No One's Planet by Kate Kligman
Embrace your destiny as an inter-dimensional space-time mechanic (junior grade) with vt100 technology. A game by Kate Kligman & Michael Liu.



Instructions
No One's Planet is a BBS-style terminal game produced with Atari 2600-ish graphics.
Use the arrow keys to move and capture monsters to your backpack. Enter a portal (cave like entity) to travel through dimensions and drop monsters off to their home dimensions (the dimension # is indicated on the monster). Note: Once a monster has been relocated it can't be picked up again. Relocate all monsters to win.
Play the game: telnet ld38.timeless.net (try to keep the window 80x24 or larger for best results)
If you haven't used telnet before, and you're on linux or mac (OS X), it can be launched from the terminal program. Open terminal, then type: telnet ld38.timeless.net at the shell prompt.
If you're on windows, you can download and install putty (http://www.putty.org) and connect to host ld38.timeless.net port 23. Be sure to select the 'telnet' protocol.
Ratings
| Overall | 543th | 3.097⭐ | 33🧑⚖️ |
| Fun | 612th | 2.7⭐ | 32🧑⚖️ |
| Innovation | 104th | 3.774⭐ | 33🧑⚖️ |
| Theme | 637th | 2.8⭐ | 32🧑⚖️ |
| Graphics | 633th | 2.71⭐ | 33🧑⚖️ |
| Humor | 113th | 3.533⭐ | 32🧑⚖️ |
| Mood | 605th | 2.75⭐ | 30🧑⚖️ |
| Given | 53🗳️ | 69🗨️ |
**Dimension 2:** 4/5, wizard make blocky men move on magic screen, using only letters in tubes.
**Dimension 3:** pi/5, needs more system bell.
**Dimension 4:** N/A, occupants devoured by scorpions.
**Dimension 5:** 3/5, Fun game, needed a bit of conflict or lose condition. Endless mode bugged out pretty quickly, obviously trying, but failing to insert character into our dimension.

Fun game with lots of character, telnet throwback was great!
I liked it though, good work!
@ironchest: Thank you!
I played this on stream at: https://www.twitch.tv/videos/141022066 - Starting at about 2:15:45
Wow! I'm blown away! Way to go. First terminal game I've played in an LD. IMHO- full stars just for that! Played twice. The first time I got lost with a scorpion in my pack. A painless experience the second time. Simple. Fun. And, funny! Great job you two!
The story was really fun and the design quite interesting when you understand it!
One of the most original entry, congratulations =)
I would of made the player move more space per move, and maybe added a countdown timer option for solving the puzzles, just provide a sense of urgency. You could even added a scoring system based on how well of a job you did.
Good job, very unique game!
I would also aprichiate it if you check out my game. I just need a few more votes
I loved the humor.
Nice work!
Was there supposed to be a difficulty in capturing the monsters? I managed to just grab them by walking into them, but I got the sense I was supposed to be fighting for my life.
Oh, and I loved the text snippets throughout. I cracked up at "There's probably a skeleton in your house right now. No, you can't go home and check." Nicely written :)
Gameplay is a bit slight - it'd be nice to have an actual threat to the play from the baddies - but there's good humour here and it was fun playing through just to see all the content.
Like @endlessplumber, I also got stuck off on the side when I made it to "endless mode" - and oddly enough, it was also in dimension 4 (on my way back).
Great job!
As others have mentioned, there's not much to this game. Each level has the same solution: walk to the last dimension and then back to the first, picking up any creatures you can along the way. The only substantive change between levels is the number of dimensions and what the creatures look like, and the lack of challenge and variety lends itself to boredom, and can feel like you're doing a chore rather than playing a game. The controls are weirdly unresponsive (probably due to using telnet as the medium, if I were to guess). The portal hitboxes seem too large. And, for some creatures (especially the cyan ones on the first level), the number can be hard to read due to lack of contrast with the background, at least in the mac terminal - I suppose colors may be different for other platforms.
Still, the game's written text has a great sense of humor, and gets full points for that in my book.
I think as other have said, the game itself didn't have that much going for it though.
Alas, I think I'm destined not to see the end of the game though. Here's my first run on the 5th job:

I couldn't get to Skele-1 due to the collision boxes.

This time I came back through from D6 and spawned outside of the playable area? I couldn't move left or right from here.
Bugs aside, bonus points for innovation for the BBS-style game. Plenty of humour and mood, too.
Edit: I just went back for another try (I *will* get to the end). Broke it again!

Edit 2: Yay, finished it on the 4th try :D
The collision detection and movement in general does feel a bit wonky though, and the overall goal is a bit too unclear for me - though that could definitely be 'part of the charm' I guess.
Some small issues: I wasn't able to collect a creature and had to reset. When moving diagonally but doing it through zig/zag, it feels a bit awkward.
Nice game! Thanks for sharing.