{"author_link":"\/users\/matthew-albrecht","author_name":"Matthew Albrecht","author_uid":1006047,"comments":[{"author_name":"drazil100","author_uid":"1012323","time":"2017-04-26T09:31:19Z","epoch":1493199079,"modified":1493199079,"text":"This game was a really interesting game to play. It was one of the few games I played today that actually made the world small. I want to give you credit on using your own engine instead of using something like unity and game maker. The work that went into that must have been pretty crazy to do any sort of 3D rendering at all! Also I can't imagine the math that went into this game. The game wasn't exactly fun enough that it would be something I would go out of my way to play but unlike most all of the games I played today it was at least fun to fiddle around in and shoot stuff. This was definitely one of the highlight of my stream today and I enjoyed playing this game!","likes":2,"format":"md"},{"author_name":"Stoemason","author_uid":1013574,"time":"2017-04-30T23:22:53Z","epoch":1493594573,"modified":1493594573,"text":"Decent game that fits the theme very well.\n\nReally good low poly art. I had a few slowdowns though (there seemed to be a bit of input lag as well - might be on my end though). It would also be nice if the camera stayed on the player when you go to the north\/south pole, but that's a minor thing that might have been intended that way.\n\nAlso, the music stopped playing at one point, and then later tried to start again, but only playing a few notes at a time.\n\nMinor niggles for a game that, IMO, is quite well made, but lacks polish.","likes":1,"format":"md"},{"author_name":"paulstraw","author_uid":1012893,"time":"2017-05-01T03:56:44Z","epoch":1493611004,"modified":1493611004,"text":"Would like to give this a go, but it crashes on launch under macOS 10.12.4 Beta with Java 1.8.0_121. A `~\/.polyorbis` directory has been created, but no logs folder under there:\n\n![njCeyISRcaN9.png](\/\/\/raw\/d52\/3\/z\/2e96.png)\n\nAny other info that could be helpful?","likes":1,"format":"md"},{"author_name":"Spaceman","author_uid":"1010174","time":"2017-05-01T04:33:19Z","epoch":1493613199,"modified":1493613199,"text":"The game was pretty cool (especially the art)! My biggest gripe is that there's no visual indication of the direction I'm facing. I also accidentally clicked off the window several times, which caused the game to close, which is a bit unfortunate.","likes":1,"format":"md"},{"author_name":"Hadik","author_uid":"1001314","time":"2017-05-01T13:50:32Z","epoch":1493646632,"modified":1493646632,"text":"Everything is fine, but camera is horrible, it destroy gameplay.","likes":1,"format":"md"},{"author_name":"Togis","author_uid":"1013060","time":"2017-05-01T15:33:03Z","epoch":1493652783,"modified":1493652783,"text":"The pyramid with the most character in the whole universe :D the wiggly animation of walking around in this game is fantastic.\n\nThis game is more complex then it looks at first sight, you have to manage which weapon to use at any given time in order to save on your ammo, and if I'm not mistaken, the enemy have more and more life, forcing you to use more powerful weapon longer you play.\n\nThe polygon art is simple but do the job properly. I was just a bit confused by having to move the camera around myself. I wish the camera would automatically rotate around.\n\nThe bullet were acting weird around the pole as well, but this was more a funny behaviour then an annoying bug.\n\nAuto generating music is a great concept, but made me a bit sea sick at some point; probably because of the instrument used.\n\n(You can see me playing this game for the first time on the vod https:\/\/youtu.be\/lXUmif8KKxM?t=1h53m16s )","likes":1,"format":"md"},{"author_name":"sararyCow","author_uid":1003543,"time":"2017-05-01T17:40:49Z","epoch":1493660449,"modified":1493660449,"text":"Unfortunately I had the same problem as @paulstraw on macOS. Other jar game work fine so I'm not sure about the problem.\n\nI want to play this game looks really beautiful.","likes":1,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2017-05-01T18:44:06Z","epoch":1493664246,"modified":1493664246,"text":"Nice graphics, fun game! I included it in my Ludum Dare 38 compilation [video series](https:\/\/youtu.be\/gkrBZLZ7noU), if you\u2019d like to take a look :)","likes":1,"format":"md"},{"author_name":"Matthew Albrecht","author_uid":1006047,"time":"2017-05-01T20:05:59Z","epoch":1493669159,"modified":1493732583,"text":"@sararycow @paulstraw and macOS users, there will be a update in a few hours to resolve some common complaints about the game and a macOS fix. Stay turned for the update, sorry about the inconvenience.\n\nEdit: 0.1.0 is a separate post-Ludum update that fixes issues people have found. Some foliage models have been tweaked, the music pauses was a long track switch delay, and poles now have a physical obstruction. There will probably still be bugs, I do not own a mac so I can only speculate that it works (if you get initial GL errors there are probably forms to help with that, not a thing I can change).","likes":2,"format":"md"},{"author_name":"frankiesmileshow","author_uid":"1012729","time":"2017-05-02T08:15:42Z","epoch":1493712942,"modified":1493712942,"text":"Like I said on stream, I think it might be worth it to simplify the 3 gun types down to one gun and a secondary \"bomb\" button, and to lock the camera to point down at the player instead of letting the player spin it around. Also, make that life meter a bit more obvious, it could be like twice the size it is now I think!\n\nI like the look of the game, and I wonder if the visual idea of playing around a planet like this could inspire some stranger additions to the game, like enemies that are not on the planets surface but flying around freely? Or things orbiting the planet that might shoot lasers straight down onto the surface in regular patterns, maybe?\n\nlink to the stream where I played: https:\/\/www.twitch.tv\/videos\/139473859 (3:18:48)","likes":1,"format":"md"},{"author_name":"decaxon","author_uid":1021180,"time":"2017-05-02T13:55:17Z","epoch":1493733317,"modified":1493733317,"text":"@frankiesmileshow Thanks for the feedback! I've definitely been toying around with quite a few new enemy concepts from meteorites to dropships, though a satellite laser will be a cool idea","likes":1,"format":"md"},{"author_name":"gamepopper","author_uid":"1002636","time":"2017-05-02T18:57:29Z","epoch":1493751449,"modified":1493751449,"text":"Very fitting game, and a very clean low poly art style. Great work!","likes":1,"format":"md"},{"author_name":"Lazzor","author_uid":1014654,"time":"2017-05-02T21:41:22Z","epoch":1493761282,"modified":1493761282,"text":"Is a highscore of 99 okay or terrible? I don't have any comparison :D Anyway, I really enjoy the low-poly art and especially the soundtrack! The gameplay takes some time to get used to, as I got really fast and couldn't identify the enemies, but technically i think it's really good! Also the usage of an own engine is fantastic, I didn't expect that. \n\nOverall I think this is a very fun game! Good work!","likes":1,"format":"md"},{"author_name":"Vidinu","author_uid":"1014923","time":"2017-05-10T11:50:59Z","epoch":1494417059,"modified":1494417059,"text":"Pretty and fun game :D\n\nMy High Score its 2590. It is addictive but I think it needs more. Great style, music and mood. Good entry!","likes":2,"format":"md"},{"author_name":"tajamsoft","author_uid":"1003303","time":"2017-05-10T23:18:37Z","epoch":1494458317,"modified":1494458317,"text":"The graphics look really good, very nice considering the engine is self made!\n\n\nThe start menu was a bit of a \"wall of text\" (Took a while to extract the information), the gameplay was good,  maybe a bit too fast later on. \n\nI would change the music's instrument, gets a bit annoying ;)","likes":2,"format":"md"},{"author_name":"GameQuester","author_uid":"1005615","time":"2017-05-11T21:04:36Z","epoch":1494536676,"modified":1494536676,"text":"I like the graphics and the game fits the theme very well. I had a problem with aiming. The character didn't shoot in the direction, my mouse pointer was aiming to. Don't know, if this is a bug or if I missed something. Overall a very solid entry. Good Job.","likes":3,"format":"md"},{"author_name":"NedMakesGames","author_uid":"1009578","time":"2017-05-11T23:06:50Z","epoch":1494544010,"modified":1494544010,"text":"Love the art style and the graphics in general. Music is nice but maybe a little short. Some bugs with the camera, lighting, and movement around the poles. Also it's very easy but I found it relaxing. Good job!","likes":2,"format":"md"},{"author_name":"TeamMonumental","author_uid":1002761,"time":"2017-05-12T21:06:02Z","epoch":1494623162,"modified":1494623162,"text":"Really cool game with a nice clean art style and good music! I liked all the moving parts in the scene as well. The only awkward thing was the controls, however, they were playable and added to the game's uniqueness. Also, props to you for making your own game engine! This is a great game.","likes":1,"format":"md"},{"author_name":"madjackmcmad","author_uid":"1001751","time":"2017-05-15T00:47:42Z","epoch":1494809262,"modified":1494809262,"text":"Fun to scoot around this cute little planet and shoot things all over the place. I enjoyed seeing details like cactii in the desert. If you're having control problems, I feel bad for you son, but also make sure you don't have a PS4 controller plugged in because that will send the camera directly up its own butt pipe. Be warned.\n\nCool game, please keep it up.","likes":1,"format":"md"},{"author_name":"Baraa Marwan","author_uid":1009585,"time":"2017-05-16T16:00:09Z","epoch":1494950409,"modified":1494950409,"text":"Fun to play and has amazing graphics.\nPlease help me get 20 here:https:\/\/ldjam.com\/events\/ludum-dare\/38\/monster-island\/","likes":1,"format":"md"},{"author_name":"AlextheDev","author_uid":"1012536","time":"2017-05-17T09:01:40Z","epoch":1495011700,"modified":1495011700,"text":"I really like the visuals of the game it looks awesome! I'm also the fan of the combat system I quite enjoyed shooting a bullet and chasing it round the world ;) props to you this is quite a nice game","likes":1,"format":"md"},{"author_name":"keerti","author_uid":1097676,"time":"2018-06-29T12:45:35Z","epoch":1530276335,"modified":1530276335,"text":"https:\/\/www.myhrcvs.xyz\n\nmyhr.cvs.com learnet\n\nmyhr.cvs.com password\n\nmyhr.cvs.com you've logged off\n\nmyhrcvs\n\nmyhronline cvs","likes":0,"format":"md"}],"format":"md","images":["ld38\/15983-c8f2ec1b34582d2b12de2694a17943d9.png"],"links":[],"metadata":{"g_key":"35717","g_author":"1006047","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"219866","g_title":"Polyorbis","g_status":"USEAR3","g_place":"496","g_commentcount":"22","g_site2_node_id":"15983","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"15983","n_urlkey":"219866","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/polyorbis","n_slug":"polyorbis","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"6047","n_created":"1492809944","n_modified":"1494878838","n_version":"83507","n_status":"COMMIT"},"node":{"id":15983,"parent":9405,"superparent":9,"author":6047,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T17:23:25Z","created":"2017-04-21T21:25:44Z","modified":"2017-05-15T20:07:18Z","version":83507,"slug":"polyorbis","name":"Polyorbis","body":"![cover.png](\/\/\/raw\/f97\/1\/z\/1860.png)\n\n## **Downloads:** Post Ludum builds probably fix platform and game issues.\n - https:\/\/equilgame.itch.io\/polyorbis\n - http:\/\/gamejolt.com\/games\/Polyorbis\/253252\n\nPolyorbis was written in 3 days for the Ludum Dare 38 Jam, created by: Mattparks and Decaxon. The competitions theme is: A Small World. We used our own open-sourced Java OpenGL game engine: [Flounder](https:\/\/github.com\/Equilibrium-Games\/Flounder-Engine). Polyorbis is open-source and can be found here: https:\/\/github.com\/Equilibrium-Games\/Polyorbis\n\n**Brief Features:**\n- Third person low poly art style.\n- Procedurally generated music.\n- Survival and action packed!\n- LWJGL OpenGL engine.\n- \"Fun and addictive!\"\n\n**Made With:**\n- Flounder game engine, created by us\n- Blender for models\n- paint.NET for textures\n- Audacity for audio\n- FMusic music generator, created by us\n\n**About:** In Polyorbis you will compete with red enemies to survive, the longer you survive the harder enemies become. DecCorp has landed strategic boxes into nearby craters to supply you, from these boxes you can pick up pink hearts to gain health, and yellow boxes to refill ammunition. Be aware, enemies will spawn around these boxes, they are black\/red and move around the planet, the longer you survive the more they evolve. The enemies will shoot projectiles in an attempt to eliminate you, touching them will also damage you. You are able to launch your own projectiles by pointing your mouse in a direction and left clicking, their charge will drop after repeated usage. Your score will increase the longer you survive and with the amount of enemies you destroy.\n\n![4.24.4.50.22.png](\/\/\/raw\/f97\/1\/z\/232e.png)\n\n**Projectiles:** The first yellow attack is an inaccurate medium-damage common fast attack, the second blue attack is an accurate high-damage slow attack, and the third red attack is an explosion-shotgun style attack. \n\n**Controls:** \n- If you are using desktop controls ensure no controllers\/joysticks are plugged in!\n- Movement: WASD + Space to move\n- Attack: The mouse is used to aim, and left click to fire the selected attack. 1-2-3 (on keyboard) cycles the selected attacks (highlighted in the bottom left corner on the HUD).\n- Camera: To zoom the camera use the scroll wheel, and to orientate hold right mouse and move the mouse to a new angle. 0.1.0 automated slight camera tilt near poles.\n- Window: Escape opens a pause menu with settings. F1 toggles this help menu, F2 takes a screenshot to a roaming\/home folder, F3 toggles a debug overlay, F4 toggles the HUD, F11 fullscreen. \n- Gamepad: There is support for XBox, and XBox-like controllers, with control customization being added in after Ludum Dare 38.\n\n![4.24.4.49.48.png](\/\/\/raw\/f97\/1\/z\/232c.png)\n\n**Download & install instructions: (Polyorbis will probably work on your computer, if you run into issues read the following tips)**:\n- To run Polyorbis you must have a graphics card that supports OpenGL 3.0 and higher, you can find that out from [this guide](http:\/\/support.esri.com\/technical-article\/000011375) (you might need to upgrade drivers). If you run Polyorbis and no display window is created, you most likely have outdated drivers.\n\n- Polyorbis is built to run on Java 8, ensure you have a recent Java 8 build (or Java 9), if you need to install or upgrade java, use [this guide](https:\/\/www3.ntu.edu.sg\/home\/ehchua\/programming\/howto\/JDK_Howto.html).\n\n- To start the game run the downloaded .exe or .jar, that should be it. If you experience any crashes please report them. Screenshots and logs are saved in a folder called .polyorbis (might be hidden in your file explorer), found in your home folder (on Mac and Linux), or your [roaming folder](http:\/\/www.pcworld.com\/article\/2690709\/windows\/whats-in-the-hidden-windows-appdata-folder-and-how-to-find-it-if-you-need-it.html) (Windows).\n\n- If no logs folder was created try to run the Jar from your command prompt, it should read something like this: \"java -jar Polyorbis-LD38F.jar\". Copy\/take a screenshot of the result, if the display failed to create read above. \n\n**Bugs\/Crashes:** If you experience any replicable bugs or crashes please send a email to \"mattparks5855@gmail.com\", along with the log at the instance (found in roaming or home \/.polyorbis\/logs\/**HOUR.MINUTE.SECOND-MONTH-DAY-YEAR**.log).\n\n**Follow Us:** Here are our Twitters and YouTubes:\n- Equilibrium Games: [Twitter](https:\/\/twitter.com\/EquilGame)\n- Decaxon: [Twitter](https:\/\/twitter.com\/decaxon), [YouTube](https:\/\/www.youtube.com\/user\/GamingCubed3)\n- Mattparks: [Twitter](https:\/\/twitter.com\/Mattparks5855), [Youtube](https:\/\/www.youtube.com\/channel\/UC9urardDd8fGDnUU0R7eKkQ)\n\n","meta":{"cover":"\/\/\/content\/f97\/1\/z\/31ea.png","author":[6047,21180]},"path":"\/events\/ludum-dare\/38\/polyorbis","parents":[1,5,9,9405],"love":0,"notes":22,"notes-timestamp":"2018-06-29T12:45:35Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":25,"grade-05":25,"grade-06":24,"grade-07":23,"grade-08":24},"magic":{"cool":123.77054955106,"feedback":24,"given":36,"grade":24.5,"grade-01-average":3.174,"grade-01-result":496,"grade-02-average":2.783,"grade-02-result":589,"grade-03-average":2.957,"grade-03-result":464,"grade-04-average":3.87,"grade-04-result":141,"grade-05-average":3.87,"grade-05-result":243,"grade-06-average":3,"grade-06-result":334,"grade-07-average":1.81,"grade-07-result":635,"grade-08-average":2.727,"grade-08-result":616,"smart":39.970842444753}},"text":"![cover.png](\/\/\/raw\/f97\/1\/z\/1860.png)\n\n## **Downloads:** Post Ludum builds probably fix platform and game issues.\n - https:\/\/equilgame.itch.io\/polyorbis\n - http:\/\/gamejolt.com\/games\/Polyorbis\/253252\n\nPolyorbis was written in 3 days for the Ludum Dare 38 Jam, created by: Mattparks and Decaxon. The competitions theme is: A Small World. We used our own open-sourced Java OpenGL game engine: [Flounder](https:\/\/github.com\/Equilibrium-Games\/Flounder-Engine). Polyorbis is open-source and can be found here: https:\/\/github.com\/Equilibrium-Games\/Polyorbis\n\n**Brief Features:**\n- Third person low poly art style.\n- Procedurally generated music.\n- Survival and action packed!\n- LWJGL OpenGL engine.\n- \"Fun and addictive!\"\n\n**Made With:**\n- Flounder game engine, created by us\n- Blender for models\n- paint.NET for textures\n- Audacity for audio\n- FMusic music generator, created by us\n\n**About:** In Polyorbis you will compete with red enemies to survive, the longer you survive the harder enemies become. DecCorp has landed strategic boxes into nearby craters to supply you, from these boxes you can pick up pink hearts to gain health, and yellow boxes to refill ammunition. Be aware, enemies will spawn around these boxes, they are black\/red and move around the planet, the longer you survive the more they evolve. The enemies will shoot projectiles in an attempt to eliminate you, touching them will also damage you. You are able to launch your own projectiles by pointing your mouse in a direction and left clicking, their charge will drop after repeated usage. Your score will increase the longer you survive and with the amount of enemies you destroy.\n\n![4.24.4.50.22.png](\/\/\/raw\/f97\/1\/z\/232e.png)\n\n**Projectiles:** The first yellow attack is an inaccurate medium-damage common fast attack, the second blue attack is an accurate high-damage slow attack, and the third red attack is an explosion-shotgun style attack. \n\n**Controls:** \n- If you are using desktop controls ensure no controllers\/joysticks are plugged in!\n- Movement: WASD + Space to move\n- Attack: The mouse is used to aim, and left click to fire the selected attack. 1-2-3 (on keyboard) cycles the selected attacks (highlighted in the bottom left corner on the HUD).\n- Camera: To zoom the camera use the scroll wheel, and to orientate hold right mouse and move the mouse to a new angle. 0.1.0 automated slight camera tilt near poles.\n- Window: Escape opens a pause menu with settings. F1 toggles this help menu, F2 takes a screenshot to a roaming\/home folder, F3 toggles a debug overlay, F4 toggles the HUD, F11 fullscreen. \n- Gamepad: There is support for XBox, and XBox-like controllers, with control customization being added in after Ludum Dare 38.\n\n![4.24.4.49.48.png](\/\/\/raw\/f97\/1\/z\/232c.png)\n\n**Download & install instructions: (Polyorbis will probably work on your computer, if you run into issues read the following tips)**:\n- To run Polyorbis you must have a graphics card that supports OpenGL 3.0 and higher, you can find that out from [this guide](http:\/\/support.esri.com\/technical-article\/000011375) (you might need to upgrade drivers). If you run Polyorbis and no display window is created, you most likely have outdated drivers.\n\n- Polyorbis is built to run on Java 8, ensure you have a recent Java 8 build (or Java 9), if you need to install or upgrade java, use [this guide](https:\/\/www3.ntu.edu.sg\/home\/ehchua\/programming\/howto\/JDK_Howto.html).\n\n- To start the game run the downloaded .exe or .jar, that should be it. If you experience any crashes please report them. Screenshots and logs are saved in a folder called .polyorbis (might be hidden in your file explorer), found in your home folder (on Mac and Linux), or your [roaming folder](http:\/\/www.pcworld.com\/article\/2690709\/windows\/whats-in-the-hidden-windows-appdata-folder-and-how-to-find-it-if-you-need-it.html) (Windows).\n\n- If no logs folder was created try to run the Jar from your command prompt, it should read something like this: \"java -jar Polyorbis-LD38F.jar\". Copy\/take a screenshot of the result, if the display failed to create read above. \n\n**Bugs\/Crashes:** If you experience any replicable bugs or crashes please send a email to \"mattparks5855@gmail.com\", along with the log at the instance (found in roaming or home \/.polyorbis\/logs\/**HOUR.MINUTE.SECOND-MONTH-DAY-YEAR**.log).\n\n**Follow Us:** Here are our Twitters and YouTubes:\n- Equilibrium Games: [Twitter](https:\/\/twitter.com\/EquilGame)\n- Decaxon: [Twitter](https:\/\/twitter.com\/decaxon), [YouTube](https:\/\/www.youtube.com\/user\/GamingCubed3)\n- Mattparks: [Twitter](https:\/\/twitter.com\/Mattparks5855), [Youtube](https:\/\/www.youtube.com\/channel\/UC9urardDd8fGDnUU0R7eKkQ)\n\n","title":"Polyorbis"}