Shrimp Tank by slash_random

https://slash-random.itch.io/shrimp-tank
A small platformer developed in 72 h.
You are a Shrimp in a small world surounded by thick glass. Your goal: Eat, grow and finally give birth to your children. But beware! Some of the habitants are known for their predator behavior...
Used tools: Unity3D (Engine), Adobe Photoshop (Graphics), Anvil Studio (Music), GoldWave (Balancing music volume)
| Original URL | https://ldjam.com/events/ludum-dare/38/shrimp-tank |
Ratings
| Overall | 616th | 2.957⭐ | 25🧑⚖️ |
| Fun | 660th | 2.565⭐ | 25🧑⚖️ |
| Innovation | 562th | 2.783⭐ | 25🧑⚖️ |
| Theme | 121th | 3.913⭐ | 25🧑⚖️ |
| Graphics | 613th | 2.783⭐ | 25🧑⚖️ |
| Audio | 221th | 3.391⭐ | 25🧑⚖️ |
| Humor | 208th | 3.136⭐ | 24🧑⚖️ |
| Mood | 321th | 3.333⭐ | 23🧑⚖️ |
| Given | 37🗳️ | 32🗨️ |
I think the camera should try harder to focus on the "player shrimp", though. And it's a little confusing how the "player shrimp" faces the direction you're going in, rather than the direction you're trying to go.
The game has some flaws, but i like how it creates a nice mood with very few elements.
I played it again knowing everything and had a much better time. I got super anxious about getting eaten whenever the fish got close!
Thanks :)
Camera: Yes the camera didn't worked out, as it was intended. It runs ahead with the players speed-vector and whenever you change your direction (especially when you jump and drop down afterwards) the camera rushes around and doesn't show you, what's going on above. Needs some tweaking.
The controls: There are only few buttons but I should have mentioned them somewhere (just forgot about it). You can move "left" and "right", with ether "a" and "d" or "left" and "right" arrowkey, and jump hitting "space". You can use your jump after each second to swim upward or damp your fall, since there is no need to be grounded. I will add this to the itch.io discription.
Feedback on eating: It is missing simply because I ran out of time. It was planned to play a simple eating animation whenever you grab some food. It was not planed to add any sort of food progress feedback except your own grows, but it is a good point I will think about.
Graphical bug when dying: Yes I am aware of it and I will try to fix it.
One last thing: Sometimes the fishes get to close to the ground just due to pure RNG. This can lead to undeserved death, so the fish movement needs and will get some tweaking. But I will wait until the end of the votings before I update my game again.
Thanks again to @narve, @zorg, @rabbittortoise, @killerkun, @toonteamj, @huminaboz and @kosmo for your comments and constructive critique.
I know the movement is underwater so it's supposed to feel very damped and floaty, but it felt like I was battling with the controls a lot when I was moving around the tank. I had to hold a direction for a while before actually moving in that direction, and I felt that when I jumped I lost too much directional control. Perhaps this was the intention, since it also wouldn't make sense to have a super agile shrimp underwater.
I really like the danger music. Specifically how it fits in with the normal music. The transition is very smooth, so it doesn't feel jarring, but it does a great job of notifying the player that they are in danger.
I also like the art a lot. The art style is nice and consistent, which is always the most important thing. Everything looks like it indeed belongs to the same universe. The other creatures in the tank that didn't directly interact with the player were a nice addition. It made it feel more realistic, and lively.
Good job!
Congratulation for the good entry!
Cheers!
The music is also somehow really funny, so kudos for that.
The slow, lurching camera was making me a little sick, but otherwise cool game!
Nice game, good work!
Aside from that, I thought this was a charming little game! The aquarium setting is certainly unique, and I loved the way the music added the dark piano as you started to swim with the predator fish (immediately before I would meet my untimely demise...)
Perhaps some more obvious feedback queues for the player would be appreciated I couldn't tell when I was eating something or just simply pushing it around. Maybe some munching sound effects, or some particle effects could go a long way.
Great job with this one! :)
The camera moved away in strange ways, but I see other people already pointed this out. The jump mechanic was a bit slow and wasn't that satisfying. Moving around in a platformer is an important factor to get right, so it'll feel crisp.
The music was entertaining, the art was basic but sufficient.
Did not expect that fish to suddenly shoot forward like that, as everything else moved slowly. GOod job on defying my assumption. :D
Nice music and cute programmer art. The fade in to the fish danger music was neat. Camera/controls kind of annoying to deal with but not so much I automatically stopped playing.
Also the sudden game over when a fish defies the otherwise slow tempo and darts forward was hilarious in a good way :)
https://ldjam.com/events/ludum-dare/41/hype-time