Money Is Everything by Jani Nykanen
NOTE: Before you ask how does the theme has anything to do with this game, let me tell you that the game gets harder when you collect more money. To beat the game (in other words, to reach the goal), you may have to avoid collecting something (hint hint!)

It's an endless runner. Your goal is to beat it. Simple, eh? But how can you beat it, you ask. Well... the game tells you to collect more money. So obviously that must be what you do: collect money. The more money you have, the...
One might think that money is not the way to the success, but that doesn't make sense!
The game is written in C.
Screenshots:

Ratings
| Overall | 276th | 3.484⭐ | 65🧑⚖️ |
| Fun | 275th | 3.43⭐ | 66🧑⚖️ |
| Innovation | 556th | 2.672⭐ | 66🧑⚖️ |
| Theme | 518th | 2.992⭐ | 67🧑⚖️ |
| Graphics | 37th | 4.212⭐ | 68🧑⚖️ |
| Humor | 250th | 2.992⭐ | 61🧑⚖️ |
| Mood | 381th | 2.992⭐ | 62🧑⚖️ |
| Given | 52🗳️ | 52🗨️ |
Where did you download the source? GitHub version should have config.list and other required files, and so should the Linux version on itch.io, but the source version on itch.io does not have any asset files. Also, did you try the pre-built Linux version after installing the correct version of sdl_image?
Also, thanks for correcting that library name. I have built the libraries from source so I didn't know which names Ubuntu has for them!
I think I should add the .so files to the tar.gz archive, I just didn't have time to do that yet.
(The game was developed on Linux, so it should work...)
* Yes, I said that the game could be a mobile game not because of the money collecting scheme, but for a different reason: the mechanics. Jani, you made yourself a multi-purpose game based on one button. You can jump, double-jump and glide. Yes it's simple but it's pretty effective. If you continue on this, you can make the hold with no jump as a slide and the third tap to quickly get down.
* The pace is weird and cheap. We know that it's almost unavoidable to have that cheap difficulty on the endless runner but you do need to fix that if you plan to move this on. There's a lot of unavoidable situations here.
It's simple, it's a quick game and it's good. A neat entry for the Ludum Dare.
The theme fits this way: the more money you have, the harder ("worse") the game gets - if not impossible.
However, controls are great, graphics are splendid, frame rate is awesome, even a couple of simple sounds and this could easily be converted in an infinite runner that goes against the theme. ;)
I probably would have improved the enemy spawn generator if I had had more time, but I had to rush to finish the game by the deadline.
@4kbshort
Audio is one of those things I was going to add, but I didn't have time (once again), not even for simple sound effects. Also, not adding sound made the engine a little more stable (not sure why, though) and reduced the amount of required .dll files.
I feel like flower monsters could be a bit more fair, though. Like somehow signal in advance when are they going to jump and how high the jump will be. Or maybe I'm just missing something. :smile: Also, it would be good to display how much money you collected on game over, because there's no time to look when playing. :smile:
Great job!
The game gets harder - and eventually impossible - as you collect more money.
So then I actually got to play it. Goes without saying that it looks absolutely fantastic. Red houses and all... isn't that like a golden rule of GeoGuessr that, if there are red houses, it's Finland. Could have used some sounds.
So I ended up actually following the games lead for quite a while and tried to get as many coins as I could. Not quite sure how many I got at best but it was enough for the game to become pretty much impossible. I was gonna complain about those jumpy plants as well, but they didn't really bother me on the no money run. But at first those were the bane of my existance. Until about 30 coins those were pretty much only thing that got me injured at all (well except for some less frequent cheap traps). They were a straight up gamble. There wasn't enough time to react to their jump height.
So while downloading all those frameworks and fiddling with the makefile, I had plenty of time to stare at your page description. A thing I don't even usually do (cause I'm a rebel :sunglasses:). You kinda gave away "the secret" there. I think what you had in game would have been enough. Sure, some people would have maybe missed it and will probably still do but it would have been more rewarding to find out myself.
Good job!
**edit:** Why on earth did you opt out on graphics category?
"Why on earth did you opt out on graphics category?"
Oh dear god no, did I do that? I'm pretty sure I opted out just the audio... Stupid me
Well, thank you for telling me. Let's hope the future players will rate the graphics...
EDIT: Hmm, it says 27 people have rated the graphics, so maybe I just opted it out when editing the page an hour ago.
I agree that the "muncher" type enemy should telegraph its jump, also, sometimes you get to a situation where you absolutely cannot avoid taking a hit which sucks...
Overall great game though, well done!
The gameplay works really well, which I would not have expected with just one key as input.
Very well done! :)
Cool game ! Keep coding !
All in all great work, the places this game does well at it really shines, and I feel the rest could be polished up nicely.
ps. sorry for my bad english