TARJECTORIES by csanyk

It's artillery practice on a small planet. The planet spins, there's gravity, ballistics, you have to be lucky and use trial/error to hit. Destroy all targets to clear a level and advance. Don't accidentally hit yourself, or it's game over!
I love feedback. As always, I promise to play/rate your game if you leave me feedback. Thanks for playing!
Controls
- Left|Right or A|D to adjust your gun's elevation
- Up|Down or W|S to adjust your gun's power
- space|enter to fire your gun
Tools used
Everything was completed during the compo time window by @csanyk from scratch. TARJECTORIES was built with: * GameMaker Studio 1.4 * paint.net * bfxr * audacity
Downloads

| Original URL | https://ldjam.com/events/ludum-dare/38/tarjectories |
Ratings
| Overall | 178th | 3.545⭐ | 35🧑⚖️ |
| Fun | 98th | 3.667⭐ | 35🧑⚖️ |
| Innovation | 199th | 3.333⭐ | 35🧑⚖️ |
| Theme | 124th | 3.788⭐ | 35🧑⚖️ |
| Graphics | 486th | 2.455⭐ | 35🧑⚖️ |
| Audio | 372th | 2.258⭐ | 33🧑⚖️ |
| Humor | 316th | 2.333⭐ | 32🧑⚖️ |
| Mood | 359th | 2.867⭐ | 32🧑⚖️ |
| Given | 54🗳️ | 33🗨️ |

Oooh and for formatting posts if you put a space between the # and the text you'll get a Heading (I made this mistake too).
What it looks like it's doing is creating two worlds. Looking at my code, there's no way for the game to create two worlds on the first level, and even if it does, there's collision logic that should immediately separate the two worlds so they shouldn't overlap like that. I'm very puzzled, because I can't replicate it on my dev system.
**Update:** I have fixed the bug as of [latest release, 1.0.4.8](https://csanyk.itch.io/tarjectories)
Please download the latest and try again.
* I had to run it as administrator.
* The hitboxes for the targets seem weird. Sometimes I thought I definitely hit it, but it didn't register a hit. Other times, I thought I definitely missed, but it registered a hit.
All in all, the game is fun. I wish there was more variety in the levels. Like enemies that take shots at you, or moving targets. Perhaps there are, but by level 7 I hadn't seen anything different. The sound effects were good too.
Also, why is it called "Tarjectories"?
"Tarjectories" is a mashup of the words "Target" and "Trajectory". I had considered naming the game Targectories, but didn't want to trigger another "gif pronounciation war".
I have no idea why the game would require running as administrator... I will have to test that and see if I can figure it out. **Update: I created a non-admin account and was able to run the game. Perhaps something unique to your system config?**
The game gets a bit more interesting after level 8, so I encourage you to play through all 18 levels.
I do have a few more ideas for things that I might add to a post-compo version... I'm very likely to follow up on them, as I really liked how this turned out, and see potential for more.
As for hit detection... I'm not sure. If you can describe more, it would be helpful. Just a thought: how much power are you putting on the cannon? It could be a high-speed collision issue if you're increasing power too much. I'm not sure what the practical upper bound on gun power is, but I typically don't push it any higher than 7, and it seems to be OK for me.
I limit the player to a single bullet deliberately, because I want you to be careful with aiming in this game. If you can shoot as many bullets as you like, you can just spam the target and hit, without skill.
Sometimes you do have to be patient, and wait for your shot to line up. But I think the idea of a game that encourages/rewards patience is a good one.
I'll think about adjusting the turret elevation speed... I think it's pretty good where it is, but I could see tweaking it a bit, or perhaps making it user-configurable. I'll add it to my roadmap list.
I was wrong with that gut reaction. So very, very wrong. This is a ton of fun. Probably the best LD game I've played this time around.
Sound effects were nice and chunky, visuals and sound reminded me off games I used to play on my Atari 800xl. Great job!
I could only get to level 10 sadly. I killed myself four times on that level. But I had a blast... no pun intended! Good Job! :thumbsup:
But, when I got to the 9th level I got a little excited about the possibilities. I quickly dispatched the targets on my home planet, then powered up my cannon and took aim while I waited for the planets to align. I fired, but totally missed the target and my bullet flew off into space. Then, seconds later, the bullet came back, looped around the planet, and came down directly onto my gun, blowing it up!
I with the levels were a bit more interesting at the start. After 2 single-planet levels, I'm ready to see the advanced stuff!
Sound effects were nice. Graphics were very simple, but they got the job done. Some music and maybe some backgrounds would have been nice to help set the mood.
----------------------------------------
Please check out ours:
https://ldjam.com/events/ludum-dare/38/plutus
It was a fun game though, it got more interesting when tow planets appeared.
A bit simple in all respecto, but solid game design in my opinion. Good job!
This was really fun! A good idea, was a nice surprise when the second planet showed up.
The levels where planets are further apart can be a tad frustrating since you can only have one bullet fired at a time, sometimes their trajectories just keep going for a while. Had one bullet that flew for maybe 10 seconds, making a figure 8 trajectory between the two planets for a while!
I think it's great in it's simplicity.
Googly eyes! I tried to win again to see if the planets would get any other facial features, but I got given a level where I was almost perfectly out of sync with the target on the other planet (It was always somewhere on the far side when I tried to line up my shot) and so all I could do was shoot a projectile into orbit and see if it would land anywhere near. After about 5 minutes of that I gave up :D
Also projectiles will last between levels and land on your if you're really unlucky :D
Nice idea, interesting challenge, more fun than most! Could use a bit of polish!
If you'd like to try our game it's here https://ldjam.com/events/ludum-dare/38/e-at
Cheers!
Rob
@frankiesmileshow - nice score...but let me respond with THIS:

Suck it!
@csanyk - You've made a really fun game. I admit to being a fan of the genre (the first game I ever finished was a Tanks clone) but your added twist of the multiple planets adds a fresh spin (do you see what I did there?)
Excellent work!
10/10 would launch shell into neighbouring planet's orbit again
There are some little improvements I think could be made. The UI is too far away from the action, I need to move my eyes so far to check relevant info like power and time. Maybe place it under the turret? Levels with two planets are introduced too late, they are way more fun than single planet levels and I should at least know that I can expect the start (even a screenshot on the page would do). One level with three planets for the final would be awesome.
The game is still absurdly fun as it is. Loved it!
@lyxil: Up/Down doesn't affect elevation, it affects the power of the gun. Think of it like adding more gunpowder to the shot. Each tap of the key adds or subtract a quarter point of power. Left/right is what changes the gun's elevation (aiming).