King's Alchemist by Vlad Dae
You’re the Royal Alchemist. The King ordered you to complete 10 orders for making potions. Do it, or you will be burned at the stake!

How to play:
- To complete a potion order you need to drag a specified potion from shelf to scroll.
- To make new potions you need to find a recipe in a book and drag ingredients to the cauldron in the correct order.
- Your purple blood is universal ingridient. Eat a pie to restore it.
- Click on plants to get ingredients.


Ver 0.1.2 (Post JAM)
- Added sounds and music. Thanks to Purple Planet for a great track!
- Added some animations
- Fixes
- Balance
Ver 0.1.1
- Build fixed. Now game is playable

| HTML5 (web) | https://vlad-dae.itch.io/kings-alchemist |
| Source code | https://drive.google.com/file/d/1TSI8_nf3FTQFIbibb-y2Hyp8syzDyxBI/view?usp=drivesdk |
| HTML5 (web) | http://girdo.ru/LD44/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/kings-alchemist |
Ratings
| Given | 57🗳️ | 49🗨️ |
I love the graphics, it's efficient and pretty. Also, the feedbacks are good with the colors and everything. It's a good base for future developpement but it's already a good amount of fun.
I made it to the end just in time :) !
The only thing a bit disappointing is that I don't really understand how the theme of LD44 is included in the game, otherwise it's a really good game.
@maggie199x Thanks!) My friend Max Torn helped me with graphics this time. Yes, there is not so well displayed. The main idea was in player's blood, that works as "joker card".
I would have prefered if the potion store and the potion brewery were on the same screen, but maybe that is intentional.
I almost thought I encountered a bug when I could not harvest the square orange plants, but that was because I did already have 10 square oranges.
The graphics are cute and good to read :)
Overall a great gamejam outcome! Well done!
Congrats
Good fun gameplay. You have to decorate the recipes. Plants don't help with the ingredient you need xD
Please, rate my game and leave some feedback too =]
https://kaish.itch.io/jukebox
Also I somehow managed to get a green ingredient thingy stuck to the cursor, that I could't release then, so I had to reset the page.
I could see this being a pretty nice mobile game actually, with some enhancements!
We are working on sound right now and we will update the game while it is possible)
About mobile gaming - we think, but then you need to change a lot and upgrade
Right now we are working on an update for sound.
Good luck to you 😉
An interesting concept overall, and a very polished entry for a weekend jam game, I hope you continue to make games.
on one screen it would be possible to place everything, but it seemed to us that it would be better to divide the tasks into rooms, one for cooking, the second for tickets.
I did not quite understand about the bottles, because they are all different shapes, colors and different labels.
And for praising our intention to change the ingredients not only in color - a special thank you) The idea was exactly as you described above.
Yes, we will definitely want to introduce a tutorial in the future.
Regarding the lack of ingredients, you can use "purple blood" at any time as a substitute for an ingredient that is missing you.
And I will tell you that at the beginning of the game you can click on the cross - as a sign of "refusal" and you will see Easter eggs)
On the account of the fact that it is necessary to place orders on both screens, we completely agree with you, but at this stage all this needs to be thought out so that there are not too many distracting things on the screen.
Simple and easy gameplay, but I don't see the connection with the theme.
**Positive things: **
- the game is fun
- the graphics looks nice
- for two people in 72 hours a quite polished game
**Negative things: **
- i didn't get it how it fits the theme
- sounds and music are missing (but were added in a later release)
But overall it's quite a solid entry and it was fun to try.
the art was nice, but I would suggest that the UI for the ingredients be horizontal, as it would make dragging them more "democratic" haha
good effort :)
Yes, the sound was added after, like the animation
We touched the topic due to the possibility of using "purple blood" as an ingredient. According to the idea this is your blood and it can be filled by eating the pie.
In addition to sounds and music, we also added animations.
Thank you for trying our game. Have a nice day 😉
I agree that we move the igridients not vertically, but horizontally, it would be more convenient to use. But this decision came to mind too late and we just would not have time to remake the interface.
On the balance, too, need to think long and hard. But of course the importance of "blood" still need to be taken care of.
The big thing I wanted during the game was that when I clicked an ingredient in the list, it would just go in the pot for me, the dragging was kinda annoying.
We want to move the ingredients to a more convenient place. There is a problem, and we know about it.
The location of the tickets. Opening a book. move the ingredients to another place and so on.
We worked with sound for the first time, I hope it didn’t spoil your gaming experience much.
- The button to go "Down" to the to the basement is okay, but when you want to go back up you press in the same area that you are used to go down, that generates a little confusion to the player.
- I didn't quite get how it fits the theme, is it just "if you don't sell you die" or is it some better explanation? (If it has I'll raise the grade on it.
- The game ends TOO QUICKLY, when you get the hang of it, it ends... it's sad... cz I really liked it.. can you add a postjam version with a limitless mode? (maybe with the rules of not selling enough potions every x seconds
Awesome job on the graphics too.
Congratulations ^^
Anyway I figured it out in the end and had a nice time playing until I ran out of time :) Thanks for sharing!
The down button is not a transition to the basement, but another room behind you. In the future, we will redraw it to the "boiler" and "door."
Regarding the theme, you create potions using ingredients from the bushes, but if the ingredients are not enough, you can use your “purple blood”. We also wanted to update plants using blood, but we didn’t have time.
We did not think about the “endless game” mode, but it is very nice to know that someone liked it so much that such a mode was necessary.
We will think about it when we move from the jam version to create a full-fledged game.
Special thanks from me for the praise of graphics) I tried very hard and for the first time I drew for a video game.
You get an order for potions. You go to the next room and look in the recipe book. Drag the ingredients from the center canvas to the bath, if everything worked out, a potion appears above the bath. You click on the potion, it flies away. Click on the button to go to the first room, and from the shelf on the left, drag the desired bottle (say, red) into the scroll on the right. After which the scroll should disappear.
If the ticket does not disappear after dragging the bottle into the scroll, then this is a mistake.
If the bottle does not fly to side, after you have created the potion, check whether you have room on the shelf in the first screen. Here you can store no more than 6 potions.
You are also recommended to read the instructions on “How to play” on the page.
But I suspect you just have a mistake that we have not yet encountered.
Thank you for praising the art, this is my first job in game dev)
The game supposed to be launched via the browser on PC now.
What bug with missing potions, can you explain a little more?
The idea with blood in potion recipes is great! Thank you. So sad we didn't guess it ourselves. In later versions need to use it. Thanks again)
Unfortunately, we noticed "undemocratic" resource positions too late to change it :sweat_smile:
I wonder if I have not missed the automatic reset of the cauldron when we make a recipe that does not work ...
By the way, I did not ask, but what's the point of blood and pie in the game?
Blood is a universal ingredient. You can fill with it lack of other resources. Unfortunately, it not so handy in such easy and sort gameplay that we have now.
And pies just regenerate 3 blood.
The only minor issue I found was that when you're done with a potion, it takes too much time to put it on the shelf. Or it is not clear how to do it :)
Good job !
Yes, we plan to work on this project further and raise the quality of the UI.
The ticket comes, you see what potions are needed, then go to the next room, collect the ingredients from the bushes, they are automatically transferred to the central scoreboard. Look in the recipe book, find what you need. You memorize the sequence and throw the ingredients into the pan. If you are short of ingredients, you can use “purple blood” as a universal ingredient. If the potion is collected correctly, the desired bottle will appear above the cauldron. Click on it, and it will automatically be transferred to the shelf in the first room. Go there, take the bottle, hold the left mouse button and drag it to the ticket. Repeat 10 times)