A world too small and no jetpack by mikel



An astronaute stranded in a small rock world has to gather resources to lift off. But the rock hosts some alien lifeforms...
Instructions - left/right arrows - move - up - jump - down - crouch or something like that
Links
- SITE: http://gamejolt.com/games/ld38/251864
- WEB: http://gamejolt.com/games/ld38/251864
- MACOSX: http://gamejolt.com/games/ld38/251864
- LINUX: http://gamejolt.com/games/ld38/251864
- WINDOWS: http://gamejolt.com/games/ld38/251864
Ratings
| Overall | 506th | 3.154⭐ | 28🧑⚖️ |
| Fun | 460th | 3⭐ | 28🧑⚖️ |
| Innovation | 659th | 2.5⭐ | 28🧑⚖️ |
| Theme | 195th | 3.769⭐ | 28🧑⚖️ |
| Graphics | 350th | 3.63⭐ | 29🧑⚖️ |
| Audio | 361th | 2.92⭐ | 27🧑⚖️ |
| Humor | 276th | 2.92⭐ | 27🧑⚖️ |
| Mood | 501th | 3⭐ | 27🧑⚖️ |
| Given | 52🗳️ | 21🗨️ |
It lagged a lot in some places though, and the jump was always at a 1 second delay which was hard to work with.
I had no lag issues
* Tweak the hit detection (and maybe enemy behavior) to make enemies a *lot* easier to avoid
* Having done that, tweak the fuel drop algorithm to make it so you have to get past more enemies for each fuel; don't allow the first fuel to spawn with a bunch of enemies, or the last fuel to spawn in a big empty area.
If you do the first without the second, the game will be too easy, and if you do the second without the first, it'll be _way_ too hard, but I think if you did both, you could make this something really fun. You could expand it to include more planets, different enemy types, power ups, etc, if you wanted.
Also, it'd be cool to have some safe areas to stand, so you could catch your breath and admire the art. I found not even the capsule was completely safe.
@philomory I'm pretty sure your ideas will be helpful. We are planning to expand the game, this will help
Nice job overall. Could use some breather from time to time (some grace period after taking damage!) - it would be grand if you could work out difficulty curve further, e.g. spawn first barrel somewhere safe, and introduce enemies more gradually. Now, fully random spawn makes some playthroughs very easy, while other are straight from hell :)
Consistent overall, fun art and sound, I had no technical issues. Solid entry. Cheers!
@caterein thank you so much for your nice comments!
The jump start is to slow for me. I sometimes got hurt from that. Great little game, keep up the great work!
(I laughed with the 'arrous' instructions! :smile: )