Skylets by Dink_Dunk

A game by a small group from o7studios.
The game is a planet based - resource collecting - 3D platformer, you play as a collector hired to visit the planets that are being torn apart by "the company". An unfourtunate side effect of this mining is that the planets become unstable and cannot hold themselves together! You must reach the (YELLOW HIGHLIGHTED) escape rock before the planet goes critical!!!
Goodluck o7!
P.S - There is a secret planet...
Links
- Windows: https://drive.google.com/uc?export=download&id=0B4LCBd84TDvwOWZqbzl0Zzk1U1U
- Mac: https://drive.google.com/uc?export=download&id=0B4LCBd84TDvwNTlVV3RkSFdUbVU
Keyboard:
Jump - Space
Move - WASD
Interact - F
Centre Camera - Shift
Controller:
Jump - A
Move - Joystick
Interact - B
Centre Camera - Left Bumper
Here is some gameplay : http://i.imgur.com/FWkrR2g.gifv

| Original URL | https://ldjam.com/events/ludum-dare/38/skylets |
Ratings
| Overall | 136th | 3.822⭐ | 47🧑⚖️ |
| Fun | 151th | 3.622⭐ | 47🧑⚖️ |
| Innovation | 211th | 3.477⭐ | 46🧑⚖️ |
| Theme | 70th | 4.068⭐ | 46🧑⚖️ |
| Graphics | 210th | 3.957⭐ | 49🧑⚖️ |
| Audio | 137th | 3.674⭐ | 45🧑⚖️ |
| Humor | 214th | 3.116⭐ | 45🧑⚖️ |
| Mood | 307th | 3.372⭐ | 45🧑⚖️ |
| Given | 70🗳️ | 94🗨️ |
* Win32: https://drive.google.com/open?id=0B4LCBd84TDvwSVRfMDB4WlhkZzQ
The jumping needs to be a little tighter controlling, I think. I felt a little 'floaty' which made it hard to estimate where I would land. I also kept getting hung on bits of terrain. This made the jumping experience a bit frustrating at times, as I would get hung, jump awkwardly, and fall to my doom. Since the game's main (only?) mechanic is jumping, that made the experience a little rough at times.
I hit a couple other minor nits, like getting stuck halfway down a crevice or inside a planet and not 'dying', so I had to hang around to respawn. Also, twice the escape chunk glitched in the planet or threw me off it, although it didn't affect level progression.
In spite of those small issues, this is one of the most engaging and 'complete' feeling games I've played for this jam. I had a fun time playing and recommend others give it a try, too. You guys did a great job!
The collisions were a bit off, the character would get stuck on the edges a lot, and due to the nature of this game, there were a lot of edges.
The music was great. really pumped you up and was intense.
I played through it 3 times, high score: 93
I didn't find the secret planet /:
would be nice if it saved your highest score and showed you your total and high score throughout the whole time your playing so you can try and actively reach it. as well as high scores for each individual planet.
Over all I really liked it and spent much more time than I thought I would [:
Keep up the good work! :D
Great job, the core game is really engaging. I think the play on 3D Platformers is really great especially for a jam game. I'd like to see tighter controls with the character controller. Maybe some more options for the player to lose time? A High Risk High Reward function for the game?
Also, is there a benefit or anything to collecting a lot, does it say increase your time on the next planet, or is there a score, or something? Also after about 5-6 planets I started to lose interest due to lack of variety. Rather then having a bunch of planets that you rapidly go through, having more interesting mechanics on each planet would have spruced things up.
And more nitpicking! Sorry I just kinda write whatever comes to mind, but I'd have appreciated the UI be a bit more individualized... at least a font fitting the game or something like that.
Well my capacity to pick nits not withstanding, the game is well made, looks pretty good, and has more content then expected for a Ludum, just woulda preferred less content that was spicier than more that kinda felt repetitive.
Thanks for the game <3
The skyboxes, character models, and animations floored me. the game is very tongue-in-cheek about its subject matter, like the alien talking about taco night while his planet is dying. I think it enhances the tone of the game.
In terms of what @endlessplumber was saying, the main character could certainly benefit from a drop shadow to help estimate where they will land.
Overall, it's a technically impressive and solid game.
the few problems i had with it are getting stuck in the cracks, very very annoying, during the last level when looking for the escape pod I was just blindly jumping not knowing if i would be in a place to land on anything or if I was heading towards the escape pod. also unsure what those pickups do, is it just for score?
Could definitely do with a a way to get unstuck and move around easier, that part felt a little off. also what were those people on the planet's doing? asking for tacos and money, it added to the slightly weird vibe the game had
managed to get a score of 94, falling through the cracks a lot :upside_down:
Not dying when plunging into the planet core struck me as a bit odd. There's some minor floatiness to the jump trajectory, little collision bugs at times, without a drop-shadow sometimes it was hard to estimate where you land. This kind of little polishing stuff you could consider if you decide to take it further, in which there is great potential to do so.
Got nothing that hasn't already been said before really. Nice visuals, good music, entertaining gameplay; it's a very solid entry, that's for sure. Great job!
Didn't end up fitting an exclamation mark, so here it is: !
Love the atmosphere.
|+ The visual style and overall character is great alongside the fun characters to meet too.
|+ The diversity of how planets not only looked but how they broke apart added to the experience and kept it from feeling too repetitive, especially with the first impression of each new planet.
|+ The movement felt fun/casual, which complimented the overall style/charm. I also never felt the need to reset the camera which helped keep the games pace moving smoothly.
|- The jump didn't always feel responsive, like it needed more time to establish you were grounded? Not a massive deal in comparison to the rest but it did break me out of the experience.
An awesome first go at Ludum Dare. It doesn't pull me in in a way that has me wanting to play it again but I absolutely loved my experience with it and not every game needs replay value, awesome job all of you :)!
I really like the graphics style and the simplicity of the gameplay. I kind of wish that planets would become unstable more quickly meaning you get the warning and have less time to get to the pad. Maybe they do later on, I didn't finish the entire game admittedly.
I really like it though!
My game also takes place in a small 3D world. Try it if you want! ^^
The second lava-volcano planet looks fantastic.
I really liked the music, the low-poly graphics, everything!
You really did a good job!
(I gave many stars)
A few things that could have helped: A required amount to finish a level, some items with higher value, maybe health that goes down when touching lave/getting hit by meteors?
I like how you made the menu, it looks good. great work on the models and particles.
Anyway, I enjoyed it, and it was really well made, aside from the edge issues from time to time, great entry!
https://www.youtube.com/watch?v=Mxyrl5Tjmjc
I noticed I kept getting caught on the edges of rocks etc, which was rather frustrating, but other than that the game play was great! I also liked the visuals and sounds too. Good job!
I don't know if I just missed it, but for a full release I suggest the game to have some more UI Elements like a Game Over Screen or ways to pause, restart and quit the game from within the game. I think that would round up the already good game a little.
Good luck to you guys and I hope the jam inspired you as a team :)
The character design (and the art in general) is REALLY GOOD too!
I wish there was a little more to do (which, obviously, is not relevant in a game jam setup) so the gameplay doesn't feel repetitive, but it's a very, very solid entry! Congrats~
Solid game, thanks for the entry!
[Skylets website](https://www.skyletsgame.com/)