Void Knight vs PEST by Memel06
Void Knight vs PEST

Description
You have to defend the universe.
* PEST is getting ready inside his nest to attack * You are a Void Knight, warriors capable of traveling * between dimensions *
You need to kill PEST and his followers * to defend everyone! *
Use your Void Spear and your powers! Something evil * is waiting in the darkness..*
MECHANICS
Enemy will shoot bubbles. You can pop bubbles until they become too big. After that, * all you can do is wait. *
Protect yourself with the Void Spear. Everything will be * damaged or destroyed *

>>CONTROLS<<
- W, A, S, D to move
- Mouse to swing your Void Spear
- Space + walking to teleport! ( * if you press space while standing still, it won't work! * )
Credits
- @memel06 - Carmelo Ventimiglia! Take a look to my SoundCloud! https://soundcloud.com/user-321527774 Let's become friend! https://www.facebook.com/melo20miglia
Source
https://mega.nz/#!rOpUkIqa!_fOk2BmSKruT8FC0jmydFghb96Em7H9kspad04TOISk
* edit *
Added Mac build!
Ratings
| Overall | 387th | 3.333⭐ | 74🧑⚖️ |
| Fun | 321th | 3.315⭐ | 75🧑⚖️ |
| Innovation | 457th | 3⭐ | 74🧑⚖️ |
| Theme | 488th | 3.25⭐ | 74🧑⚖️ |
| Graphics | 267th | 3.458⭐ | 74🧑⚖️ |
| Audio | 307th | 3⭐ | 73🧑⚖️ |
| Mood | 192th | 3.303⭐ | 73🧑⚖️ |
| Given | 71🗳️ | 98🗨️ |
https://www.twitch.tv/videos/296647577?t=00h05m37s
I wanted to put some weight to the spear, so you can't swing in real time with your mouse or at high speed (swinging it in fast circles with no weight makes you invincible)
@ravenflame @omniorcus @dk5000p @firebelley Thanks for playing and for the reviews guys!
@dark-roast-studios @bovandenberg @lensflare Thanks a lot for playing my game!
@naemis yep, hitboxes are a little unpolished but I didn't have time to fix it, I focused more to draw nice looking art to improve the overall (shit graphics and nice hitboxes is meh, nice graphics and meh hitboxes is better!)
You have to actively moving and Press space to teleport. If you standing still, Your teleport won't work :)
Thanks a lot for your kind Word! I'll give a shot to your game :)
While playing it, my right hand crave for action, may be add a little thrust attack onClick.
Good sounds thought
Also, hitboxes are not totally polished and sometimes the ball spawned from monster, pull it toward you at the speed of light.
I really wanted to fix this behaviour, but I didn't have time because I focused to draw all the assets (no derivatives, all is created from scratch)
I found the hitboxes a bit problematic; for example it was hard to know how close you could get to full-size bubbles without being hurt, but it was most apparent with the boss (you can poke him from miles away). If making the hitboxes fit the art is hard, maybe you could try have the art fit the hitboxes? I don't know..
Another thing that troubled me was the teleporting... It didn't seem too useful for me; it's too short to bypass full-width bubbles (I think you even collide with them?), but a "dash" would be better as a short speed-boost movement. Also the fact that the camera jumps with the player makes it very confusing; you could try having the camera follow the player instead of it being fixed with them, maybe.
But, having said that, the game was *really* fun to play, which in the end is the most important thing. I loved both waving my spear at the enemies, as well as poking them; especially since they squish when you do so. It really feels great, good job!
The biggest problem I had in the game was the hitboxes, it just did not feel responsive. I've been working on a game from a similar perspective in my spare time and the way I got the hitboxes to feel good was to have one hitbox on your feet that does collision detection and blocks your path and one across the entire body to detect colliding with bullets and enemies. This way your movement doesn't feel restricted to the top of your head, but you still take damage when your head gets hit.
Overal I think this is a really good submission! I'm a personal fan of hand drawn graphics, especially if they are done well like it was here.
I mentioned this on another page where I saw you comment, but I remember seeing your game from LD41 - SCARRY. Seems you enjoy making this darker type of theme with the eerie music vibe. As from LD41, your music and SFX were on point.
Keep up the good work mate, well done.
Try our game too, maybe you'll like it)
The only negative point I have is the collisions not being always on point. I swear the spear would be in an enemy and he would not get hit sometimes, or the inverse, being hit while I wasn't graphically hit.
All in all, the game is fun and pretty ! Awesome job !
The gameplay is simple and a little bit repetitive, but it's a really good game for a compo.
- Perspective was a bit confusing at first (thought it was a platformer at first)
- Great style with clear colors and nice outlines! Great feet animation and spear trail! Exit animation is clear too!
- Void ability not really clear what it's for?
- Not clear what the goal is (at first)
- Great entry!
Overall a very complete and beautiful game!
And the game can be a nice product. Good luck to you!
Please do check out our game too it's kind of fun.
The gameplay was soo much fun. The feedback when i burst an enemy is not overly repetetive. The mechanics are so simple but effective.
With the audio and color choice, I understood that you were trying to build atmosphere. However, with the style of art (which is fabolous) and the choice of music - i didnt think it went well together -- Personal opinion of course.
Mind you, it didnt stop me enjoying it till the end.
The gameplay was soo much fun. The feedback when i burst an enemy is not overly repetetive. The mechanics are so simple but effective.
With the audio and color choice, I understood that you were trying to build atmosphere. However, with the style of art (which is fabolous) and the choice of music - i didnt think it went well together -- Personal opinion of course.
Mind you, it didnt stop me enjoying it till the end.
I think it ended up a bit easy, but that's more a personal preference thing. The difficulty curve was good - just not enough levels to go bananas by the end.
Well done!