Lucifer's Plain by drikdrok
Do the devils dirty work while sacrificing pieces yourself. But at what cost? Terminate 100 souls to please him.
Controls:
Move: WASD
Shoot: Left Mouse Button

Please report any bugs/crashes you encounter so I can fix them quickly :smiley: !
| macOS | http://drokgames.dk/ld43/MacOS.zip |
| Other (platform) | http://drokgames.dk/ld43/game.love |
| Windows | http://drokgames.dk/ld43/windows.zip |
| Source code | http://drokgames.dk/ld43/Source.zip |
| Source code | https://github.com/drikdrok/Ludum-Dare43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/lucifers-plain |
Ratings
| Overall | 356th | 3.111⭐ | 20🧑⚖️ |
| Fun | 335th | 3.028⭐ | 20🧑⚖️ |
| Innovation | 290th | 3.083⭐ | 20🧑⚖️ |
| Theme | 200th | 3.611⭐ | 20🧑⚖️ |
| Graphics | 442th | 2.5⭐ | 20🧑⚖️ |
| Audio | 205th | 3.139⭐ | 20🧑⚖️ |
| Mood | 124th | 3.528⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 13🗨️ |
I like that the inescapability of the ending is probably intentional. I felt a sense of accomplishment after the blind level, which was nicely contrasted with the sense of helplessness of the last one.
I would really dig a penultimate stage, where you sacrifice one of your legs and you move more slowly.
One more suggestion: maybe you could make the orange enemies a little larger so that their higher health can be distinguished during the blind stage.
Great job!
The second start, shooting, there would be no sound
What I disliked was the fact first levels were way too easy, maybe you could have reduced the ammo spawn rate to add some challenge? :wink:
Maybe something like the further you go, the more souls you have to kill... I don't know, just throwing ideas ^^
Otherwise, it is pretty solid. Minor complain: why do you have two guns if you only shoot one line of bullet ? :p
Anyway, congrats!