STACK by Doc ill

The floating Island has been a forbidden mystery to you since you were born. Now that everyone has gone missing, this is your chance to visit the Island!
Find furniture, build a tower, reach the Island!
This was my very first Ludum Dare, and I am glad to have finished. :)
----------------------LINKS-----------------------------
NOTE: The web build seems to be less stable than the Windows build for some reason, but it will run in most browsers.
GAME (WebGL + Windows download): https://bgonz.itch.io/stack
SOURCE CODE: https://drive.google.com/drive/folders/0ByQVSwYfIi3rUUQ3cEVwQVQ1eUU?usp=sharing
| Original URL | https://ldjam.com/events/ludum-dare/38/stack |
Ratings
| Overall | 123th | 3.704⭐ | 29🧑⚖️ |
| Fun | 147th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 61th | 3.815⭐ | 29🧑⚖️ |
| Theme | 55th | 4.037⭐ | 29🧑⚖️ |
| Graphics | 136th | 3.815⭐ | 29🧑⚖️ |
| Audio | 98th | 3.52⭐ | 27🧑⚖️ |
| Humor | 48th | 3.708⭐ | 26🧑⚖️ |
| Mood | 83th | 3.692⭐ | 28🧑⚖️ |
| Given | 41🗳️ | 44🗨️ |
WHY
WHY MAKE THIS GAME
THIS IS SO BIZARRE
YET I LOVE IT SO MUCH
EXCEPT FOR THE FOV
WHICH REALLY SHOULD BE WIDER
BECAUSE SOMETIMES ITS HARD TO TELL WHERE THINGS ARE
WHEN YOU ARE CLIMBING
GOOD WORK THOUGH
I loved how the further up into the sky you got, the louder the wind would get, and the quieter the music would get. It made the climb much more ominous! Also, on the music: If you composed it yourself, it would really benefit from a drum track of some type. Maybe you could have it fade in and out depending on what the player is doing?
One thing I would recommend is adding a title menu, and maybe another one after the player beats the game. This *is* the ludum dare though, so I completely understand that the game itself came before that kind of polish. Maybe it's something you add in a post-LD version?
Overall, the gameplay was fun, engaging, and bug-free. Fantastic work!
On my first playthrough I was playing everything safe, I decided to get objects, then have a wide space, then build up and repeat. Every time I needed new objects I'd get down and add a stairway to the stack. Once I realized this would be impossible because there was likely a limited amount of objects meaning I'd eventually not reach my own stack, I restarted.
On my second playthrough I did everything differently. I searched for every object in the neighborhood first, then I proceeded to stack them. Problem was that I had already made a base from 3/4 of the first few cardboard boxes so that I could've had balance (I hadn't realized that they stuck to one another, thanks for that btw). I piled up and piled up, but once the island was almost in my grasp (perhaps 5/6 more cardboard boxes or 2 more refrigerators?), the worst happened. I only had one chair and a box left. I decided to do the technique I did earlier with the doors by jumping and adding a cardboard box to the high point of the chair. But the worst happened....I imagined it earlier but didn't believe it could happen by this point...I fell. :cry: You should've seen me frantically trying to stick to an object while falling, and then looking everywhere for something to help me back up (I only had one box left by this point). But alas, to no avail.
Anyways, great game man/woman/etc! It felt like a perfect kids stacking game aesthetically in the beginning, but the stress was just too much to handle by the end :cold_sweat:. Perhaps I'll try to beat the game after a break, but right now I need to rest haha. Next time I certainly have to follow the method in the picture above, I wish I had remembered to check!!
One more thing, you may want to make LD game a little easier and quicker to complete, many people don't want to spend much time on one game and get easily discouraged. Anyway i really enjoyed playing your game.
- the spherical world physics which feel totally great and natural
- the vertigo-inducing fisheye camera when you're high in the air
- the way the music fades out and the wind sounds come in when you're high up
Here's what my stack looked like in the end

Great work!

Protip: for FPS games, you could lock the cursor so it doesn't go outside the window when you're looking around. You might have already done this and I broke it by tabbing out. So make sure to lock it again when the user clicks inside the window. (This will definitely not drag your score down, it's just a lil tip) :)
For this being your first LD it's a great entry. I'm looking forward to see what you'll do next time.
I got really excited when I found out it was a first person game. I've never seen a first person stacking game before. And I might know why. I got really frustrated when I fell down from my beautiful tower over and over again. I'm telling you, I got really close to the floating island, like 2 boxed away. So when I went to go get more furniture and then climb up all the way again, I just couldn't do it. But I did have a fun experience nonetheless. The models are nice I love the cute little planet.
Thank you for leaving feedback on [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria)! You’re actually one of the few people who actually liked the speed mechanic. Haha. Have an awesome day and hope to see you in the next jam!
Edit: You gave me a great idea for Infecteria with your comment "However, there was a “world domination” side of me that really wished that the factories didn’t die" ! I'm thinking that when cells become factories they go into, idk what to call it. "Health mode" maybe, where they can be attacked by antibodies and you have to defend them. They only die when their health is zero. Thank you so much for that comment!!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
Anyway it's a fun game concept and overall very well done. I managed to get to the island with my 2nd try.
This is fun, but so hard to make my tower climbable. xD
I ran into an issue that I could only scroll through items one way (webGL version) and didn't know about being able to rotate items (might have been able to make it up if I could.
I basically collected all the 'boxy' shaped items, jumped and built under me... when out of fridges (~10) and boxes (~15) & tables, I still had quite a ways to go up. I then started alternating doors in (one vertical, one horizontal), still had a ways to go.
I liked how the sounds changes as you get higher.
Laa la la la la laa laa laa la laa laa stackity stackiityy
Liked the world and your models, and the overall idea was innovative. I can see how this would be something YouTubers would let's play.