Dear Substance of Kin by Deconstructeam
Dear substance of kin,
Forsake the mortal hex.
Abandon flesh, abandon sinew;
Thou are now my magic,
Thou are no more sin.




https://twitter.com/jordidepaco - Design, Writing and Coding.
https://twitter.com/marineteta - Art and animation.
https://twitter.com/thefingerspit - Audio, Music and Level Design.
https://twitter.com/ivanpapiol - Concept art and a lot of pixel assets.
We uploaded a post-compo to itch.io! -- While the original LD Entry is here for you to judge, it only has one ending. If you want to explore more consequences to your acts, play the itch.io version! :D
Ratings
| Given | 39🗳️ | 1🗨️ |
However I felt a bit uneasy, that there is no explanation concerning the painting of the backs of the people. I needed like over 10 minutes to understand how it has to be done. Also, the gameplay was a bit too slow-paced in my opinion. And I crashed the game at the shrine (I just spammed the left mouse button while being in the cutscene and it swapped my y coordinate for every click I performed).
Still okay entry though! And superb story!
♥♥
I'd definitely play a much longer version, especially with the other characters that are named at the end.
Could make a great game !
Just wanted to let you guys know that you are a huge inspiration for me. The art, the idea, the narration, the sound and music are absolutely incredible. This is a true work of art.
Cheers and good luck
I really love your game/ experience <3 That IS art.
My favourite interaction is that with the warrior. He had no abode for the Coppersmith to enter and yet the smith still said "I am coming in". I loved that moment so much because it says such a lot about the respect the Coppersmith has for his work and the people he interacts with, despite the gruesome affair that it is. He gave the warrior the same treatment, regardless of home. Such a memorable moment.
Thank you so much for making this!
The setup for something amazing is done.
The other side of that: The gameplay. Until leaving the town and getting an explanation from an encounter, i had no idea i was cancelling lines on peoples backs. I had no idea i needed to move slowly with my finger. I quickly understood i needed to dip in the blood, but my intuition was to trace the lines and move fast, but this didn't really work. I basically cancelled all lines of all people. This seemed to be of no consequence at all.
I'm pretty critical with my ratings, but i can easily say that your games got the most 5 star ratings out of any game i played in 7 ludum dares. Not for fun or humor, but for everything else. I think your game is not a classically "fun" game, but fullfils it's purpose 100%. Humor should be an opt-out, i don't think it's supposed to be funny. But it feels so deep and very human, i think it is the opposite of light hearted, even scaring some people (in the most positive way).
If I had to suggest a few things:
- We lack a bit of context at the very beginning of the game, making it hard on first hand to really be immersed into the world.
- Considering the awesome quality of the game, I have to admit that I had high expectations on the end and so was a tiny bit disappointed by it (but hey, it's a Jam, and what you achieved is already mind-blowing)
- On the control of the character, I had sometime trouble when it came to background collisions (a bit sticky). It could be a small immersion-breaker for some players
Overall a really great entry, with nothing to add nor change on anything related to art direction.
Great job!!!
Looking forward to stories of the Mason and others.
Liked the painting of blood with the hand, didn't really make sense what you'd choose to do in that minigame though
The atmosphere settled in instantly.
The art, music were excellent, so were the dialogues and writing of the game!