The Okinawan Samourai by Voxel Forest
You're a samourai of Okinawa, You're attacked and you must defend the castle. But it's important to avoid large gesture, or you will stuck your blade in a wall and the ennemies will kill you.
Do your best !
Ratings
| Overall | 724th | 2.132⭐ | 21🧑⚖️ |
| Fun | 713th | 2.028⭐ | 20🧑⚖️ |
| Innovation | 675th | 2.368⭐ | 21🧑⚖️ |
| Theme | 725th | 1.816⭐ | 21🧑⚖️ |
| Graphics | 415th | 3.105⭐ | 21🧑⚖️ |
| Audio | 550th | 1.921⭐ | 21🧑⚖️ |
| Mood | 590th | 2.079⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 0🗨️ |
The detection for being killed wasn't quite great. Once or twice I killed the enemy and then later was killed by his attack. You can pass the enemy by and be killed by him
That said, the graphics were very nice, especially the character model, and with some more time for animation the characters could have really shined! It may have been unintentional, but move around after being killed got a good chuckle out of me.
I don't want to be too rough, because this is your first game jam. I can really tell that a ton of love and effort went into this, with the characters and the story. The result may not be the greatest game ever made but it was quite charming. I'm looking forward to your future games!
I really like the idea and motif. Swordfighting in a constrained space is a really creative idea for working with the theme and easy to expand upon, the only thing holding back the game is the technical stuff.
I try few times to understand how to use my sword, and still not sure about it.
The looking is good, sound too. (Perhaps a music could be a good add).
and you have some bugs (left side won't stop you, you could go far away after the left border, you could continue to play an kill ennemies after die so I have a good score ;) )
This is a lot of work, good job !