Spirit by Connell

[raw]
made by Connell for LD 44 (COMPO)

Spirit Game Created by Connell Reffo for Ludum Dare 44 - Theme: Your Life is Currency

You are stranded in a world of basic geometry and being hunted by squares hungry for Spirits. You must defend yourself and sacrifice parts of your own life to buy upgrades to survive as long as possible!

Gameplay

  • There is a new wave of enemies that spawn every 50 to 100 seconds
  • Survive 500 seconds to win (harder than you think)
  • Collect Spirits to upgrade yourself

Software Used

  • Unity
  • Adobe Illustrator
  • Paint.NET
  • Bosca Ceoil

Controls

  • WASD for movement
  • RIGHT CLICK for shooting
  • MOUSE for aiming

Screen Shots

Capture.PNG

Capture1.PNG

Capture2.PNG

Ratings

Given 6🗳️ 7🗨️

Feedback

notb
29. Apr 2019 · 03:37 UTC
Nice work!! Particle effects really bring the simple shapes to life
OmnipotentIndie
29. Apr 2019 · 03:48 UTC
Bit slow to start, and audio can get annoying, but there are good ideas and it's very clean
Mathstr0fficial
29. Apr 2019 · 13:33 UTC
I do like this game, and it's definitely a solid foundation for a game. The simplistic graphics, in my opinion, don't need to be updated, and actually really add to the calming experience. Even with the action, everything feels like (and this is probably a strange analogy) I'm just sitting at the bottom of an ocean, just alone and not worrying about anything going on on the surface. Audio is fairly decent, and the theme connection is strong.
🎤 Connell
29. Apr 2019 · 13:36 UTC
@mathstr0fficial thanks for the feedback
AntzTAKEOVER
29. Apr 2019 · 14:04 UTC
Really cool!! Super fun once the game got going. The art style really fits the while .io theme as fun enough to play a couple of times at the least! My only suggestion would be to have a small array point towards the nearest enemy as I got lost a little at the beginning looking for some enemies.
🎤 Connell
29. Apr 2019 · 16:30 UTC
@antztakeover cool suggestion if I had thought of that I would have implemented.
alec
30. Apr 2019 · 00:04 UTC
I liked how clearly you were able to convey information, from the ui to the color of enemies. It would be cool if upgrading your fire speed was an option!
IceGold
30. Apr 2019 · 00:14 UTC
Good work. It's pretty simplistic and calm, but the sound effects deter that. you'd need less harsh sounding effects for this be the way it's trying to be.
Otherwise it's a nice foundation for a game.
kuro
30. Apr 2019 · 10:42 UTC
Very neat game. Had fun with it, survived until the end. I didn't understand why I couldn't hit the light blue squares before they hit me...?
🎤 Connell
30. Apr 2019 · 13:22 UTC
@kuro that was a bug I had trouble fixing. It annoyed me to
Matthew Hrehirchuk
30. Apr 2019 · 14:16 UTC
cool game. i thought the moving environment added to the strategy of the game. the only issues i had were the sound effects and the bullets only going as far as your mouse. other than that, great work!
Mika la Grand
03. May 2019 · 15:37 UTC
Fun game, though I would change it to shoot with the left mouse button since that is kind of the norm. It's good that you introduce new enemies each wave. It's also handy that you can sell upgrades to get some health back, although this wasn't obvious to me from the start. When you introduce the blue enemy, all of the enemies start to bundle up into one big blob, making it hard to survive. I would add some code to make sure that enemies maintain a certain distance from eachother.
EdevJogos
03. May 2019 · 21:05 UTC
The gameplay is fun, but lacks a background music to set the mood, and the sounds effects of hiting an enemy and destroying them are just painful.