Tower up by bog13
The world is small. Too small... Escape it by reaching the top of the highest tower !
- Vertical 2D platformer : up and behond !
- Hard difficulty level : are you skilled enought to handle it ?
- Obstacle, enemies, spikes : avoid them, or diiiie !
- Free roaming big sized world : 1.567855942887398e-10 times the radius of the earth (WoW)
-> Game Link (Windows and GNU/Linux) : https://bog.itch.io/tower-up
-> Source code : https://gitlab.com/bog/ld38
| Original URL | https://ldjam.com/events/ludum-dare/38/tower-up |
Ratings
| Overall | 396th | 3⭐ | 28🧑⚖️ |
| Fun | 253th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 433th | 2.615⭐ | 28🧑⚖️ |
| Theme | 469th | 2.64⭐ | 27🧑⚖️ |
| Graphics | 523th | 2.074⭐ | 29🧑⚖️ |
| Audio | 222th | 3.08⭐ | 27🧑⚖️ |
| Humor | 321th | 2.318⭐ | 24🧑⚖️ |
| Mood | 335th | 2.917⭐ | 26🧑⚖️ |
| Given | 42🗳️ | 23🗨️ |
Good job, keep it up!
I mean, after I figured out how to get through each obstacle, the subsequent runs got easier, but any mistake and you're back at the beginning, or you're stuck with no way forward.
Maybe you could make the destructible platforms "grow back" after some time, so the player won't be forced to suicide? Also, the fallen blocks are falling to the ground floor and stopping, and they stop interacting with the player. I don't know if that was intentional.
Checkpoints would also have been a nice solution.
After some effort I was able to get to the spikes, but I died shortly afterwards, and I'm not motivated enough to go through all that again to see what comes next. Sorry.
Anyway, congratulations for the game! And thank you for rating my Little Scout! :)
I liked the 'old school' feel of it, though. The simple graphics and difficulty made me feel like I was playing VVVVVV, which isn't a bad game to be compared to!
The gray cubes outside the castle is the best design in this game.
btw...I wonder the creator ever pass this game?
@joyfulxp -> I'm the creator and no, I never finished my own game. Due to the time limit I didn't achieve to add some importants features as checkpoint and respawnable falling block. So the game is awfully hard and none of my relatives ever finished it :P.
@gama-croma -> If you want me to figure out why it crashed on your platform, send me a mail at : ernack at live dot fr. If no, thanks for trying and sorry for that !
A few nice graphics and animations would certainly make this even cooler. The only thing I really don't like is LD games/developers asking for donations. Sorry, but this is still a game done in 48-72 hours...so no.
Thanks for entering anyway!
I gave up after the xth try on the falling balcony shaft on the left side. Checkpoints would be the most important feature. Well done!
First two improvements I'd like to see would be:
1. Checkpoints
2. Slower introduction into mechanics (those 3 red enemies right after the falling blocks thing was intense)
Still though, for 48hours, I get that it's in the state it is and you didn't have time to polish it up.
Maybe next time focus less on making a big level and more on game mechanics. I'm afraid nobody actually reached beyond the 50% mark of your tower, which sucks because you probably put a bunch of thought in the level design.
Either way, for 48hours, hat tip to you :tophat:
I loved the simple mechanics of what i'll call sand, by allowing to jump again, and got pretty addicted to the game, for a moment.
Of course it was hard and could have used some checkpoints.
And graphisms are a bit simple, but i enjoyed it.
Music was nice too !
Good job !
I think with some more work you could take the simple puzzles and expand the level design a little to create some really interesting puzzles. More interesting stuff could be above, but I just couldn't get there! :D
Well done.
This game is frickin' hard.