Robo TakeDown by Menip
Had a good deal of fun with this one. Used LibGDX as library, Krita for art. Two buttons technically use default skins...
Instructions and web/desktop build can be found here: https://menip.itch.io/ldjam39
If you would like to read through my progress, you can do so here: https://twitter.com/MenipTweet Links aren't showing up, so I'll just leave source here: https://github.com/menip/LDJAM39
I'd love to get some constructive feedback, and most importantly, don't forget to comment your high score!
| HTML5 (web) | https://menip.itch.io/ldjam39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/robo-takedown |
Ratings
| Given | 1🗳️ | 0🗨️ |
The enemies sometimes spawn under the base as I found out. Guess it's just quick use of random, which it completely understadable in context of LD, our game could tell, but if you're going to polish, you might want to prevent this.
Good job!