Explosive Escape by exilegl

[raw]
made by exilegl for LD 44 (JAM)

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Destroy enemy vessels, upgrade your ship and achieve your freedom!

Made in 72 hours for Ludum Dare 44

Controls (Shown in game)

Accelerate/Decelerate: W/S or Up/Down

Turn: A/D or Left/Right

Fire: Hold either Left click, Space, J, or F

Credits/Third Party Assets Used

Art:

https://opengameart.org/content/ships-with-ripple-effect https://opengameart.org/content/3-live-proceduraly-generated-tiling-water-textur... https://opengameart.org/content/explosions-0 https://opengameart.org/content/crosshairs-and-reticles https://opengameart.org/content/boxes-and-barrels - https://opengameart.org/content/buildings-bunkers-weapon-platforms https://opengameart.org/content/bullet-collection-2-m484-games

Sounds/Music

https://opengameart.org/content/chunky-explosion https://opengameart.org/content/walking-with-poseidon https://opengameart.org/content/enemy-ship-approaching https://opengameart.org/content/camera https://opengameart.org/content/crash-collision https://opengameart.org/content/beep-tone-sound-sfx

Ratings

Given 4🗳️ 3🗨️

Feedback

GabrielGameDev
30. Apr 2019 · 19:30 UTC
It is a little difficult to get used to with the control of the ship. It's strange the shot coming out from behind and you walking forward. Getting used to the controls, it's a cool game.
plexsoup
05. May 2019 · 00:54 UTC
Love the art style. Nice entry.

The invisible wall was a bit weird. Maybe it needs some indication of a boundary. The shooting mechanic didn't feel quite right. Maybe the shots need to be faster, or you need to add the velocity of the boat to the shot.
CarlsonAndPeeters
05. May 2019 · 00:59 UTC
Really solidly put together. The trajectory on my bullets felt strange and made it hard to consistently aim, but I got the hang of it. I also wasn't quite sure if/when I was taking damage. But the top down naval combat was really cool and looked great. Good stuff!