Id's Journey by red-fan-games

WIDNOWS BLACK SCREEN ISSUE FIXED.
Links
TRY 64 BIT BEFORE 32 BIT * LINUX: https://drive.google.com/file/d/0B5NeR11NXrHRWWlrNTYtOUhGVDA/view * WINDOWS 64 BIT: * https://drive.google.com/open?id=0B5NeR11NXrHRVVpjbXZadkg5VlE * *WINDOWS 32 BIT TRY: https://drive.google.com/open?id=0B5NeR11NXrHRVDFLRmZnU0hIWEk * WINDOWS 10 USERS: TRY COMPATIBILITY MODE WINDOWS 7 * SOURCE: https://drive.google.com/open?id=0B5NeR11NXrHRS2p2Wm5yN0YzeTA IF 64 BIT DOESN'T WORK TRY 32 BIT VERSION. You do not start with candles, you must pick the candle up by reaching the second area.
EDIT MOUSE SENSITIVITY IN en1/config.lua
| Original URL | https://ldjam.com/events/ludum-dare/38/ids-journey |
Ratings
| Overall | 484th | 2.724⭐ | 31🧑⚖️ |
| Fun | 498th | 2.345⭐ | 31🧑⚖️ |
| Innovation | 418th | 2.667⭐ | 29🧑⚖️ |
| Theme | 521th | 2.333⭐ | 29🧑⚖️ |
| Graphics | 269th | 3.276⭐ | 31🧑⚖️ |
| Audio | 275th | 2.862⭐ | 31🧑⚖️ |
| Mood | 51th | 3.897⭐ | 31🧑⚖️ |
| Given | 46🗳️ | 57🗨️ |
Try running in compatibility mode for windows 7.
The terminal output was just the audio lodaing infromation, nothing to wory about.
Did it return any other errors?
That being said, I might dream about teapots tonight...
That combo of the sharper textures and the high contrast lighting is pretty cool. Reminded me a bit of some of the early 3d renderers of the late 90s. Great job on those visuals!
Got this with Windows 10 and launching in Windows 7 compatibility mode.

I did my entire project for the compo, custom engine and editor.
Mulletman and the Molemem
https://ldjam.com/events/ludum-dare/38/mulletman-and-the-molemen

6.14.10.13474 in case that helps. Shame because it looked interesting
UPD: I also tried running it in various compatibility modes.
On the other hand the controls were really rough; the mouse moved very very slowly and the character received a TON of acceleration while in the air which made it very difficult to control in a way that didn't feel very fun.
Overall I gave 3/5, with a 5/5 in mood and 4/5 in innovation (seriously, using the candle to move the teapot was the funniest thing to me for some reason). Good stuff my guy
ChickAndGaint ---> https://dantewang.itch.io/chick-and-giant
Also, you left a comment on my game "Timeless" saying it wouldn't run, but that should be fixed now (assuming it works for Linux at all, but I wouldn't know...).
I didn't get very far, I wasn't able to throw any candles. Also the mouse was extremely slow to turn the camera around. I was running it in compatibility mode on windows 10. Overall though it was a cool experience even with its difficulties to run.
Looks cool, hope to give it a try later!
```
ERROR::SHADER::FRAGMENT::COMPILATION_FAILED
0:15(25): error: no matching function for call to `pow(int, float)'; candidates are:
0:15(25): error: float pow(float, float)
0:15(25): error: vec2 pow(vec2, vec2)
0:15(25): error: vec3 pow(vec3, vec3)
0:15(25): error: vec4 pow(vec4, vec4)
0:15(10): error: operands to arithmetic operators must be numeric
0:17(33): error: no matching function for call to `pow(int, float)'; candidates are:
0:17(33): error: float pow(float, float)
0:17(33): error: vec2 pow(vec2, vec2)
0:17(33): error: vec
```
en1/res/shaders/post.lua: lines 30 and 32, you're calling "pow(10, XXX)", it should be "pow(10.0, XXX)".
(same for other shaders/*.lua)
(just for information: what display driver are you using on GNU/Linux? (I'm using Nouveau)).
Noting for reference that my system is an i7 with Nvidia 780Ti gpu, as these platform issues might be related to gpu type.
(Edit: Played on stream at https://www.twitch.tv/videos/139750250 - time 1:40:00)
Fixed a large problem in the game, could you give it another try?
Warning: Unable to set VSync! SDL Error: That operation is not supported
ARB_vertex_array_object not available.
./run.sh: line 1: 2352 Segmentation fault (core dumped) bin/bin
```bash
$ ldd bin/bin | grep not
bin/bin: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by bin/bin)
bin/bin: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by bin/bin)
$ uname -a
Linux gfm-ubuntu 3.13.0-116-generic #163-Ubuntu SMP Fri Mar 31 14:13:22 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux
```
I could try compiling it from source, though... Add a link to the description and hit me up, please. :smiley:
I also highly advise you to follow [itch.io's guidelines for homemade stuff](https://itch.io/docs/itch/integrating/platforms/linux.html#homemade--low-level-engine-advanced), to avoid this kind of issue...
To build, first try running `lua build.lua` in the command line. Then type `f` into the prompt and press enter. Than type `b` into the prompt and press enter. Than type in uppercase `Q` and hit enter. If this does not work, run the command `rm $(find -name *.o)` then run `make`. To run the finished build run `bin/bin`.
To build, first try running `lua build.lua` in the command line. Then type `f` into the prompt and press enter. Than type `b` into the prompt and press enter. Than type in uppercase `Q` and hit enter. If this does not work, run the command `rm $(find -name *.o)` then run `make`. To run the finished build run `bin/bin`.
The problem is that 'input' in Scene is uninitialized, and the existing value on the heap is non-null. On the first frame input is not set to physics-input, and therefore it may be an arbitrary value, and accessing the structure at the bad pointer may crash the game. But not always.
I've launched the game 5 times, no crashes now - it was almost every time before, that seems to have done the trick. Thanks for the tip on the mouse sensitivity
Guys, the 64 bit version is confirmed to work. It has been confirmed to be fixed now, give it another shot if you wish.
Oh, also, it works now! I-if you hadn't figured that out already... by the fact that I left this comment.
It was a bit frustrating that the candle actually made it *harder* to see, but it was a fun mechanic.
I had some extensive thoughts in the video as a Horror aficionado, some issues with the character controller and how dark everything was. It does however now work on Windows 7 as confirmed by @red-fan-games !
I like the candle gimick. The amount of air control you have while jumping is strangely out of place for a FPS. Once I discovered it, it was kinda nice, though. The visuals are just bonkers. I'm not sure if there's some kind of shader voodoo going on if it is just horribly broken UVs on the models, but it sure is alien.
But, of course, the real star of the show here is the music. It pretty much sells the whole show.
So, its a rather difficult 'art game' FPS platformer. A horrible idea executed very, very well :wink:
BTW, Ran the Win64 version on Windows 7 X64 with no problems at all.
The visuals were great, the audio was ominous. Overall it set a really strong mood.
I know I said this on the stream, but the jumping feels WAY too fast, I'd add damping of some kind. Other than that, good work!
I had no idea what was happening there. I was jumping on flying teapots and shooting candles. And it felt good and bad at the same time :)
And there were some random background noises that sounded like human speaking.
I had some enjoyable moments there! Thanks for sharing!
https://www.youtube.com/watch?v=wbi09HIq8YA
...and I really like that zip file name.
As for gameplay, my only big problem with it was the jump speed. It was hard to get the jump just right when it went so quickly.
https://www.youtube.com/watch?v=KQvFJMpbZ5A