This is the End: Small World by namrog84
We live on a small world, and you must build up enough energy to launch a rocket and save humanity!
Escape into space before all the usable water is gone! Also don't starve!


Links:
- WEBGL (PC Browser): https://namrog84.github.io/LD38JAM/
DOWNLOAD (Windows): https://d3rpy-studios.itch.io/this-is-the-end-small-world
SOURCE: https://github.com/namrog84/LD38JAM
Enjoy the game!
Made by Adam(namrog84) and Jim(imdigitaljim)
Ratings
| Overall | 324th | 3.458⭐ | 26🧑⚖️ |
| Fun | 270th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 438th | 3⭐ | 26🧑⚖️ |
| Theme | 208th | 3.75⭐ | 26🧑⚖️ |
| Graphics | 540th | 3.04⭐ | 27🧑⚖️ |
| Audio | 402th | 2.792⭐ | 26🧑⚖️ |
| Humor | 286th | 2.875⭐ | 26🧑⚖️ |
| Mood | 569th | 2.875⭐ | 26🧑⚖️ |
| Given | 61🗳️ | 39🗨️ |
Thank you?
Interesting civ-style game. I liked how the mechanics worked, despite the fact that I was still a little unclear on them. It was fun learning as I played the game, which is something you don't have often any more.
I enjoyed all the "homemade" sounds in the game.
Once I know I was producing enough, I just skipped turns until I had 750. I could have played much more of this game. It was enjoyable.
Please rate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
I think the mechanics could use some work, I was able to just build a bunch of power plants and ignore the water altogether. I went into a few more ideas on the video, but the engine was solid and I think it worked pretty well.
It was easy but cool! well done.
I made another game with resources in a planet, if u wanna [try it...](https://ldjam.com/events/ludum-dare/38/planet04)
Big points for the :zap: vocal sound effect! (SimCity throwback?)
I think it would be pretty hard to lose, but that kind of imbalance is easier for me when playing a bunch of games in LDjam!
Congrats!
It seems pretty easy, but that's ok.
I'd think some feedback on how mechanics works under cover in UI could be helpful - f.e showing how much exact power plan is providing right now - and according to that you can guess, that it is providing more than usual due to adjacency bonus.
Good job guys.

Playing this game was very enjoyable. Maybe the mechanics could have been explained a bit better, still don't know how the adjacent bonuses works and maybe a bit more challenging. It was very fun figuring out the game but in the end I just realized that I could just buy more and more nuclear plants and then skip a couple of turns to win the game. So the problem according to me is the balancing, not the mechanics themselves.
But like I said earlier, it was still fun to play which is most important. Great work!
If you like, please take a look at the game my team worked on for the game jam, you can find it linked in my profile