Cyberhell Cleaner by EricQuagmire
The game is about the robotic crusader (a special suit created by the Future Teutonic Order, for a reasonable energy bundle sent by the Creator), which destroys the cyberdemons in the underworld. However, hell climate is very bad for him and it takes energy with health (lightpower) away from him. The player must escape from the repression by hell atmosphere in special light rays, in parallel shooting back from the demons and looking for ammunition.

Control: W - Jump (with a possibility of double jump) A - Run to the left D - Run to the right 1 - Semi-automatic (Semi automat) 2 - Blade from Protoberanium (Protoberanium blade) 3 - Shotgun 4 - Cybercenser
P.S. You need to run around the level and get treated in the rays of light. The store is not realized up to the end, so all weapons are immediately available. The game has the mechanics of waves (repulse from one wave - get a breather and the opportunity to buy in a store - fight on the next wave). Do not forget to turn on the full-screen mode in the lower right corner of the screen Thanks to: • Organizers of Ludum Dare 39 in Minsk (Belarus). • zYnthetic – Bled Dry (Remaster) • All participants who helped and created a cool atmosphere.
Игра про роботизированного крестоносца (специальный костюм, созданный Тевтонским орденом будущего, для посланного Создателем разумного сгустка энергии), который истребляет кибердемонов в преисподней. Однако климат ада очень плохо на него влияет и отбирает у него энергию, а по совместительству и здоровье (lightpower). Игроку необходимо спасаться от угнетения адской атмосферой в специальных лучах света, параллельно отстреливаясь от демонов, и искать боеприпасы.
Управление: W - прыжок (имеется возможность двойного прыжка) A - бег влево D - бег вправо 1 - Полуавтомат (Semi automat) 2 - Клинок из протобераниума (Protoberanium blade) 3 - Шотган (Shotgun) 4 - Киберкадило (Cybercenser)
P.S. Необходимо бегать по уровню и лечиться в лучах света. Магазин не реализован до конца, поэтому все оружее доступно сразу. Игра имеет механику волн (отбейся от одной волны - получи передышку и возможность закупиться в магазине - сражайся на следующей волне). Не забывайте развернуть игру на весь экран - в правом нижнем углу имеется кнопочка. Благодарности: Организаторы Ludum Dare 39 в Минске (Беларусь). zYnthetic – Bled Dry (Remaster) Всем участникам, кто помогал и создавал крутую атмосферу.
Ratings
| Overall | 245th | 3.626⭐ | 93🧑⚖️ |
| Fun | 163th | 3.613⭐ | 95🧑⚖️ |
| Innovation | 604th | 2.739⭐ | 94🧑⚖️ |
| Theme | 560th | 3.29⭐ | 95🧑⚖️ |
| Graphics | 84th | 4.366⭐ | 95🧑⚖️ |
| Audio | 232th | 3.446⭐ | 94🧑⚖️ |
| Humor | 481th | 2.213⭐ | 82🧑⚖️ |
| Mood | 137th | 3.791⭐ | 93🧑⚖️ |
| Given | 45🗳️ | 32🗨️ |
Map sketch from hell 😈
The only problem I had was that I clicked outside of the game many times and it lost focus (but that didn't effect my rating)
The animations and the atmosphere are great, they convey the dark feeling of hell.
The only thing to further the immersion is that you could have replaced the mouse cursor with a sprite of a crosshair or something similar. Other than that the graphics are awesome!
The gameplay was a bit confusing at first, I did not figure out that you could double-jump for some time, that is why I could not get up to find the pick up items. Then the items themselves were actually hard to spot, the ammo item is really small and among the body parts everywhere it was hard to see at first :-)
Great game, thanks and keep up the good work!
I don't have much else to say about it, other than nice job -- and keep up the good work! :)
couldn't figure out the game play/how this connected with the theme :(
We plan to continue developing and work well on the sounds
Rate Cute Planet create in same place)
https://ldjam.com/events/ludum-dare/39/scale-of-life
Yeah!
I was sitting opposite and saw the whole process of creating your game. It was magic :)
I have 2 complaints. First the game is fast and it just breaks the flow with the long delays between waves. Second not really a problem just saying the game needs some sound effects, but the soundtrack is killer.
Super cool music - fits the theme perfectly. Nice job.
Does the game end though? I've got a stupid death on wave 7..
I enjoyed the game a lot. Thank you for making it!
Maybe there is a bit of lack in sounds when you hit the enemies...
but overall the gameplay is cool and the mood is at the top thanks to the nice graphics!
Keep up the good work! :)
You could try to set the fullscreen quality to low in the project settings on construvt2. the game would run better and the pixellated effects gonna be great
I found out that sometimes if you don't kill the last mob when the wave is finished, you can't kill him and you have to avoid him till the next wave start. Overall it's fantastic!
The graphics and animations are certainly the game's strong suit. The music would fit the mood, if it weren't so horribly distorted (could be a problem on my end?). I was missing sound effects when shooting/jumping/killing enemies. The gameplay felt pretty bland. I had a bug where I was only able to shoot to the right, which made it actually more exciting. I stopped after wave 10 since nothing new was happening.
I like the fact that the shop is selling bibles alongside weapons, though. Again, kudos to whoever made that outstanding art.
Arrow keys seemed to work as well as WASD but they played no animation while moving. Separate jump button (space) and manual reload button would have been nice.
Music was also awesome. Very dark, moody, action packed lo-wi piece which kept me on my toes. Felt like quite a lot of sounds effects were missing. Was the shooting sound actually the only one? Would have been easier to keep track of whats going on if the following actions had sounds: click on empty clip, reload, jump, getting hit, enemy deaths (so yeah, pretty much everything).
Not sure if I was actually using the shop between rounds. I clicked on the buy button on it and felt like I got energy. The button should give some audio/effect feedback if thats how it worked. And always kept losing one bullet due to the buy button disappearing and me shooting. What currency were you even using on the shop anyway? I think there were too few (ammo) pickups. Or at least until on like my 5th try, I noticed that there actually were different weapons you could use. And the ammo count on the UI did not update on pickup either (before you tried to shoot) which was confusing.
edit: Oh yeah, one more thing. Managed to glitch out of the map once on the bottom floor, left corner. Couldn't manage to get a screenshot in time because ran out of energy soon after.
Gameplay wise, some of the collisions didn't seem crisp, but generally it worked well enough, it's hard to get these things right in three days. I didn't understand how to restore my ammo and what the pickups were for though. Were the pickups ammo? I only saw the lightning pickup. It didn't seem to restore my pistol rounds, and I had to use my sword most of the time.
Anyway, good job, and hope to play your entry in the next LD!
This forces the player not to stand still and check every bonus.
But is it possible to buy something in your shop? Because I clicked several buttons but nothing happend.
**Positive stuff :**
- The Graphics in general, great spritework and art direction
- The Music, the industrial like theme sounded great, it really had a kind of Quake 1 vibe to it
- The tight and fast paced gameplay
**Negative stuff :**
- The small ammo pickups spawning in the map are a bit hard to see, at first i didn't even know you had ammo spawning outside of buying it at the shop (maybe having a bigger sprite or outlining it more to help it stand out)
- Too bad you didn't have the time to implement the full on shop you planned :(
Honestly the issues are really not that much, it was easy to pickup and play, and challenging just enough to battle these enemies and managing the energy bar
Overall great job guys i had a blast fighting off cyberdemons :D !