Volant Islands by wujood
:book: Story-Introduction :book:
Planet Konos is a peaceful place that is known throughout the galaxy for its thriving nature and its magical floating islands. These islands are held together by the magic of saplings and the power of ancient wells. The saplings spend most of their time in those wells and thereby create the flora that fuels the floating islands and holds them together.
Funo, a kind spirit and the protector of Konos, cares for the magic saplings. Normally, this just includes things like changing their diapers. But one day the balance of Konos was disturbed by a passing asteroid named Perseid that radiated black energy. This energy led the floating islands' flora to wilt and the saplings to run away in fear. Without the magic of the saplings, the floating islands will soon dry out and crumble to the ground. Destroying Konos' delicate ecosystem.
Funo must act quickly, find the saplings and get them back to the ancient wells to rejuvenate the floating islands and save Konos. Time is of the essence, since the magic islands already begin to crumble.
:camera: Screenshots :camera:




:informationsource: About :informationsource:
This game was made in 48 hours even though we took part in the Jam.
The color palette used in this game is the original color palette from the legendary Atari2600. Back in the days the Atari had a wonderful color palette as you can see below, however: Because of the hardware-limitations the games used only two to at best ten colors. This game gives a small glimps of how the games back then could have looked like if there would have been no hardware-limitations.

:tools: Tools :tools:
- Unity (2018.2.2f1)
- Intellij Rider
- TextMesh Pro
- PyxelEdit
- FL Studio
- MiniBit VST Plug-In
:videogame: Controls :videogame:
W,A,S,D - Move
R - Restart level
Spacebar - Continue after victory
| HTML5 (web) | http://ldjam42.nerd-labor.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/volant-islands |
Ratings
| Overall | 293th | 3.67⭐ | 58🧑⚖️ |
| Fun | 306th | 3.527⭐ | 58🧑⚖️ |
| Innovation | 865th | 2.907⭐ | 56🧑⚖️ |
| Theme | 413th | 3.718⭐ | 57🧑⚖️ |
| Graphics | 478th | 3.591⭐ | 57🧑⚖️ |
| Audio | 329th | 3.361⭐ | 56🧑⚖️ |
| Humor | 535th | 2.698⭐ | 50🧑⚖️ |
| Mood | 241th | 3.538⭐ | 55🧑⚖️ |
| Given | 86🗳️ | 34🗨️ |
Wish I could provide some constructive feedback on things to improve, but it's almost perfect.
Best game I've played so far.
The free movement bring some problems (if you walk too close to the edge, adjacent "cases" fall even if wasn't on them) so a gird may have been better ?)
Good polish level anyway, and really nice oldschool game vibe :smile:
GG to the team o/
Thanks for the little fact sheet on the palette.
As others have said, there was a little bug where the ground disappeared without me walking on it.
But it'a great game :)

I think this could be fixed with grid-based movement
but overall its a fun little game.

I think this animation could be flipped to the other side tho - just a very minor thing, because the game was very good and complete, I don't really have anything to comment :smile: Good job putting together this very solid entry!
The world map was a very cute addition.
I loved the rejuvenation effect of the islands, and the little victory dance. The in-between level overworld transition was also a very nice touch. Very reminiscent of old games. Great job, everyone! <3