Until the End by FernandoAdolfo

[raw]
made by FernandoAdolfo for LD 38 (JAM)

ute title.png Your life is over. All your world is now between this four walls. Will be boring, will be annoying, but this is all you have. You must do what you have to do, and that's all.

About Me

Thanks for reading this. First at all I want to introduce myself. My name is Fernando Adolfo and I'm a little videogame developer that published two games (with awfull results).

About the theme

When the theme was announced, I thought everyone would do a planet or something similar to that so I began to think about what a world could be. Maybe for the mayority of us our world is all the world, but it isn't always like that. The world for some fishes is a fishbowl. Some animals live in the house of their owners or in a room of a zoo. And for someone who is jailed his world is his jail.

screenshot3.png

About the game

My game is some kind of prisoner simulator. You have to live in jail and try to spend the time. But is not so easy to live so monotonous life. You need to entertain yourself with no so much things to do, without neglecting food and hygiene. If your mood decreases you could do some crazy thing.

screenshot2.png

Controls

You can move the character with WASD (you can configure this in desktop builds) You can interact with some things (the text of an action will be appear) with E, Space bar or left click. You can show or hide a secret interface which can help you with H, but don't use it please, is a cheat.

ute - gui.png

About my work with this game

I made all by myself in this game except the following things that belong to the Standard Assets of Unity engine: The code for the character movement (I made several modifications), the code for the camera movement (I made a few modifications) and the animations for characters which are the originals of Unity Standard Assets.

screenshot5.png

Link to the game

https://fernandoadolfo.itch.io/until-the-end

Enjoy it and think about it!

Ratings

Overall 637th 2.909⭐ 35🧑‍⚖️
Fun 762th 2.03⭐ 35🧑‍⚖️
Innovation 388th 3.121⭐ 35🧑‍⚖️
Theme 26th 4.324⭐ 36🧑‍⚖️
Graphics 634th 2.706⭐ 36🧑‍⚖️
Audio 485th 2.133⭐ 32🧑‍⚖️
Humor 643th 1.75⭐ 30🧑‍⚖️
Mood 381th 3.242⭐ 35🧑‍⚖️
Given 46🗳️ 49🗨️

Feedback

Burgee
01. May 2017 · 11:58 UTC
Definitely rating you high on theme for this one, it's such a good take on 'a small world'. I liked exploring the prison and you did a good job of making it seems 'stressful' in it's own little way. I think this game deserves more attention than it's gotten before.

Nice job also on the controls and camera. Everything played nicely.
binaryferret
01. May 2017 · 13:42 UTC
Interesting concept! Controls and camera were well done, I liked the idea of being able to interact with different things. With more polish this could be an interesting prison sim.
tyranosaw
01. May 2017 · 13:57 UTC
I must say, the first thing i noticed when playing the game is the graphics and controls, just outstanding. Though the speed of the game is quite slow to be honest. Not knowing how the prison is laid out doesn't help either, had to die a few times trying to figure out where things were. Other than that, would love to see this game develop. Good Luck!
sgadrat
01. May 2017 · 14:09 UTC
Interesting allegory with the time actually going slower when the character is bored. Clearly, the mood of this game is right.
Galan
01. May 2017 · 14:42 UTC
I think you nailed the mood. Just so frustratingly dull. And while I've never been a big fan of survival meters, I feel the annoyance they tend to bring to a game really worked well with the mood here.

I alsoliked the sound design. Not only did it mask the lack of animations well, but it gave those few moments were *something* happened all the more impact.
nilead
01. May 2017 · 14:51 UTC
It takes the theme and does something unexpected and interesting with it, although the gameplay area lacks substance.
Zeriver
01. May 2017 · 15:04 UTC
Unique approach on the theme, i like how it shows boring daily routine of prison life. Gameplay is kinda repetitive but that's the point. Interesting experience, good job.
NvrSkipGameDay
01. May 2017 · 16:33 UTC
This was a super intriguing game. It does get you thinking, honestly, I really enjoyed your take on the theme. Really great job for the short amount of time to make it.
Kosmo
01. May 2017 · 17:13 UTC
The game does a very good job at being frustratingly slow and setting the mood. The theme is spot on, and as an artistic outlet it's very good. Unfortunately as a game it just ends up getting repetitive.

"If your mood decreases you could do some crazy thing." I never saw this happen though.

Thanks for an interesting take!
Wheerd
01. May 2017 · 17:31 UTC
The idea of using a prison is very cool. I found it very confusing in the beginning which objects you could interact with. If you wander off in the wrong direction at the wrong time, it is also easy to die of starvation. I just got teleported into my cell and died before I could get to the cafeteria affter the cell opened again :sweat_smile: It might be more realistic and interesting to build up hunger/thrist slower. Then you would also experience the boringness of a prison more. Nice work!
Nilanjan
01. May 2017 · 18:38 UTC
Game felt dreary which is how it's supposed to be! The game looks extremely polished given the little time it took to make it. Hopefully you'll turn this into some sort of prison simulator :)
davidthelazar
01. May 2017 · 19:26 UTC
Unique use of the theme. I didn't really have fun, but I guess I wasn't really supposed to.

Good job!
UnidayStudio
01. May 2017 · 22:16 UTC
Interesting Concept! You should try to give to the player mote autonomy, like run, punch someone and run from the guards, or even grab the basketball, aim and throw him. And I find a little bad thing... When you start the game, no matter if you click one million time to drink, the guy will not, this is okay, but then you go away, the guy talk to you that they need to drink something... :/

Good job, I'll enjoy playing a future version with this unique concept...
Wizcas
02. May 2017 · 01:35 UTC
I love your idea of the prison simulator. This game is kinda funny and ridiculous, in a good way, just as the Goat Simulator. I have to do same things repeatedly, waiting time goes by. Though it might not be a good feeling, but I think this is what the game is about after all. :)

Also I really admire the design of no HUD at all. Players have to find out the character's status by text description and know the time by clocks on the wall. That's quite immersive and real. Please do keep this design in your future works!

And, I like the bald looking the character. Feels like I'm playing Hitman 47 :smile:
Kinjin
02. May 2017 · 02:48 UTC
Game in a prison was an idea that crossed my mind for the theme but I just thought to do a game in only one cell.

You very well executed it.

Such good that I can't go to sleep until I played a funny game.

I like when game teach you something on the life.
Jamesy012
02. May 2017 · 06:06 UTC
very interesting. Played on webgl, was a little laggy at times but other then that everything went well.

I would have liked a way to know where everything one, like I didn't even realise where the kitchen or where to get water from was till my 2nd playthrough, a map in your cell could have helped. and maybe a way to run around would also be good, i was slowly dying, yet slowly walking to the canteen, then get told it's to late i should head back to my cell.

if you do work on this more, I would like more things to do then walk up to objects and press E
Marccio Silva
02. May 2017 · 19:26 UTC
Really interesting concept and decent execution, and I agree with another comment which mentioned that a map would be a great addition - sure could've saved me a lot of time!
Mylenna Geovana
04. May 2017 · 12:09 UTC
Nice art game man

please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
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athomicus
04. May 2017 · 21:21 UTC
nice game gj super
NueboMundo
05. May 2017 · 00:52 UTC
A bold entry given the theme and time constraints!

The humdrum and tiresome routine of a prison is fairly well captured, but after a couple of plays it quickly turns into something dull and uninteresting for me (all games should have some kind of attractiveness / motivation behind, although I undestand this is my personal point of view).

Even so, this is a fairly solid game for a LD, good job!
maartene
05. May 2017 · 19:10 UTC
Nice take on the theme. I like the minimalistic graphics and sound. Even though they might have been born from time constraints, I feel they add to the mood of this game. Personally, I'm not a big fan of survival sims and become board after a day or too. But I guess that is in some way intentional for this game. I rated theme, innovation and mood high for this game. Thanks you for this entry. GG :wink:
MCjammydodger
06. May 2017 · 11:04 UTC
This game fits the theme well, but it doesn't rate very high for me on the fun factor, since I'm not into these kind of games in general, but it does fit the mood you're going for with this game.

I didn't know where things were at first, but quickly found everything so I don't think the addition of a map is necessary, unless you expand this game to make a larger prison. The ability to talk the other people would have been a nice addition, and being able to interact with more things in general would maybe make this game more enjoyable.

When I needed to eat, I made my way to the kitchen but then it transported me to my prison cell, I guess it was because it was night and time for locking up. Once I rested I was walking to the kitchen when I died of starvation. An option to run would have helped out.

Controls were nicely done.

Good entry!
Pavel Kouril
06. May 2017 · 22:39 UTC
The theme is nice, but honestly, the game feels iffy and would need more polishing, because in the current state, it's kinda frustrating. BUT, on the other hand, it made me think how the life in prison would be frustrating; so, goal achieved?

Definitely worth playing as at least a thought exercise!
Meaty McLazerPantz
09. May 2017 · 17:47 UTC
I appreciate that this isn't just another planet defense game, or a game that otherwise involves a small planet. lol I thought it was actually pretty good, albeit a bit repetitive. Although I think that is probably the point. I have to confess, I intentionally let my character starve to death to see what would happen. I also used the secret console thing just to see what actions had what effects on the different attributes you set up. Sorry, the game dev in me was too curious not to look. :innocent:
Poffle
10. May 2017 · 20:55 UTC
Nice take on the theme. I like the simple graphics and style but it wasn't that much fun but then I guess that was the point and you've succeeded in capturing the mundane aspect of prison life. There should have been an option to bribe the guards for a carton of smokes. Good job on getting so much done in time too.
gurkenlabs
14. May 2017 · 13:29 UTC
A great take on the dull life in prison. Not really a fun game (mechanically), but a unique experience indeed!
Grim
15. May 2017 · 08:47 UTC
this is a very interesting sim. a great way to work the theme, the graphics really work well with the setting. Excellent work!
Nergle
17. May 2017 · 16:29 UTC
Artsy and cool, good job on taking the theme and making it feel heavy in a simple way.