Cult Master by xSupah

[raw]
made by xSupah for LD 44 (COMPO)

Cover Image.png In Cult Master you are the leader of your cult. Your goal is to grow the population of your cult big as possible. You do this by building houses for them to live in and by food. To obtain gold to buy these you must sacrifice members of your cult on the altar. When you have no members left, Game Over!

Aantekening.png Aantekening2.png Controls:

A/D: move left/right SCROLL WHEEL: zoom in/out Mouse: used to drag members of your cult and to buy food and houses from the store.

Ratings

Given 25🗳️ 11🗨️

Feedback

zactical
29. Apr 2019 · 05:23 UTC
This is hilarious and super fun! My favorite part is the particle effects when you sacrifice a cultists. Sacrificing never felt so good. It was a little tough to click on cultists some of the time as I was manically trying to gather them all. Also, very detailed art on the houses, I really loved it!
29. Apr 2019 · 05:26 UTC
I feel like this has the beginnings of a really fun idle game!
ZanyG
29. Apr 2019 · 05:36 UTC
Dragging each of the tiny little cultists on top of the altar indeed felt satisfying, but also incredibly comedic, and I enjoyed the struggle to click on them before they ran past. Interesting take on the theme. My only critisism is that the game feels a little too easy - I would just drag each of them up there to gain enough money, and as I was running out of food click that button a few times. If it's meant to be an idle game, I understand, but then why the lose condition?
strugglesingamedevelopment
29. Apr 2019 · 09:20 UTC
Mimicking other comments a bit, but sacrificing is pretty satisfying, especially the blood particle effect, but dragging them over one at a time does become pretty tedious. However I second, or third that this looks like the beginnings of a really sweet idle game :D
Joe Bell
29. Apr 2019 · 11:33 UTC
The game is fun, you have the start of a good game. For improvement, additional features or additional endgame content would be required to improve interest in the game. These could be having waves on enemies who attempt to kill your population and you have to purchase buildings to fight them off
Kakera
29. Apr 2019 · 13:16 UTC
Fun game ! I feel there would be something fun to do with more time, with way to kill cultist more easily with like... machines, other thing to build, random event and more.
Aycan
29. Apr 2019 · 13:20 UTC
This game provides a full sacrificing experience. Also I loved the environment, it's a living pixel community, my favorite.
FM Studio
29. Apr 2019 · 13:52 UTC
I really liked the graphics, I think the game has a lot of potential. I would have liked to have upgrades to sacrifice more efficiently.
OrbitalBlueprint
29. Apr 2019 · 14:51 UTC
Fun idle game with a cool take on the theme! It feels a bit repetitive for now, I think diverse kinds of houses and cult members would have helped in that aspect, but this is a good base concept for being made in 48 hours. Great job!
T.A.C. Commandeur
29. Apr 2019 · 19:14 UTC
I had fun. The game has potential like the others said. Maybe an upgrade system, and some kind of auto sacrifice system could be cool. [funny-ludum.png](///raw/f12/42/z/2224d.png)
Lone_Wolf
29. Apr 2019 · 19:21 UTC
A 'struggling to get free' animation when you're dragging them around would be a funny addition.
Interesting game. +1
INCD021
02. May 2019 · 08:19 UTC
To large a cult and it's hard to keep them all feed. :) Really liked the game, even if I found it frustrating trying to drag cultists, and failing..
Great work.
Peppsen
02. May 2019 · 09:01 UTC
Nice little game, most feedback has already been said but I'll say a few again. It was a sometimes tough to click on cultists(maybe it's intended?) and it feels a bit repetitive after awhile. One little thing that hasn't been said yet is that it would be nice if the cultists walked in front of the houses and not behind.
lesinvisible
02. May 2019 · 10:44 UTC
In my opinion this is dull and mindless game, core mechanics are primitive and too easy to get bored with them really fast. Graphics are okey and the programming part seems solid but there is nothing more in it for me at least.