Until the End by FernandoAdolfo
Your life is over. All your world is now between this four walls. Will be boring, will be annoying, but this is all you have. You must do what you have to do, and that's all.
About Me
Thanks for reading this. First at all I want to introduce myself. My name is Fernando Adolfo and I'm a little videogame developer that published two games (with awfull results).
About the theme
When the theme was announced, I thought everyone would do a planet or something similar to that so I began to think about what a world could be. Maybe for the mayority of us our world is all the world, but it isn't always like that. The world for some fishes is a fishbowl. Some animals live in the house of their owners or in a room of a zoo. And for someone who is jailed his world is his jail.

About the game
My game is some kind of prisoner simulator. You have to live in jail and try to spend the time. But is not so easy to live so monotonous life. You need to entertain yourself with no so much things to do, without neglecting food and hygiene. If your mood decreases you could do some crazy thing.

Controls
You can move the character with WASD (you can configure this in desktop builds) You can interact with some things (the text of an action will be appear) with E, Space bar or left click. You can show or hide a secret interface which can help you with H, but don't use it please, is a cheat.

About my work with this game
I made all by myself in this game except the following things that belong to the Standard Assets of Unity engine: The code for the character movement (I made several modifications), the code for the camera movement (I made a few modifications) and the animations for characters which are the originals of Unity Standard Assets.

Link to the game
https://fernandoadolfo.itch.io/until-the-end
Enjoy it and think about it!
| Original URL | https://ldjam.com/events/ludum-dare/38/until-the-end |
Ratings
| Overall | 637th | 2.909⭐ | 35🧑⚖️ |
| Fun | 762th | 2.03⭐ | 35🧑⚖️ |
| Innovation | 388th | 3.121⭐ | 35🧑⚖️ |
| Theme | 26th | 4.324⭐ | 36🧑⚖️ |
| Graphics | 634th | 2.706⭐ | 36🧑⚖️ |
| Audio | 485th | 2.133⭐ | 32🧑⚖️ |
| Humor | 643th | 1.75⭐ | 30🧑⚖️ |
| Mood | 381th | 3.242⭐ | 35🧑⚖️ |
| Given | 46🗳️ | 49🗨️ |
Nice job also on the controls and camera. Everything played nicely.
I alsoliked the sound design. Not only did it mask the lack of animations well, but it gave those few moments were *something* happened all the more impact.
"If your mood decreases you could do some crazy thing." I never saw this happen though.
Thanks for an interesting take!
Good job!
Good job, I'll enjoy playing a future version with this unique concept...
Also I really admire the design of no HUD at all. Players have to find out the character's status by text description and know the time by clocks on the wall. That's quite immersive and real. Please do keep this design in your future works!
And, I like the bald looking the character. Feels like I'm playing Hitman 47 :smile:
You very well executed it.
Such good that I can't go to sleep until I played a funny game.
I like when game teach you something on the life.
I would have liked a way to know where everything one, like I didn't even realise where the kitchen or where to get water from was till my 2nd playthrough, a map in your cell could have helped. and maybe a way to run around would also be good, i was slowly dying, yet slowly walking to the canteen, then get told it's to late i should head back to my cell.
if you do work on this more, I would like more things to do then walk up to objects and press E
please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
0
The humdrum and tiresome routine of a prison is fairly well captured, but after a couple of plays it quickly turns into something dull and uninteresting for me (all games should have some kind of attractiveness / motivation behind, although I undestand this is my personal point of view).
Even so, this is a fairly solid game for a LD, good job!
I didn't know where things were at first, but quickly found everything so I don't think the addition of a map is necessary, unless you expand this game to make a larger prison. The ability to talk the other people would have been a nice addition, and being able to interact with more things in general would maybe make this game more enjoyable.
When I needed to eat, I made my way to the kitchen but then it transported me to my prison cell, I guess it was because it was night and time for locking up. Once I rested I was walking to the kitchen when I died of starvation. An option to run would have helped out.
Controls were nicely done.
Good entry!
Definitely worth playing as at least a thought exercise!