{"author_link":"\/users\/selver","author_name":"Selver","author_uid":1016096,"comments":[{"author_name":"yuigoto","author_uid":"1001725","time":"2017-08-19T03:01:15Z","epoch":1503111675,"modified":1503111675,"text":"Oh, I really like this type of puzzle! Nice work there and nice take on the theme (I assume the number of movements is power, right?), the graphics are also really nice, and having the possibility to generate\/customize the maps is really an awesome thing! Good job there! ;)\n\nI do believe it needs sounds, though, to set up some mood for the game. And, also, in this type of game I like the possibility to speed up\/slow down how the actors move, since some times people make'em a tad slow. :P\n\nBut Good Job there, sir! ;)","likes":0,"format":"md"}],"format":"md","images":["ld39\/42799-033667b7f2ba1c320b323586b319e1f2.png"],"links":[{"url":"https:\/\/github.com\/pasanchez\/pathfinder\/blob\/master\/builds\/windows.zip","text":"Windows"}],"metadata":{"g_key":"35682","g_author":"1016096","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"250244","g_title":"PathFinder","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"42799","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"42799","n_urlkey":"250244","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/pathfinder-1","n_slug":"pathfinder-1","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"16096","n_created":"1501360453","n_modified":"1501773637","n_version":"135139","n_status":"COMMIT"},"node":{"id":42799,"parent":32802,"superparent":9,"author":16096,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-30T22:57:58Z","created":"2017-07-29T20:34:13Z","modified":"2017-08-03T15:20:37Z","version":135139,"slug":"pathfinder-1","name":"PathFinder","body":"![Captura.PNG](\/\/\/raw\/0ee\/3\/z\/8859.png)\n\n# Description:\n\nSimple puzzle game with text-based level creation.\n\nHelp the little robot to find the path to freedom.\n\n# Controls:\n\nThe camera moves pushing the screen borders with the mouse.\n\nUse the mouse wheel to zoom the camera.\n\nThe robot is controlled using the arrow keys.\n\n# Map Creation:\n\nYou can create your own levels! In the game folder you will find a folder called maps.\n\nAll map files follow the same structure:\n\n1. Max Energy for the level\n2. Next map\n3. Level definition, where:\n    * 'w': wall\n    * ' ': empty\n    * 'e': exit\n    * 'p': player\n    * 'b': box\n    * 'l': barrel\n\nWhen the game starts it will look for a file called init.map where the first level must be defined. \n\n# Comments:\n\nThis time I had little to no time for Ludum Dare so I didn't get to implement sounds or a proper interface. I hope you enjoy the game anyway!\n\n\n\n\n","meta":{"grade-07-out":"1","grade-06-out":"1","cover":"\/\/\/content\/0ee\/3\/z\/5a22.png","link-01":"https:\/\/github.com\/pasanchez\/pathfinder","link-02":"https:\/\/github.com\/pasanchez\/pathfinder\/blob\/master\/builds\/windows.zip","link-02-tag":"42337","author":[16096]},"path":"\/events\/ludum-dare\/39\/pathfinder-1","parents":[1,5,9,32802],"love":0,"notes":1,"notes-timestamp":"2017-08-19T03:01:15Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":3,"grade-01-average":3,"grade-02-average":3,"grade-03-average":3,"grade-04-average":3,"grade-05-average":4,"grade-08-average":3,"smart":-42.264973081037}},"text":"![Captura.PNG](\/\/\/raw\/0ee\/3\/z\/8859.png)\n\n# Description:\n\nSimple puzzle game with text-based level creation.\n\nHelp the little robot to find the path to freedom.\n\n# Controls:\n\nThe camera moves pushing the screen borders with the mouse.\n\nUse the mouse wheel to zoom the camera.\n\nThe robot is controlled using the arrow keys.\n\n# Map Creation:\n\nYou can create your own levels! In the game folder you will find a folder called maps.\n\nAll map files follow the same structure:\n\n1. Max Energy for the level\n2. Next map\n3. Level definition, where:\n    * 'w': wall\n    * ' ': empty\n    * 'e': exit\n    * 'p': player\n    * 'b': box\n    * 'l': barrel\n\nWhen the game starts it will look for a file called init.map where the first level must be defined. \n\n# Comments:\n\nThis time I had little to no time for Ludum Dare so I didn't get to implement sounds or a proper interface. I hope you enjoy the game anyway!\n\n\n\n\n","title":"PathFinder"}