SHAPE☆SHIFT by KaiClavier
Jump and puzzle your way through SHAPE☆SHIFT!!
Game - Kai Clavier (@KaiClavier)
Art - Rev (@IMPLODINGORACLE)
Audio - bfxr.net, freesound.org, incompetech.com.
Full credits are beyond the "Thanks for Playing" message, btw!
(Apparently some flickering might happen in the later areas on the Windows build... This was developed on Mac, so I wasn't aware until after submitting. I'm currently looking into a way to fix the windows build, so, sorry about that!)
CONTROLS:
Move - arrow keys/ wasd / gamepad axis 1 + 2
Jump - z / left click / gamepad button 1
Shift - x / right click / gamepad button 2
Reset to Checkpoint - r / gamepad button 6
KEYWORDS:
HTML5, Unity, Mac OSX
Game - Kai Clavier (@KaiClavier)
Art - Rev (@IMPLODINGORACLE)
Audio - bfxr.net, freesound.org, incompetech.com.
Full credits are beyond the "Thanks for Playing" message, btw!
(Apparently some flickering might happen in the later areas on the Windows build... This was developed on Mac, so I wasn't aware until after submitting. I'm currently looking into a way to fix the windows build, so, sorry about that!)
CONTROLS:
Move - arrow keys/ wasd / gamepad axis 1 + 2
Jump - z / left click / gamepad button 1
Shift - x / right click / gamepad button 2
Reset to Checkpoint - r / gamepad button 6
KEYWORDS:
HTML5, Unity, Mac OSX
| Web, Windows, & Mac, hosted on itch.io | https://kaiclavier.itch.io/shape-star-shift |
| Postmortem | http://ludumdare.com/compo/2016/04/28/shape%E2%98%86shift-what-i-learned-from-ludum-dare-35-is/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=39938 |
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.63 | 207 |
| Audio(Jam) | 3.42 | 246 |
| Fun(Jam) | 3.29 | 403 |
| Graphics(Jam) | 3.92 | 227 |
| Humor(Jam) | 2.64 | 438 |
| Innovation(Jam) | 3.67 | 147 |
| Mood(Jam) | 3.29 | 388 |
| Theme(Jam) | 3.40 | 498 |
No idea why, but I had major framerate issues on the web build.
the mechanic in this was really cool, though i feel like the controls could use a little more work. i really liked the puzzle solving aspect of this, all in all, great job!!
Love the graphics, and the music gives this game a very friendly feeling.
Yea, at the time of submission, pausing midair had this problem where it wouldn't remember the player's velocity, so you can only solve the "wall" puzzle when falling, not rising... So that might have made it so some players who figured it out couldn't solve it! It's fixed in the new patch, but I won't be uploading that til after judging is over! Design-wise, I figured it was the best way to introduce players to the concept - There's nothing else you can do there besides jump on the slime, possess it, and reset, so I figured the answer should come eventually?
Check the links above for my complete postmortem, btw!
Loved the jazzy music too.