It Must Be Fed by Move127

Summary
In "It Must Be Fed" you play as an executioner tasked with sacrificing people to the god named *. You must sacrifice one person per day. The story takes place through short dialogue snippets provided by the people being sacrificed, the executioner's family, and various members of the cult of *.

Controls
There is a tutorial in the game for keyboard controls. You can also use a gamepad. Here are the controls for an xbox controller:
space = a button
q/e = l1/r1
r = x button
WASD = left analog stick

Inspiration
When I saw the theme, I knew I wanted to make something about ethical choices involving the weighing of lives. In particular, I wanted to make a game that presented the player with a choice between the lives of strangers and the lives of their loved ones. Ultimately, the strangers are going to die, there is nothing the player can do about that. So, is it morally permissible for the executioner to kill the strangers, given that not doing so will result in the deaths of his family?
I intend to use the game when I teach students about theories of consequentialism next semester.
Plug
If you're interested in philosophy in video games, check out the Philosophy Game Jam I'm hosting in January. https://itch.io/jam/philosophy-game-jam

| HTML5 (web) | https://tallshrimp.itch.io/it-must-be-fed |
| Source code | https://tallshrimp.itch.io/it-must-be-fed |
| Original URL | https://ldjam.com/events/ludum-dare/43/it-must-be-fed |
Ratings
| Given | 12🗳️ | 7🗨️ |
In a way, it reminded me of Papers, Please. But there weren't enough levers for me to change the outcome. The only two things I could find to do were sacrificing people, or stabbing the guards.
Graphics were pretty good, and fairly consistent though the blood effect seemed out of place. A few small glitches here and there (esp around the lever). Music was good, and thematic, but a bit repetitive.
What I liked most was the graphics and the controls which r easy to understand and to use.
Maybe u could improve the SFX including some screaming and begging noises. Btw, the stabbing sound is nice! :sweat_smile:
+ Nice pixelart
+ Great idea of moral choices and take on the theme
+ Pop up tips for controls and actions which should be done
+ Ability to kill guards even if leads to gameover
What might be added:
+ Exit sign or something behind that guard
+ Narrative of some sort or telling the consequences of decisions that I have made would be nice
+ Ability to kill myself
Bugs/feature being noticed:
By stabbing 'R' the same victim repeatedly I can push up the score endlessly as well as my personal satisfaction from what I'm doing. 🗡
Have deep my respect for being compo!
P.S. Just jealous of your students: wish my teachers had make games for me to teach me something.