Bullet Wrap by Chao
Description: Robots are trying to steal your space! Stop them before it's too late.
A bullet hell in which the world gets smaller when you get hit. While you may have plenty of room to dodge the enemy patterns early on, as the world gets smaller you'll find yourself short on space.
Hope you have as much fun playing it as I had making it!



Available builds: Windows 64 , Windows 32 , Mac , Linux (for mac and linux users, you will need to download the latest version of love from here https://love2d.org/, and then run the love file using it)
made using Löve2d
Thanks to 1001FreeFonts for the great font.
| Original URL | https://ldjam.com/events/ludum-dare/38/bullet-wrap |
Ratings
| Overall | 319th | 3.464⭐ | 30🧑⚖️ |
| Fun | 239th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 103th | 3.778⭐ | 29🧑⚖️ |
| Theme | 147th | 3.852⭐ | 29🧑⚖️ |
| Graphics | 422th | 3.407⭐ | 29🧑⚖️ |
| Mood | 525th | 2.963⭐ | 29🧑⚖️ |
| Given | 51🗳️ | 17🗨️ |
I like it. Gets very hectic in the end. The size of the world being your health pool is a clever idea, didn't realize it on the first playthrough.
It seems every type of bullet hell enemy archetype is available, no small feat.
With audio this would be quite something special, now it is just plain vanilla special. Good work!
The basic gameplay is fairly good, but it's a bit awkward how you have free movement but can only shoot forwards. I think it would make more sense to have a game where you have free movement and free aim, or a game where you're constantly moving forwards and constantly shooting forwards. Aside from that, the variety of enemies is very impressive.
Though I wish there was more in terms of audio, the graphics are pretty nice. I really like the parallax effect with the stars.
@huvaakoodia Nice score. I think the highest I got was around 170ish.
The enemies are really good, it feels like a proper bullet hell with a nice variety of different attacks. I found that I could move forward and right but not forward and left though?
I would agree with @Veralos that free aim could be a nice addition, but as it is it's still quite a fun game. I would also suggest a score counter being presented on-screen during the game itself, not just after you lose.
Great submission, I enjoyed it!
The addition of a health bar wouldn't really make that much sense, given that the size of the world is meant to represent your health. Maybe I should make that a bit more clear, if that wasn't apparent.
Also, @unit684 I think that's a problem with some keyboards, I think if I add the option to shoot with z instead of space bar it might fix it, as you can only not move when you're shooting(at least from what I've seen elsewhere).
Overall nice job! I had fun.
Otherwise, cool graphics and sounds, really a pleasure to play!
I think you missed something in your description: `in which the world gets ___?___ when you get hit.` -- that's why people are not expecting this special thing about the gameplay.
Also, that's a nice parallax effect with starts.
I have a feeling if there was a health bar displayed it would make the game feel a little more intense as you would have a metre showing how much danger you're in.
Overall a great game :)
As others mentioned, a health bar should have probably been included, and the controls kinda stick in weird ways sometimes that required me to do things like letting off of Up in order to go left, but not to go right, and other odd things like that, so perhaps you might want to take a second look at it. But I did like the ability to sort of strafe with the ship, so either releasing keys to change direction or being able to change direction while holding keys is fine, so long as it's consistent overall.
But yeah, really excellent work! Keep at it!