Cosmic Chaos Crunch by MrTroy
There's a new bully in town and he wants to steal your lunch- or make you lunch! Avoid your fellow planets and race to collect enough stars to win before your menacing tormentor gathers up all the stars... Or gobbles you up!
Links: (All downloadable platforms) https://mrtroy.itch.io/cosmic-chaos-crunch
(Web build HTML5) http://www.troydpatterson.com/go2017/ld38/
Ratings
| Overall | 528th | 3.125⭐ | 34🧑⚖️ |
| Fun | 596th | 2.75⭐ | 34🧑⚖️ |
| Innovation | 567th | 2.781⭐ | 34🧑⚖️ |
| Theme | 348th | 3.5⭐ | 34🧑⚖️ |
| Graphics | 515th | 3.125⭐ | 34🧑⚖️ |
| Audio | 225th | 3.367⭐ | 32🧑⚖️ |
| Humor | 133th | 3.467⭐ | 32🧑⚖️ |
| Mood | 466th | 3.067⭐ | 32🧑⚖️ |
| Given | 54🗳️ | 35🗨️ |
You see the world is most certainly **not** small enough. It is trivial to stay away from the planet muncher. Even colliding with other planets is very rare. As such I managed to complete all the difficulty levels on the first try. Having a smaller level would make this much more challenging, i.e fun.
The idea, presentation and humor are top grade gravy, so points for that!
Like the idea, it looks good, so good job overall.
The game is easy but still very enjoyable, specially the music and audio effects (music is awesome and dialogues and effects hilarious).
I like the way the movement works and the fact that the universe is looped. Maybe more monsters or less planets would make it more challenging!
Keep up the good work!
The collecting stars mechanism is really nice, and I like how when you get stopped, you can be easily caught, but I kind of wish there were some way to know where the stars might be. On hard, some of the stars are hard to find, but I think this is just part of the challenge.
And I agree with @multiplexor , I think maybe a second monster would add a cool challenge to the mix (but probably wouldn't work with the storyline)
And for the controls, WASD support would be nice.
Overall, I really like this game. With the nice music and humourous voice track/storyline, the game is fun to play. There were just a few things I didn't like, and other than that, totally solid game!
@huvaakoodia I spent a lot of time trying to find the right size for the gameplay area. I couldn't find anything I was happy with. Originally there were very few planets(around 20) and the game seemed bland. When I threw the number up to 100, I realized they all had to have "personalities" or AI to appear to do things. Once I started working on that, I got use to the feel and didn't fix the actual size issue.
@mathijsvissers Thanks. My previous games problems were always being too difficult. I went too far in the opposite direction this time.
@geeitsomelaldy That was planned, I couldn't find an easy way to do it within the time we had. Some of the planets run towards and attempt to form a circle around the stars. Of course 1001 ideas on how to make that work better happened post jam.
@skullpixel There's 3 different patterns that the planets can do, the fourth which I don't count is sit there and do nothing. The some planets just run from point A to point B and stand there for a second. Some planets run towards the black hole/planet muncher to tease it. The third type run towards and attempt to form a circle with any stars that remain.
@zondarg Thanks :)
@multiplexor Thanks... this is @cheldav's first video game. She did the audio for this (Except when I voiced the black hole)
@ajayajayaj It's not just you with the background issue. It was suppose to look like a star field, but I couldn't find anything I was happy with. During development I had a flat color and it made the perception of movement impossible. 5 planets all heading in the same direction as you and you couldn't tell anything was happening. The current background and a slight sliding problem when you're suppose to stop moving is headache fuel.
And I accidentally removed WASD during development. Didn't realize it until you pointed it out.
@gamechoy Movement issues are made greater due to Unity not completely killing velocity when I tell it to. So, everyone has a slight drag when they stop pressing the movement key.
Thanks for all of your feedback everyone!
One thing that was a bit hard were the controls, because you're small and you go fast but you have to aim precisely to collect the stars.
Another point that was a bit frustrating is that you can't really go down because you can't see where you are going and the risk to die is quite high.
And from what I read in the other comments, the controls with the arrow keys is nice because many games made for the LD support WASD, and for AZERTY keyboard that's nicer to have arrows at least ^^
I think it would be great for gameplay if you could rotate a camera with your mouse and maybe show a map on HUD from time to time.
Congratulations