Curator plans on capturing every planet in the galaxy, with his magical wiggly shrinking bullets! Will his museum succeed? Or will The Curator’s father’s last words be for naught? Play the game to find out!
The controls:
-Arrow Keys to Move. -X to shoot. -D to fire your flare gun. The flare gun creates new paths for your bullets to follow! -Press W and S to control the flare after it’s been shot and press D again to set the path early!
Have fun!
Download it for Windows here: https://drive.google.com/file/d/0B5B9nk5s2ygeNC1hT3ZYUzY0LWs/view?usp=sharing
*Music was not made by our group, found it online here!: http://www.newgrounds.com/audio/listen/627275
| Original URL | https://ldjam.com/events/ludum-dare/38/the-curator |
Ratings
| Overall | 401th | 3.333⭐ | 29🧑⚖️ |
| Fun | 239th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 569th | 2.778⭐ | 29🧑⚖️ |
| Theme | 613th | 2.885⭐ | 28🧑⚖️ |
| Graphics | 330th | 3.667⭐ | 29🧑⚖️ |
| Humor | 319th | 2.783⭐ | 25🧑⚖️ |
| Mood | 421th | 3.167⭐ | 26🧑⚖️ |
| Given | 46🗳️ | 31🗨️ |
Overall it's a really neat concept for a shooter and it's off to a good start. I loved the graphics and would enjoy seeing more of the story in-game. It could even just be in small in-between sections between levels, or in upgrade menus or something. I'd be interested in seeing different ways to expand the idea of customizable bullet trajectories cause I really think there is a lot of potential there. Good work!
@starspell, This was my first Ludum Dare and we were constrained to 48 hours instead of 72 due to personal reasons, so we missed out on a lot that we wanted to do, including controller support. I have started implementing it, so I might be able to upload a second version in addition to the Jam one for people to try with some improvements for people to come back to play.
@Itpats, Thank you for all the detailed critique. Most of that we realized, but simply didn't have time to do. We had started creating a particle effect for you to actually collect the planets for your exhibit after you shrunk them enough and the score would be related to the quality of the museum, but that is all unfinished. And I agree completely about the bullet mechanic and difficulty. We had so little content we made it hard just so it wouldn't be incredibly boring and repetitive, but it is way too hard right now. We had wanted to have a planet with rings/moons that would prevent you from attacking it head-on to provide a time and a reason to use the pathing, but again, we ran out of time. A quick menu for pre-made paths is a really good idea though. The problems that you brought up about the minimum distance moved for tight controls would be solved by a controller where you could move at a slower speed to adjust distance with more control, so I'll work on implementing that too if/when I get to the controller support.
This was really well done, I had a few thoughts on the lack of Invulnerability Frames and maybe taking a second look at how health is assigned. But otherwise, a very solid game with really good pixel art. (Was the boss bullet style inspired by Undertale?)
And no, that boss wan't based on Undertale. Although I want to, I've never played Undertale, and I programmed most of it. Odd coincidence.
A classic and well done gameplay. The art and music are fantastics. Congratulations for this nice work guys :smile:
Well done!
It would be nice to get some weapon upgrades or powerups since it's not very satisfying to have a screen full of destructible asteroids that you can't destroy and have to let float past you. Also it doesn't really look like I'm "collecting" the planets so much as outright destroying them....
Overall though it's just an incredibly polished and fun experience.
Nice work.
It is really hard, but after a bunch of tries I got 139. It is really addicting.
Great game!
One bit of silly behaviour I noticed had to do with the invulnerability timer, where if I hit an enemy, the invulnerability would wear off at the exact same time as the next wave of enemies reached me. I would have expected it to last past one wave or stop much before the enemies reached me.
The flares thing is weird and interesting, feels like there could be puzzles or set pieces or some kind designed to use it better though. I just set it to wiggle up and down, and never touched it again...